## Major features
- Added `conditionTriggerVolumes` to set a dialogue condition when the
player (or scout or ship) enters an area.
- Added `interactionVolumes` for interactable objects that set a
dialogue condition, play a sound, and/or trigger an animation.
## Minor features
- Added `condition` fields to `dreamCandles` and `projectionTotems` to
set dialogue conditions when they are lit or extinguished.
## Minor features
- Added `repairVolumes` which act like the repairable nodes on the
"satellite" in the Zero-G cave. Resolves#1084
[Examples
PR](https://github.com/Outer-Wilds-New-Horizons/nh-examples/pull/59)
Also in this PR I've fixed two unrelated minor issues that were causing
warnings to be flagged on every build.
## Major features
- Adds title screen configuration (fixes#1027)
Todo list:
- [x] menuColor
- [x] factRequiredForTitle
- [x] conditionRequiredForTitle
- [x] skyBox
- [x] Music
- [x] rotationSpeed
- [x] menuPlanet
- [x] mergeWithOtherTitles
- [x] title screen handler api method
- [x] Docs
- [x] Multiple title screens for one mod

## Minor features
- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves#1037)
## Improvements
- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
## Minor features
- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes#1014