792 Commits

Author SHA1 Message Date
Nick
f62c8ba377 Allow setting hazard volume info on tornados #496 2023-07-20 19:42:20 -04:00
JohnCorby
7914292d53 dont do ??= on UnityEngine.Object 2023-07-20 15:55:11 -07:00
Nick
58a49ff9fd If detail path is null create an empty game object 2023-07-19 21:28:43 -04:00
Nick
3ede915cc4 Implement conditional object activation 2023-07-19 21:21:29 -04:00
JohnCorby
834efb638a update TODO 2023-07-05 22:10:46 -07:00
JohnCorby
40643adacd remove isTorch 2023-07-05 22:08:45 -07:00
Nick
6c4d896367 Remove unneeded call to LoadStreamingTextures - leave todo for fixing low res 2023-07-06 00:53:22 -04:00
Nick
286a8a3a4b
Only show relevant frequencies (#585)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Only signal frequencies in use by the current system will be shown.
(resolves #572)

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-03 11:18:36 -04:00
Nick
9b81cdc275 Use a more reliable event to check all frequencies 2023-07-03 11:17:23 -04:00
Nick
fcfe685c22
Adds a 5 second cooldown to warp transmitters after using return pad (#618)
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Added a 5 second delay to warp transmitters after you come back
through the return pad. Means 360 degree alignment target actually works
when returning through it instead of sending you straight back.
(resolves #563)
2023-07-03 10:43:16 -04:00
Nick
0c1f0a0d30 Gruh 2023-07-01 20:05:47 -04:00
Nick
efdcf47b25 Skipping unused frequencies works fine 2023-07-01 19:55:23 -04:00
Nick
4dfc8fa109 Merge branch 'dev' into only-show-relevant-frequencies 2023-07-01 19:39:31 -04:00
Nick
f3c953faff Make hearthian recording actually work 2023-07-01 19:08:22 -04:00
Nick
642f6afdc0 Allow using pathToAnimController for recorders #520 2023-07-01 18:25:55 -04:00
Nick
f0f24b2777 Adds a 5 second cooldown to warp transmitters after using return pad 2023-07-01 18:20:03 -04:00
JohnCorby
89f334f569 sometimes there is no planet gravity 2023-06-22 00:24:58 -07:00
JohnCorby
0599e4c988 another comment 2023-06-22 00:13:45 -07:00
JohnCorby
f23c7924ec comment 2023-06-22 00:12:30 -07:00
JohnCorby
aa1ae374aa fix orbs 2023-06-22 00:10:28 -07:00
JohnCorby
bd531dca6e work on orbs 2023-06-21 23:50:59 -07:00
Noah Pilarski
af79e9d1d7 Add ember twin cairn variant
for #591
2023-06-17 01:44:58 -04:00
Will Corby
4b6bba26de
Cloaked uncloaked duplicate signals bug (#592)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- FIXED: making two signals of the same name and placing one inside a
cloak and the other outside a cloak would cause both to be considered
"inside the cloak".
    - Also applied the same fix to quantum moon signals
2023-05-28 17:05:23 -07:00
clay
9fa0b4606e fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals 2023-05-28 19:51:44 -04:00
coderCleric
fdac1dd6e6 Fixed angler animation events disconnecting for added fish 2023-05-15 17:52:36 -06:00
JohnCorby
9616a1aca4 switch to simpler rotation shader 2023-04-23 16:14:48 -07:00
JohnCorby
df0370582c rotate in the same way heightmaps are rotated 2023-04-22 16:15:03 -07:00
JohnCorby
5ba8a4241b Merge branch 'dev' into triplanar-heightmap
# Conflicts:
#	NewHorizons/Builder/Props/ScatterBuilder.cs
2023-04-22 14:43:08 -07:00
Nick
25068561cc Speed up checking if a signal is QM or Cloaked 2023-04-22 17:21:49 -04:00
Nick
877d965677 Track signals that are actually present in the scene 2023-04-22 17:20:05 -04:00
Nick
c46c3f56ff
Better comets (#559)
## Minor features
- New `CometTail` module replacing the `hasCometTail` field. Allows
customing the colour and scale-over-time of a comet tail.
2023-04-22 16:48:10 -04:00
Nick
942a37df2a im insano mode 2023-04-22 16:11:55 -04:00
JohnCorby
0c05cd28f6 fix the silly typo 2023-04-22 12:56:20 -07:00
Nick
4bac76b0bb Merge branch 'dev' into better-comets 2023-04-22 15:53:09 -04:00
Nick
79dd968e33 Think this will fix scatter and heightmap getting messed up 2023-04-22 15:30:34 -04:00
Noah Pilarski
161bbd1dcb Add teenager arc type 2023-04-22 15:17:32 -04:00
JohnCorby
cfd1fda28e CoordinateUtilities.cs: match shader jank 2023-04-21 19:49:13 -07:00
Nick
031ad5266c Added AudioSourceInfo as a new prop, refactors signals 2023-03-26 22:39:29 -04:00
Nick
28df733eab Fix details with removeComponents being active too early 2023-03-26 14:55:24 -04:00
Nick
a81f1e986a Fix parenting issue, add more dialogue verbose logs 2023-03-26 13:47:04 -04:00
Nick
64e2e3ce19 Rearrange components, add comet tail controller 2023-03-25 22:11:05 -04:00
Nick
a664e7e861 Implement alignmentTargetBody for warp pads 2023-03-25 21:14:29 -04:00
Nick
219002bad8 Namespace issues 2023-03-25 15:21:07 -04:00
Nick
b20c59e860 MORE REARRANGE!!!!! 2023-03-25 15:15:24 -04:00
Nick
3cede76bed Remove all unused usings 2023-03-25 13:51:15 -04:00
Nick
85797df25c Big reorganize 2023-03-25 13:44:31 -04:00
Nick
74c1e80af9 Fix triflers bug! 2023-03-23 23:35:18 -04:00
Nick
1b441d0c53 Fix some warp exit stuff 2023-03-23 22:40:55 -04:00
JohnCorby
6a97137cef add it back and make it used 2023-03-23 17:33:33 -07:00
JohnCorby
b4340a93f7 silly space 2023-03-23 16:26:44 -07:00