## Minor features
- Added `repairVolumes` which act like the repairable nodes on the
"satellite" in the Zero-G cave. Resolves#1084
[Examples
PR](https://github.com/Outer-Wilds-New-Horizons/nh-examples/pull/59)
Also in this PR I've fixed two unrelated minor issues that were causing
warnings to be flagged on every build.
## Bug fixes
- Fixed a bug where Vanish/DestructionVolumes no longer worked (they
were trying to use sphere shapes when they can only use sphere
colliders)
## Bug fixes
- Change volumes back to using shapes by default (not colliders) else
they get disabled when put on held items (affected one mod but somehow
not another mod)
- Fixed bug where volume radius gets ignored if you define a sphere
shape
## Bug fixes
- Change volumes back to using shapes by default (not colliders) else
they get disabled when put on held items
- Fixed bug where volume radius gets ignored if you define a sphere
shape
## Major features
- Added a new `forces` sub-module to the `Volumes` planet module with
new volume types for the various force volumes available in the game,
including `directionalVolumes` (used by Nomai gravity crystals and
anti-gravity surfaces) and `cylindricalVolumes` (used by the rings on
the Construction Yard island), as well as `gravityVolumes`,
`polarVolumes`, and `radialVolumes`. Resolves#1041
## Minor features
- Added additional `gameOver` settings for custom music and credits
length: `audio`, `audioVolume`, `audioLooping` and `length` (thanks
Smuffy!)
- Added `raftDocks` to `Props` module. An easier way to spawn in docks
for rafts.
- Added `dockPath` to `RaftInfo`. This is a path to the dock the raft
will start attached to.
- Added `pristine` boolean to `RaftInfo`. Makes the raft use the
Dreamworld model.
- Added `speedLimiterVolumes` to `Volumes` module. This is the same
thing the Stranger uses to slow you down.
- All volumes now support shapes other than the default sphere via the
new `shape` property, such as boxes, capsules, cylinders, hemispheres,
and more.
- All volumes now have `rotation` and `alignRadial` fields, allowing for
non-spherical shapes to be rotated, and for `revealVolumes` to be
pointed in other directions for the `maxAngle` check.
## Improvements
- Standing vision torch now shows up in tronworld
- Standing vision torch can use the dreamworld model with
`slideCondition` property set to `pristine`. (resolves#1080)
## Bug fixes
- Fixed a bug that didn't allow comet tails to be made on unmoved
vanilla planets/moons.
- Fixed a bug where atmospheres on the Dreamworld were visible at all
times (affected Hazy Dreams)
- Specific objects copied from the Stranger no longer vanish when the
dam breaks
- NH-made rafts no longer skip a node when riding on the Dam's raft
carrier.
## Major features
- Added a new `forces` sub-module to the `Volumes` planet module with
new volume types for the various force volumes available in the game,
including `directionalVolumes` (used by Nomai gravity crystals and
anti-gravity surfaces) and `cylindricalVolumes` (used by the rings on
the Construction Yard island), as well as `gravityVolumes`,
`polarVolumes`, and `radialVolumes`. Resolves#1041
## Minor features
- All volumes now support shapes other than the default sphere via the
new `shape` property, such as boxes, capsules, cylinders, hemispheres,
and more.
- All volumes now have `rotation` and `alignRadial` fields, allowing for
non-spherical shapes to be rotated, and for `revealVolumes` to be
pointed in other directions for the `maxAngle` check.
## Minor features
- Added `raftDocks` to `Props` module. An easier way to spawn in docks
for rafts.
- Added `dockPath` to `RaftInfo`. This is a path to the dock the raft
will start attached to.
- Added `pristine` boolean to `RaftInfo`. Makes the raft use the
dreamworld model.
- Added `speedLimiterVolumes` to `Volumes` module. This is the same
thing the Stranger uses to slow you down.
## Bug fixes
- NH-made rafts no longer skip a node when riding on the Dam's raft
carrier.
The org that owned verify-changed-files got taken down because of a high
security vulnerability in another one of their actions. Idiot switched
to doing Powershell stuff to manually check, but then it kept breaking.
The org fixed their vulnerability in that other action and is now back
up so I'm just going to go back to using it and Idiot can go ahead and
bring the Powershell stuff back if he ever feels like it