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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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122 lines
5.0 KiB
C#
122 lines
5.0 KiB
C#
using NewHorizons.Components;
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using NewHorizons.Components.SizeControllers;
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using NewHorizons.Utility;
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using UnityEngine;
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using NewHorizons.External.Modules.VariableSize;
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using Tessellation;
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namespace NewHorizons.Builder.Body
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{
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public static class WaterBuilder
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{
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private static readonly int Radius = Shader.PropertyToID("_Radius");
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private static readonly int Radius2 = Shader.PropertyToID("_Radius2");
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public static void Make(GameObject planetGO, Sector sector, OWRigidbody rb, WaterModule module)
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{
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var waterSize = module.size;
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GameObject waterGO = new GameObject("Water");
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waterGO.SetActive(false);
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waterGO.layer = 15;
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waterGO.transform.parent = sector?.transform ?? planetGO.transform;
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waterGO.transform.localScale = new Vector3(waterSize, waterSize, waterSize);
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var GDTSR = GameObject.Find("Ocean_GD").GetComponent<TessellatedSphereRenderer>();
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TessellatedSphereRenderer TSR = waterGO.AddComponent<TessellatedSphereRenderer>();
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TSR.tessellationMeshGroup = ScriptableObject.CreateInstance<MeshGroup>();
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for (int i = 0; i < 16; i++)
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{
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var mesh = new Mesh();
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mesh.CopyPropertiesFrom(GDTSR.tessellationMeshGroup.variants[i]);
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TSR.tessellationMeshGroup.variants[i] = mesh;
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}
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var GDSharedMaterials = GameObject.Find("Ocean_GD").GetComponent<TessellatedSphereLOD>()._lowAltitudeMaterials;
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var tempArray = new Material[GDSharedMaterials.Length];
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for (int i = 0; i < GDSharedMaterials.Length; i++)
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{
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tempArray[i] = new Material(GDSharedMaterials[i]);
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if (module.tint != null)
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{
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tempArray[i].color = module.tint.ToColor();
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tempArray[i].SetColor("_FogColor", module.tint.ToColor());
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}
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}
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TSR.sharedMaterials = tempArray;
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TSR.maxLOD = 0;
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TSR.LODBias = 0;
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TSR.LODRadius = 0;
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OceanEffectController OEC = waterGO.AddComponent<OceanEffectController>();
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OEC._sector = sector;
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OEC._ocean = TSR;
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//Buoyancy
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var buoyancyObject = new GameObject("WaterVolume");
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buoyancyObject.transform.parent = waterGO.transform;
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buoyancyObject.transform.localScale = Vector3.one;
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buoyancyObject.layer = LayerMask.NameToLayer("BasicEffectVolume");
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var sphereCollider = buoyancyObject.AddComponent<SphereCollider>();
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sphereCollider.radius = 1;
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sphereCollider.isTrigger = true;
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var owCollider = buoyancyObject.AddComponent<OWCollider>();
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owCollider._parentBody = rb;
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owCollider._collider = sphereCollider;
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var buoyancyTriggerVolume = buoyancyObject.AddComponent<OWTriggerVolume>();
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buoyancyTriggerVolume._owCollider = owCollider;
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var fluidVolume = buoyancyObject.AddComponent<NHFluidVolume>();
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fluidVolume._fluidType = FluidVolume.Type.WATER;
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fluidVolume._attachedBody = rb;
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fluidVolume._triggerVolume = buoyancyTriggerVolume;
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fluidVolume._radius = waterSize;
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fluidVolume._layer = LayerMask.NameToLayer("BasicEffectVolume");
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var fogGO = GameObject.Instantiate(GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/OceanFog"), waterGO.transform);
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fogGO.name = "OceanFog";
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fogGO.transform.localPosition = Vector3.zero;
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fogGO.transform.localScale = Vector3.one;
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if (module.tint != null)
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{
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var adjustedColour = module.tint.ToColor() / 4f;
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adjustedColour.a = adjustedColour.a * 4f;
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fogGO.GetComponent<MeshRenderer>().material.color = adjustedColour;
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}
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if (module.Curve != null)
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{
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var sizeController = waterGO.AddComponent<WaterSizeController>();
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var curve = new AnimationCurve();
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foreach (var pair in module.Curve)
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{
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curve.AddKey(new Keyframe(pair.Time, pair.Value));
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}
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sizeController.scaleCurve = curve;
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sizeController.oceanFogMaterial = fogGO.GetComponent<MeshRenderer>().material;
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sizeController.size = module.size;
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}
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else
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{
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fogGO.GetComponent<MeshRenderer>().material.SetFloat(Radius, module.size);
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fogGO.GetComponent<MeshRenderer>().material.SetFloat(Radius2, module.size / 2f);
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}
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// TODO: make LOD work
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//waterGO.AddComponent<TessellatedSphereLOD>();
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//waterGO.AddComponent<OceanLODController>();
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// TODO: fix ruleset making the sand bubble pop up
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waterGO.transform.position = planetGO.transform.position;
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waterGO.SetActive(true);
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}
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}
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}
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