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do align to normal fix on relative to parent guy as well
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@ -202,7 +202,7 @@ namespace NewHorizons.Builder.Props
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if (detail.alignToNormal)
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{
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// Apply the rotation after aligning it with normal
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var up = prop.transform.parent.InverseTransformPoint(prop.transform.position).normalized;
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var up = (prop.transform.position - go.transform.position).normalized;
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prop.transform.rotation = Quaternion.FromToRotation(Vector3.up, up);
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prop.transform.rotation *= rot;
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}
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