Logo
Explore Help
Register Sign In
Gittes-archive/new-horizons
2
0
Fork 0
You've already forked new-horizons
mirror of https://github.com/Outer-Wilds-New-Horizons/new-horizons.git synced 2025-12-11 20:15:44 +01:00
Code Issues Packages Projects Releases Wiki Activity
new-horizons/NewHorizons/Builder/Props
History
Noah Pilarski c23d403d2b Move texture prefabs to before _isInit
These can get destroyed by ImageUtilities
2022-10-02 12:50:49 -04:00
..
BrambleNodeBuilder.cs
Use bool to check if we should init prefabs (avoids excess null checks)
2022-09-30 22:58:31 -04:00
DetailBuilder.cs
move group builder down here too
2022-09-30 19:33:06 -07:00
DialogueBuilder.cs
Null check instead
2022-09-17 14:41:04 -04:00
GeyserBuilder.cs
Get prefabs from solar system and then head back to eye
2022-09-11 01:32:07 -04:00
NomaiTextBuilder.cs
Merge branch 'dev' into eye-of-the-universe
2022-10-02 11:57:42 -04:00
ProjectionBuilder.cs
Use bool to check if we should init prefabs (avoids excess null checks)
2022-09-30 22:58:31 -04:00
PropBuildManager.cs
Reorganize to a volume module
2022-08-31 13:26:10 -04:00
QuantumBuilder.cs
Categorized some stuff in components and fixed Trifids star thing maybe
2022-09-15 00:41:05 -04:00
RaftBuilder.cs
Null check instead
2022-09-17 14:41:04 -04:00
RemoteBuilder.cs
Use bool to check if we should init prefabs (avoids excess null checks)
2022-09-30 22:58:31 -04:00
ScatterBuilder.cs
add stretch to scatter
2022-09-17 11:42:45 -07:00
SignalBuilder.cs
Merge branch 'dev' into eye-of-the-universe
2022-08-26 01:51:38 -04:00
TornadoBuilder.cs
Move texture prefabs to before _isInit
2022-10-02 12:50:49 -04:00
VolcanoBuilder.cs
Meteor oopsies
2022-09-17 17:52:55 -04:00
Powered by Gitea Version: 1.23.8 Page: 1075ms Template: 29ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API