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Fixed "None" vine prefab causing an NRE on dimension enter
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@ -243,13 +243,13 @@ namespace NewHorizons.Builder.Body
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cloak._sectors = new Sector[] { sector };
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cloak.GetComponent<Renderer>().enabled = true;
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// Cull stuff
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var cullController = go.AddComponent<BrambleSectorController>();
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cullController.SetSector(sector);
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// Do next update so other nodes can be built first
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Delay.FireOnNextUpdate(() =>
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{
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// Cull stuff
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var cullController = go.AddComponent<BrambleSectorController>();
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cullController.SetSector(sector);
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// Prevent recursion from causing hard crash
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foreach (var senderWarp in outerFogWarpVolume._senderWarps.ToList())
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{
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