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@ -51,7 +51,7 @@ namespace NewHorizons.Builder.Props
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var existingArcs = GameObject.FindObjectsOfType<ScrollItem>()
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.Select(x => x?._nomaiWallText?.gameObject?.transform?.Find("Arc 1")?.gameObject)
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.Where(x => x != null)
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.OrderBy(x => x.transform.GetPath())
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.OrderBy(x => x.transform.GetPath()) // order by path so game updates dont break things
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.ToArray();
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_arcPrefabs = new List<GameObject>();
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_childArcPrefabs = new List<GameObject>();
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@ -74,7 +74,7 @@ namespace NewHorizons.Builder.Props
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var existingGhostArcs = GameObject.FindObjectsOfType<GhostWallText>()
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.Select(x => x?._textLine?.gameObject)
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.Where(x => x != null)
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.OrderBy(x => x.transform.GetPath())
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.OrderBy(x => x.transform.GetPath()) // order by path so game updates dont break things
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.ToArray();
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_ghostArcPrefabs = new List<GameObject>();
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foreach (var existingArc in existingGhostArcs)
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