3987 Commits

Author SHA1 Message Date
Nick
6693ea87de Merge branch 'fix-solar-flare-color' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into fix-solar-flare-color 2023-06-14 18:42:49 -04:00
Nick
047666aff2 Share one material for all flares on a star 2023-06-14 18:42:22 -04:00
JohnCorby
b99512a76a update nuget packages 2023-06-14 15:24:42 -07:00
JohnCorby
7e47edecbf StarBuilder: use material instead of sharedMaterial 2023-06-14 15:08:15 -07:00
Noah Pilarski
88229c8e0a
add all fluid types (#604)
## Improvements
- added missing fluid types to the enum
2023-06-14 00:00:04 -04:00
Ben C
1f24e88bdf Updated Schemas 2023-06-14 03:16:22 +00:00
JohnCorby
c898d20434 add all fluid types 2023-06-13 20:11:14 -07:00
Nick
e9cc190950
do the comment xen wanted (#603) 2023-06-12 20:45:41 -04:00
JohnCorby
8e9cd7c3c6 use issue number instead of pr number 2023-06-12 17:39:44 -07:00
JohnCorby
94220128e1 add the comment xen wanted 2023-06-12 17:38:34 -07:00
Nick
287c3bf5e5
Fix layers (#599)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- made gravity/cloud/air/water volumes match base game

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-06-05 23:46:19 -04:00
JohnCorby
9441824877 oops 2023-06-05 20:36:35 -07:00
JohnCorby
a94f4a7936 Merge remote-tracking branch 'origin/fix-layers' into fix-layers 2023-06-05 20:12:21 -07:00
JohnCorby
722442a4ac clouds: use inner and outer radius for volume 2023-06-05 20:11:44 -07:00
Ben C
adabec3cfa Updated Schemas 2023-06-06 02:57:40 +00:00
JohnCorby
fcea8740eb Merge branch 'dev' into fix-layers 2023-06-05 19:52:58 -07:00
JohnCorby
5e2eedde15 make volume layers match base game 2023-06-05 19:51:55 -07:00
Nick
ff22a9def6
fix audio source/volume track bug (#589)
audio source/volume tracks werent being assigned correctly, meaning
spatialblend and spread were set incorrectly. this pr fixes that
2023-06-05 22:29:12 -04:00
Ben C
2369013050 Updated Schemas 2023-06-06 01:38:05 +00:00
JohnCorby
0c1bdea55b Merge remote-tracking branch 'origin/audio-volume-direction' into audio-volume-direction 2023-06-05 18:35:35 -07:00
JohnCorby
114bb35cdc doc 2023-06-05 18:35:11 -07:00
Ben C
60e1c22372 Updated Schemas 2023-06-06 01:14:53 +00:00
JohnCorby
5ecaf5fa75 typo 2023-06-05 18:12:36 -07:00
JohnCorby
bdac8c8924 fix ConvertToOW for enums 2023-06-05 18:11:54 -07:00
JohnCorby
1aae51a5dc Merge remote-tracking branch 'origin/audio-volume-direction' into audio-volume-direction 2023-06-05 17:58:53 -07:00
JohnCorby
19a53a3f7a bump manifest version 2023-06-05 17:58:35 -07:00
Ben C
3377a45a2c Updated Schemas 2023-06-06 00:57:02 +00:00
JohnCorby
6382aed77c Revert "Audio volume direction settings"
This reverts commit df0a182a7827dafe29c0d656957d03de8d776fc8.
2023-06-05 17:53:34 -07:00
JohnCorby
0250265866 Merge branch 'dev' into audio-volume-direction 2023-06-05 17:53:12 -07:00
Will Corby
4b6bba26de
Cloaked uncloaked duplicate signals bug (#592)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- FIXED: making two signals of the same name and placing one inside a
cloak and the other outside a cloak would cause both to be considered
"inside the cloak".
    - Also applied the same fix to quantum moon signals
2023-05-28 17:05:23 -07:00
clay
9fa0b4606e fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals 2023-05-28 19:51:44 -04:00
Nick
13250fdee2
Document layers and priority more (#590)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- The documentation for priority volumes is much better now

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-05-26 18:47:07 -04:00
Ben C
41f5a77461 Updated Schemas 2023-05-26 22:46:47 +00:00
JohnCorby
a7557ac22d bleh 2023-05-26 15:42:29 -07:00
Nick
da309ac849
Update PriorityVolumeInfo.cs 2023-05-26 18:40:24 -04:00
Ben C
3943a0f02a Updated Schemas 2023-05-26 21:43:07 +00:00
JohnCorby
5f8bd8b8c7 Merge remote-tracking branch 'origin/layer-doc' into layer-doc 2023-05-26 14:40:16 -07:00
JohnCorby
b29cbb9a95 remove default cuz its not true 2023-05-26 14:39:25 -07:00
Ben C
1c68a9711d Updated Schemas 2023-05-26 21:31:44 +00:00
JohnCorby
08ac2e1256 clarify AGAIN 2023-05-26 14:29:25 -07:00
JohnCorby
c696129f56 clarify 2023-05-26 14:27:19 -07:00
Ben C
44d3a24d3a Updated Schemas 2023-05-26 20:47:09 +00:00
JohnCorby
7b23580e56 doc layers 2023-05-26 13:45:09 -07:00
JohnCorby
2ce361e182 priority doc 2023-05-26 13:31:41 -07:00
Ben C
a6e4760732 Updated Schemas 2023-05-26 18:30:04 +00:00
TerrificTrifid
df0a182a78 Audio volume direction settings 2023-05-26 13:27:12 -05:00
Will Corby
7a0276db1d
Fixed "None" vine prefab causing an NRE on dimension enter (#588)
resolves #562 
Also fixed an issue where anglerfish weren't animating properly
2023-05-15 20:55:37 -07:00
coderCleric
fdac1dd6e6 Fixed angler animation events disconnecting for added fish 2023-05-15 17:52:36 -06:00
coderCleric
3bfd688e57 Fixed "None" vine prefab causing an NRE on dimension enter 2023-05-15 14:50:45 -06:00
Will Corby
0e0f345245
1.11.0 (#576)
## Major features
- Heightmap overhaul!
  - Normal maps (bump maps)
  - Smoothness (gloss) and metallic maps
- Tiling versions of texture/normal/smoothness/metallic maps for finer
up-close detail
- Blend map that uses the red, green, blue, and alpha channels to
control the distribution of 4 tiles respectively, plus a fifth "base"
tile that appears where the others are absent.
  - Stretch has changed to proper unity coordinates, where y is up.

## Minor features
- New `CometTail` module replacing the `hasCometTail` field. Allows
customizing the colour and scale-over-time of a comet tail.

## Improvements
- Patched forget frequency method so it will work for those using it on
custom signals
- Added `teenager` arc type to translator text. This is a mix between
child and adult. It uses the adult mesh but the child texture.
Originally used at the window text on Giant's Deep's statue island.
- Generated textures are now cached. this should reduce memory usage
(resolves #581)
- Textures are named by file path and then the effects applied to them,
for example `[path] > invert > tint [color]`
- Physics details splash in water like the probe and have the probe's
buoyancy.

## Bug fixes
- Fixed NullReferenceException when spawning vessels with physics
- Fixed SpawnDialogue API method always creating a remote trigger
- Physics details are now affected by tornadoes (resolves #580)
- Stretch now behaves more intuitively (does not divide min/max height
by the largest stretch axis) (resolves #551)
- Fix spamming logs with "Fact ID Not Found" on system change (resolves
#586)
v1.11.0
2023-05-07 13:55:49 -07:00