Nick
9b81cdc275
Use a more reliable event to check all frequencies
2023-07-03 11:17:23 -04:00
Nick
0c1f0a0d30
Gruh
2023-07-01 20:05:47 -04:00
Nick
efdcf47b25
Skipping unused frequencies works fine
2023-07-01 19:55:23 -04:00
Nick
4dfc8fa109
Merge branch 'dev' into only-show-relevant-frequencies
2023-07-01 19:39:31 -04:00
Nick
f3c953faff
Make hearthian recording actually work
2023-07-01 19:08:22 -04:00
Nick
642f6afdc0
Allow using pathToAnimController for recorders #520
2023-07-01 18:25:55 -04:00
JohnCorby
89f334f569
sometimes there is no planet gravity
2023-06-22 00:24:58 -07:00
JohnCorby
0599e4c988
another comment
2023-06-22 00:13:45 -07:00
JohnCorby
f23c7924ec
comment
2023-06-22 00:12:30 -07:00
JohnCorby
aa1ae374aa
fix orbs
2023-06-22 00:10:28 -07:00
JohnCorby
bd531dca6e
work on orbs
2023-06-21 23:50:59 -07:00
Noah Pilarski
af79e9d1d7
Add ember twin cairn variant
...
for #591
2023-06-17 01:44:58 -04:00
JohnCorby
a705dbc4a8
use Color.white here too
2023-06-14 15:47:25 -07:00
Nick
047666aff2
Share one material for all flares on a star
2023-06-14 18:42:22 -04:00
JohnCorby
7e47edecbf
StarBuilder: use material instead of sharedMaterial
2023-06-14 15:08:15 -07:00
JohnCorby
8e9cd7c3c6
use issue number instead of pr number
2023-06-12 17:39:44 -07:00
JohnCorby
94220128e1
add the comment xen wanted
2023-06-12 17:38:34 -07:00
JohnCorby
9441824877
oops
2023-06-05 20:36:35 -07:00
JohnCorby
722442a4ac
clouds: use inner and outer radius for volume
2023-06-05 20:11:44 -07:00
JohnCorby
5e2eedde15
make volume layers match base game
2023-06-05 19:51:55 -07:00
Will Corby
4b6bba26de
Cloaked uncloaked duplicate signals bug ( #592 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- FIXED: making two signals of the same name and placing one inside a
cloak and the other outside a cloak would cause both to be considered
"inside the cloak".
- Also applied the same fix to quantum moon signals
2023-05-28 17:05:23 -07:00
clay
9fa0b4606e
fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals
2023-05-28 19:51:44 -04:00
coderCleric
fdac1dd6e6
Fixed angler animation events disconnecting for added fish
2023-05-15 17:52:36 -06:00
coderCleric
3bfd688e57
Fixed "None" vine prefab causing an NRE on dimension enter
2023-05-15 14:50:45 -06:00
TerrificTrifid
6a8299f4cc
Don't normalize stretch height
2023-04-25 21:54:53 -05:00
JohnCorby
fd197bf9bd
combine 2 caches into 1
2023-04-24 19:30:09 -07:00
JohnCorby
0433495dd4
no leave the formatting pls
2023-04-24 18:36:51 -07:00
JohnCorby
a44cea387d
oops
2023-04-24 18:28:54 -07:00
JohnCorby
f57ca63f71
cache generated textures
2023-04-24 18:13:25 -07:00
JohnCorby
36f50581d2
better name for ambient light cubemap
2023-04-24 17:40:11 -07:00
JohnCorby
95dee80853
dont wrap unless we have to
2023-04-24 16:46:00 -07:00
JohnCorby
39e70a11ab
remove irrelevant comment
2023-04-23 17:47:04 -07:00
JohnCorby
9616a1aca4
switch to simpler rotation shader
2023-04-23 16:14:48 -07:00
JohnCorby
df0370582c
rotate in the same way heightmaps are rotated
2023-04-22 16:15:03 -07:00
JohnCorby
492aed3259
im silly
2023-04-22 15:20:57 -07:00
JohnCorby
c3251a8a35
dont load tiles if no useLOD
2023-04-22 15:09:18 -07:00
JohnCorby
418b5f902e
keywords are disabled by default
2023-04-22 15:05:31 -07:00
JohnCorby
44ffd89502
normal should be linear
2023-04-22 14:53:05 -07:00
JohnCorby
341e31e9a1
oops
2023-04-22 14:46:50 -07:00
JohnCorby
5ba8a4241b
Merge branch 'dev' into triplanar-heightmap
...
# Conflicts:
# NewHorizons/Builder/Props/ScatterBuilder.cs
2023-04-22 14:43:08 -07:00
Nick
25068561cc
Speed up checking if a signal is QM or Cloaked
2023-04-22 17:21:49 -04:00
Nick
877d965677
Track signals that are actually present in the scene
2023-04-22 17:20:05 -04:00
Nick
c46c3f56ff
Better comets ( #559 )
...
## Minor features
- New `CometTail` module replacing the `hasCometTail` field. Allows
customing the colour and scale-over-time of a comet tail.
2023-04-22 16:48:10 -04:00
Nick
4afe64f776
Fix issue with VS (set textures to null)
2023-04-22 16:26:42 -04:00
JohnCorby
abbe7efedc
bruh?
2023-04-22 13:21:38 -07:00
Nick
942a37df2a
im insano mode
2023-04-22 16:11:55 -04:00
JohnCorby
e45a213153
silly mode
2023-04-22 12:57:48 -07:00
JohnCorby
0c05cd28f6
fix the silly typo
2023-04-22 12:56:20 -07:00
Nick
4bac76b0bb
Merge branch 'dev' into better-comets
2023-04-22 15:53:09 -04:00
Nick
2ad9784b34
Fix primary body stuff
2023-04-22 15:51:36 -04:00