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StarBuilder: use material instead of sharedMaterial
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@ -351,7 +351,8 @@ namespace NewHorizons.Builder.Body
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{
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// It multiplies color by tint but wants something very bright idk
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controller._color = new Color(1, 1, 1);
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controller.GetComponent<MeshRenderer>().sharedMaterial.SetColor("_Color", controller._color);
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// makes new material per flare, even tho they could probably all share one. oh well
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controller.GetComponent<MeshRenderer>().material.SetColor("_Color", controller._color);
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controller._tint = flareTint;
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}
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}
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