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mirror of https://github.com/Outer-Wilds-New-Horizons/new-horizons.git synced 2025-12-11 20:15:44 +01:00
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new-horizons/NewHorizons/Builder/Props
History
Noah Pilarski dab55be25f Set collision mode and layer
2022-11-23 23:57:15 -05:00
..
BrambleNodeBuilder.cs
Use bool to check if we should init prefabs (avoids excess null checks)
2022-09-30 22:58:31 -04:00
DetailBuilder.cs
Set collision mode and layer
2022-11-23 23:57:15 -05:00
DialogueBuilder.cs
match
2022-11-09 01:12:02 -05:00
GeyserBuilder.cs
…
NomaiTextBuilder.cs
match
2022-11-09 01:12:02 -05:00
ProjectionBuilder.cs
Merge branch 'dev' into relative
2022-11-09 01:04:28 -05:00
PropBuildManager.cs
Cached fixed prefabs (component fixes)
2022-10-16 23:19:34 -04:00
QuantumBuilder.cs
Categorized some stuff in components and fixed Trifids star thing maybe
2022-09-15 00:41:05 -04:00
RaftBuilder.cs
Merge branch 'dev' into eye-of-the-universe
2022-10-10 17:09:57 -04:00
RemoteBuilder.cs
Merge branch 'dev' into relative
2022-11-09 01:04:28 -05:00
ScatterBuilder.cs
add stretch to scatter
2022-09-17 11:42:45 -07:00
SignalBuilder.cs
Merge branch 'dev' into relative
2022-11-09 01:04:28 -05:00
TornadoBuilder.cs
Move texture prefabs to before _isInit
2022-10-02 12:50:49 -04:00
VolcanoBuilder.cs
Meteor oopsies
2022-09-17 17:52:55 -04:00
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