Noah Pilarski
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dab55be25f
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Set collision mode and layer
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2022-11-23 23:57:15 -05:00 |
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Noah Pilarski
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991da9a402
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Set tag
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2022-11-23 23:56:19 -05:00 |
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Noah Pilarski
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cad9b2e3b5
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Merge branch 'dev' into zero-g-props
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2022-11-23 22:14:32 -05:00 |
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JohnCorby
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41571af86d
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do align to normal fix on relative to parent guy as well
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2022-11-09 14:50:53 -08:00 |
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Noah Pilarski
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8af38577ed
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match
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2022-11-09 01:12:02 -05:00 |
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Noah Pilarski
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30d0f551d1
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forgor ;
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2022-11-09 01:05:21 -05:00 |
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Noah Pilarski
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cae2c55874
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Merge branch 'dev' into relative
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2022-11-09 01:04:28 -05:00 |
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JohnCorby
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9bb197ac6a
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Revert "make rotation-after-align work"
This reverts commit 749c02e22c246c7a9b5c018bcb92e1873c71e345.
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2022-11-06 18:45:34 -08:00 |
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JohnCorby
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749c02e22c
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make rotation-after-align work
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2022-11-06 18:29:06 -08:00 |
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Nick
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aaa87cc858
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Fix rotation on stock planets
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2022-11-06 18:41:01 -05:00 |
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Nick
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b604192a2b
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Include sector in the key for detail cache
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2022-10-20 21:20:24 -04:00 |
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Noah
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ac423de88b
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use playerdata a lil better (#421)
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2022-10-17 01:31:13 -04:00 |
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Nick
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a0094c96b3
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Cached fixed prefabs (component fixes)
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2022-10-16 23:19:34 -04:00 |
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JohnCorby
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0380bc5d5a
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use player data a lil better
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2022-10-16 14:46:42 -07:00 |
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JohnCorby
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20c722a15b
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Merge branch 'dev' into eye-of-the-universe
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2022-10-11 17:46:11 -07:00 |
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JohnCorby
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2410da4fa6
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Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
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2022-10-10 19:53:09 -07:00 |
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Noah Pilarski
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0bbd869104
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remove because this was moved
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2022-10-10 20:37:11 -04:00 |
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Noah Pilarski
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6cf04ec904
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Merge branch 'dev' into eye-of-the-universe
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2022-10-10 20:34:26 -04:00 |
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Will Corby
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edee149871
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Dialogue path rename (#416)
## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
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2022-10-10 17:30:16 -07:00 |
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Will Corby
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b3c7d30f5f
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Implement #389 playWithShipLogFacts, fix #392 (#418)
## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389
## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

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2022-10-10 17:27:04 -07:00 |
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JohnCorby
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308a83e6f3
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LinkShipLogFacts before SetMindSlideCollection to prevent NRE
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2022-10-10 17:26:14 -07:00 |
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Damián Garro
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3159b7590f
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Implement #389 playWithShipLogFacts, fix #392
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2022-10-10 19:00:42 -03:00 |
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Noah Pilarski
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311750a646
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Merge branch 'dev' into eye-of-the-universe
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2022-10-10 17:09:57 -04:00 |
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Nick
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feb22deba1
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Implement #401
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2022-10-10 12:24:09 -04:00 |
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JohnCorby
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e748c49a3f
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remove NHFluidVolume since we now patch a proper depth function into RadialFluidVolume
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2022-10-09 15:14:13 -07:00 |
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JohnCorby
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fb8b09fb3e
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remove the ? since its just a float
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2022-10-09 15:06:49 -07:00 |
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Noah Pilarski
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25a56c65fc
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Add acceleration to rafts
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2022-10-08 17:54:40 -04:00 |
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Noah Pilarski
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fd2f839d90
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Allow rafts to be added to Giant's Deep
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2022-10-08 17:54:40 -04:00 |
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Noah Pilarski
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1af6a0323f
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Merge branch 'dev' into eye-of-the-universe
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2022-10-08 15:51:40 -04:00 |
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Nick
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0991b36d67
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Used the wrong method
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2022-10-08 13:35:15 -04:00 |
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Nick
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6a4e670a51
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Fix spawning OWItem
Fixes (#409)
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2022-10-08 13:29:53 -04:00 |
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Noah Pilarski
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871b2bdfe5
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Merge branch 'dev' into zero-g-props
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2022-10-08 12:53:22 -04:00 |
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Noah Pilarski
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088dc07fed
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Merge branch 'dev' into relative
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2022-10-08 12:49:08 -04:00 |
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Noah Pilarski
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588621f3d5
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Merge branch 'dev' into eye-of-the-universe
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2022-10-03 22:00:15 -04:00 |
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Noah Pilarski
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13025f2e48
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Merge branch 'dev' into enum
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2022-10-03 18:02:58 -04:00 |
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Noah Pilarski
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5dcdd6a882
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Merge branch 'dev' into eye-of-the-universe
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2022-10-02 13:01:43 -04:00 |
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Noah Pilarski
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79b45c002b
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Turn these into extension methods
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2022-10-02 12:57:53 -04:00 |
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Noah Pilarski
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c23d403d2b
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Move texture prefabs to before _isInit
These can get destroyed by ImageUtilities
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2022-10-02 12:50:49 -04:00 |
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Nick
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720ecede5d
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Check contains half as much
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2022-10-02 12:34:35 -04:00 |
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Noah
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f8f0ae92cb
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Merge branch 'dev' into eye-of-the-universe
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2022-10-02 11:57:42 -04:00 |
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Nick
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fb2de48d8f
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Use bool to check if we should init prefabs (avoids excess null checks)
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2022-09-30 22:58:31 -04:00 |
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JohnCorby
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7ce78d2ed0
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comment
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2022-09-30 19:51:59 -07:00 |
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JohnCorby
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63f87e4c6d
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sort arcs by path to hopefully prevent future updates from breaking everything
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2022-09-30 19:46:36 -07:00 |
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JohnCorby
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db2d1aebcd
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move group builder down here too
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2022-09-30 19:33:06 -07:00 |
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Nick
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d1da5c3791
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Remove stupid null check, only set active at the end
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2022-09-30 22:30:26 -04:00 |
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Noah Pilarski
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33323ddea5
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Fix tornados because latest patch
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2022-09-22 17:13:07 -04:00 |
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Noah Pilarski
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9d245aa1e1
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Merge branch 'dev' into eye-of-the-universe
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2022-09-22 16:36:37 -04:00 |
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Noah Pilarski
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d565ac52d1
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Use TryParse instead
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2022-09-19 02:38:56 -04:00 |
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Noah Pilarski
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a799eaf0f6
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Merge branch 'dev' into enum
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2022-09-19 02:22:15 -04:00 |
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JohnCorby
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07ad15afff
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bruh
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2022-09-18 20:56:47 -07:00 |
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