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normal should be linear
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@ -175,7 +175,7 @@ namespace NewHorizons.Builder.Body
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{
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_texture = Load(info.textureTile, $"{_prefix}TextureTile", false);
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_smoothness = Load(info.smoothnessTile, $"{_prefix}SmoothnessTile", false);
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_normal = Load(info.normalTile, $"{_prefix}NormalTile", false);
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_normal = Load(info.normalTile, $"{_prefix}NormalTile", true);
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}
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else
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{
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