Fixed "None" vine prefab causing an NRE on dimension enter

This commit is contained in:
coderCleric 2023-05-15 14:50:45 -06:00
parent f3fd47dfb7
commit 3bfd688e57

View File

@ -243,13 +243,13 @@ namespace NewHorizons.Builder.Body
cloak._sectors = new Sector[] { sector };
cloak.GetComponent<Renderer>().enabled = true;
// Cull stuff
var cullController = go.AddComponent<BrambleSectorController>();
cullController.SetSector(sector);
// Do next update so other nodes can be built first
Delay.FireOnNextUpdate(() =>
{
// Cull stuff
var cullController = go.AddComponent<BrambleSectorController>();
cullController.SetSector(sector);
// Prevent recursion from causing hard crash
foreach (var senderWarp in outerFogWarpVolume._senderWarps.ToList())
{