Nick
f62c8ba377
Allow setting hazard volume info on tornados #496
2023-07-20 19:42:20 -04:00
JohnCorby
7914292d53
dont do ??= on UnityEngine.Object
2023-07-20 15:55:11 -07:00
Nick
58a49ff9fd
If detail path is null create an empty game object
2023-07-19 21:28:43 -04:00
Nick
3ede915cc4
Implement conditional object activation
2023-07-19 21:21:29 -04:00
JohnCorby
834efb638a
update TODO
2023-07-05 22:10:46 -07:00
JohnCorby
40643adacd
remove isTorch
2023-07-05 22:08:45 -07:00
Nick
6c4d896367
Remove unneeded call to LoadStreamingTextures - leave todo for fixing low res
2023-07-06 00:53:22 -04:00
Nick
286a8a3a4b
Only show relevant frequencies ( #585 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Only signal frequencies in use by the current system will be shown.
(resolves #572 )
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-03 11:18:36 -04:00
Nick
9b81cdc275
Use a more reliable event to check all frequencies
2023-07-03 11:17:23 -04:00
Nick
fcfe685c22
Adds a 5 second cooldown to warp transmitters after using return pad ( #618 )
...
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Added a 5 second delay to warp transmitters after you come back
through the return pad. Means 360 degree alignment target actually works
when returning through it instead of sending you straight back.
(resolves #563 )
2023-07-03 10:43:16 -04:00
Nick
0c1f0a0d30
Gruh
2023-07-01 20:05:47 -04:00
Nick
efdcf47b25
Skipping unused frequencies works fine
2023-07-01 19:55:23 -04:00
Nick
4dfc8fa109
Merge branch 'dev' into only-show-relevant-frequencies
2023-07-01 19:39:31 -04:00
Nick
f3c953faff
Make hearthian recording actually work
2023-07-01 19:08:22 -04:00
Nick
642f6afdc0
Allow using pathToAnimController for recorders #520
2023-07-01 18:25:55 -04:00
Nick
f0f24b2777
Adds a 5 second cooldown to warp transmitters after using return pad
2023-07-01 18:20:03 -04:00
JohnCorby
89f334f569
sometimes there is no planet gravity
2023-06-22 00:24:58 -07:00
JohnCorby
0599e4c988
another comment
2023-06-22 00:13:45 -07:00
JohnCorby
f23c7924ec
comment
2023-06-22 00:12:30 -07:00
JohnCorby
aa1ae374aa
fix orbs
2023-06-22 00:10:28 -07:00
JohnCorby
bd531dca6e
work on orbs
2023-06-21 23:50:59 -07:00
Noah Pilarski
af79e9d1d7
Add ember twin cairn variant
...
for #591
2023-06-17 01:44:58 -04:00
Will Corby
4b6bba26de
Cloaked uncloaked duplicate signals bug ( #592 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- FIXED: making two signals of the same name and placing one inside a
cloak and the other outside a cloak would cause both to be considered
"inside the cloak".
- Also applied the same fix to quantum moon signals
2023-05-28 17:05:23 -07:00
clay
9fa0b4606e
fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals
2023-05-28 19:51:44 -04:00
coderCleric
fdac1dd6e6
Fixed angler animation events disconnecting for added fish
2023-05-15 17:52:36 -06:00
JohnCorby
9616a1aca4
switch to simpler rotation shader
2023-04-23 16:14:48 -07:00
JohnCorby
df0370582c
rotate in the same way heightmaps are rotated
2023-04-22 16:15:03 -07:00
JohnCorby
5ba8a4241b
Merge branch 'dev' into triplanar-heightmap
...
# Conflicts:
# NewHorizons/Builder/Props/ScatterBuilder.cs
2023-04-22 14:43:08 -07:00
Nick
25068561cc
Speed up checking if a signal is QM or Cloaked
2023-04-22 17:21:49 -04:00
Nick
877d965677
Track signals that are actually present in the scene
2023-04-22 17:20:05 -04:00
Nick
c46c3f56ff
Better comets ( #559 )
...
## Minor features
- New `CometTail` module replacing the `hasCometTail` field. Allows
customing the colour and scale-over-time of a comet tail.
2023-04-22 16:48:10 -04:00
Nick
942a37df2a
im insano mode
2023-04-22 16:11:55 -04:00
JohnCorby
0c05cd28f6
fix the silly typo
2023-04-22 12:56:20 -07:00
Nick
4bac76b0bb
Merge branch 'dev' into better-comets
2023-04-22 15:53:09 -04:00
Nick
79dd968e33
Think this will fix scatter and heightmap getting messed up
2023-04-22 15:30:34 -04:00
Noah Pilarski
161bbd1dcb
Add teenager arc type
2023-04-22 15:17:32 -04:00
JohnCorby
cfd1fda28e
CoordinateUtilities.cs: match shader jank
2023-04-21 19:49:13 -07:00
Nick
031ad5266c
Added AudioSourceInfo as a new prop, refactors signals
2023-03-26 22:39:29 -04:00
Nick
28df733eab
Fix details with removeComponents being active too early
2023-03-26 14:55:24 -04:00
Nick
a81f1e986a
Fix parenting issue, add more dialogue verbose logs
2023-03-26 13:47:04 -04:00
Nick
64e2e3ce19
Rearrange components, add comet tail controller
2023-03-25 22:11:05 -04:00
Nick
a664e7e861
Implement alignmentTargetBody for warp pads
2023-03-25 21:14:29 -04:00
Nick
219002bad8
Namespace issues
2023-03-25 15:21:07 -04:00
Nick
b20c59e860
MORE REARRANGE!!!!!
2023-03-25 15:15:24 -04:00
Nick
3cede76bed
Remove all unused usings
2023-03-25 13:51:15 -04:00
Nick
85797df25c
Big reorganize
2023-03-25 13:44:31 -04:00
Nick
74c1e80af9
Fix triflers bug!
2023-03-23 23:35:18 -04:00
Nick
1b441d0c53
Fix some warp exit stuff
2023-03-23 22:40:55 -04:00
JohnCorby
6a97137cef
add it back and make it used
2023-03-23 17:33:33 -07:00
JohnCorby
b4340a93f7
silly space
2023-03-23 16:26:44 -07:00