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add it back and make it used
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@ -113,6 +113,8 @@ namespace NewHorizons.Builder.Props
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transmitter._alignmentWindow = info.alignmentWindow;
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transmitter._upsideDown = info.flipAlignment;
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transmitter.GetComponent<BoxShape>().enabled = true;
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transmitterObject.SetActive(true);
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@ -10,5 +10,10 @@ namespace NewHorizons.External.Modules.WarpPad
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/// In degrees. Gives a margin of error for alignments.
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/// </summary>
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[DefaultValue(5f)] public float alignmentWindow = 5f;
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/// <summary>
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/// This makes the alignment happen if the destination planet is BELOW you rather than above.
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/// </summary>
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public bool flipAlignment;
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}
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}
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