Revert "Audio volume direction settings"

This reverts commit df0a182a7827dafe29c0d656957d03de8d776fc8.
This commit is contained in:
JohnCorby 2023-06-05 17:53:34 -07:00
parent 0250265866
commit 6382aed77c
2 changed files with 0 additions and 18 deletions

View File

@ -3,7 +3,6 @@ using NewHorizons.External.Modules.Volumes.VolumeInfos;
using NewHorizons.Utility;
using NewHorizons.Utility.Files;
using NewHorizons.Utility.OuterWilds;
using NewHorizons.Utility.OWML;
using OWML.Common;
using UnityEngine;
@ -25,11 +24,6 @@ namespace NewHorizons.Builder.Volumes
owAudioSource.SetClipSelectionType(info.clipSelection.ConvertToOW());
owAudioSource.SetTrack(info.track.ConvertToOW());
AudioUtilities.SetAudioClip(owAudioSource, info.audio, mod);
Delay.FireOnNextUpdate(() =>
{
owAudioSource.spatialBlend = info.spatialBlend ? 1 : 0;
owAudioSource.spread = info.spread;
});
var audioVolume = go.AddComponent<AudioVolume>();
audioVolume._layer = info.layer;

View File

@ -52,18 +52,6 @@ namespace NewHorizons.External.Modules.Volumes.VolumeInfos
/// Pause the music when exiting the volume.
/// </summary>
public bool pauseOnFadeOut;
/// <summary>
/// Whether the audio sounds like it emits from the center of the volume.
/// </summary>
public bool spatialBlend;
/// <summary>
/// If spatialBlend is true, how much does the direction of audio "spread" out from facing the center, between 0 and 180 degrees.
/// </summary>
[Range(0f, 180f)]
[DefaultValue(180f)]
public float spread = 180f;
}
}