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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Speed up checking if a signal is QM or Cloaked
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@ -1,13 +1,10 @@
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules.Props.Audio;
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using NewHorizons.Utility;
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using NewHorizons.Utility.Files;
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using NewHorizons.Utility.OWML;
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using NewHorizons.Utility.OuterWilds;
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using OWML.Common;
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using OWML.Utils;
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using System.Collections.Generic;
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using UnityEngine;
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using NewHorizons.External.Modules.Props.Audio;
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using UnityEngine.SceneManagement;
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namespace NewHorizons.Builder.Props.Audio
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@ -20,8 +17,8 @@ namespace NewHorizons.Builder.Props.Audio
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public static int NumberOfFrequencies;
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private static List<SignalName> _qmSignals;
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private static List<SignalName> _cloakedSignals;
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private static HashSet<SignalName> _qmSignals;
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private static HashSet<SignalName> _cloakedSignals;
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public static bool Initialized;
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@ -36,8 +33,8 @@ namespace NewHorizons.Builder.Props.Audio
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};
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NumberOfFrequencies = EnumUtils.GetValues<SignalFrequency>().Length;
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_qmSignals = new List<SignalName>() { SignalName.Quantum_QM };
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_cloakedSignals = new List<SignalName>();
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_qmSignals = new() { SignalName.Quantum_QM };
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_cloakedSignals = new();
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Initialized = true;
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@ -55,7 +52,7 @@ namespace NewHorizons.Builder.Props.Audio
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private static void OnSceneLoaded(Scene scene, LoadSceneMode _)
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{
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// If its the base game solar system or eye we get all the main frequencies
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if (scene.name == LoadManager.SceneToName(OWScene.EyeOfTheUniverse) ||
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if (scene.name == LoadManager.SceneToName(OWScene.EyeOfTheUniverse) ||
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(scene.name == LoadManager.SceneToName(OWScene.SolarSystem) && Main.Instance.CurrentStarSystem == "SolarSystem"))
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{
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_frequenciesInUse.Add(SignalFrequency.Quantum);
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