Will Corby 0e0f345245
1.11.0 (#576)
## Major features
- Heightmap overhaul!
  - Normal maps (bump maps)
  - Smoothness (gloss) and metallic maps
- Tiling versions of texture/normal/smoothness/metallic maps for finer
up-close detail
- Blend map that uses the red, green, blue, and alpha channels to
control the distribution of 4 tiles respectively, plus a fifth "base"
tile that appears where the others are absent.
  - Stretch has changed to proper unity coordinates, where y is up.

## Minor features
- New `CometTail` module replacing the `hasCometTail` field. Allows
customizing the colour and scale-over-time of a comet tail.

## Improvements
- Patched forget frequency method so it will work for those using it on
custom signals
- Added `teenager` arc type to translator text. This is a mix between
child and adult. It uses the adult mesh but the child texture.
Originally used at the window text on Giant's Deep's statue island.
- Generated textures are now cached. this should reduce memory usage
(resolves #581)
- Textures are named by file path and then the effects applied to them,
for example `[path] > invert > tint [color]`
- Physics details splash in water like the probe and have the probe's
buoyancy.

## Bug fixes
- Fixed NullReferenceException when spawning vessels with physics
- Fixed SpawnDialogue API method always creating a remote trigger
- Physics details are now affected by tornadoes (resolves #580)
- Stretch now behaves more intuitively (does not divide min/max height
by the largest stretch axis) (resolves #551)
- Fix spamming logs with "Fact ID Not Found" on system change (resolves
#586)
2023-05-07 13:55:49 -07:00
2023-03-25 18:57:39 -04:00
2022-07-26 12:33:06 -04:00
2023-03-31 20:27:45 -04:00
2022-05-24 17:01:12 -04:00
2022-12-12 14:27:22 -08:00
2022-05-22 18:45:53 -07:00
2022-07-26 12:29:47 -04:00
2022-08-31 21:13:01 -04:00
2022-05-13 16:47:42 -07:00
2023-01-08 12:38:01 -05:00
2022-05-22 18:57:05 -04:00
2022-03-01 22:46:02 -05:00
2022-08-26 00:44:13 -04:00

new horizons thumbnail 2

Support me on Patreon Donate Current version Downloads Downloads of newest version Latest release date Build

Do you want to create planets using New Horizons? Then check out our website for all our documentation!

If you want to see examples of what NH can do check out the examples add-on or real solar system add-on.

Check the ship's log for how to use your warp drive to travel between star systems!

Incompatible mods

  • Quantum Space Buddies.
  • OW Randomizer.

Supported Mods

New Horizons has optional support for a few other mods:

  • Discord Rich Presence: Showcase what New Horizons worlds you're exploring in your Discord status!
  • Voice Acting Mod: Characters in NH can be given voice lines which will work with this mod installed. Try it out by downloading NH Examples and talking to Ernesto!
  • Achievements+: New Horizons and its addons have achievements you can unlock with this mod installed!

Features

  • Load planet meshes or details from asset bundles
  • Use our template Unity project to create assets for use in NH, including all game scripts recovered using UtinyRipper
  • Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log
  • Remove or edit existing planets, including what they orbit around
  • Create custom planets from heightmaps/texturemaps
  • Create stars (and supernovae), comets, asteroid belts, satellites, quantum planets/moons, and custom Dark Bramble dimensions.
  • Add stock planet features to custom ones, such as geysers, cloak fields, meteor-launching volcanoes, rafts, tornados, and Dark Bramble seeds/nodes.
  • Binary orbits
  • Signalscope signals and custom frequencies
  • Surface scatter: rocks, trees, etc, using in-game models, or custom ones
  • Black hole / white hole pairs
  • Custom dialogue, slide-reel projections, translatable text, and custom ship log entries for rumour mode and map mode
  • Funnels and variable surface height (can be made of sand/water/lava/star)

Development

If you want to help (please dear god help us) then check out the contact info below or the contributing page.

The Unity project we use to make asset bundles for this mod is here.

Contact

Join the Outer Wilds Modding Discord if you have any questions or just want to chat about modding! Theres a New Horizons category there dedicated to discussion of this mod.

Credits

Main authors:

New Horizons was made with help from:

Translation credits:

  • Russian: Tlya
  • German: Nolram
  • Spanish: Ciborgm9, Ink, GayCoffee
  • French: xen

Marshmallow was made with help from:

  • TAImatem
  • AmazingAlek
  • Raicuparta
  • and the Outer Wilds discord server.
Description
A custom world creation tool for Outer Wilds.
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