64 Commits

Author SHA1 Message Date
Nick
13c2b8badc Fix water inside of cloaking fields 2023-08-23 01:54:40 -04:00
JohnCorby
9441824877 oops 2023-06-05 20:36:35 -07:00
JohnCorby
5e2eedde15 make volume layers match base game 2023-06-05 19:51:55 -07:00
Nick
942a37df2a im insano mode 2023-04-22 16:11:55 -04:00
Nick
b20c59e860 MORE REARRANGE!!!!! 2023-03-25 15:15:24 -04:00
Nick
df41617c04 Set water to use Layer util 2023-03-23 21:27:09 -04:00
JohnCorby
0cfe62dda5 rename LayerUtilities to Layer 2023-03-21 17:27:07 -07:00
Nick
851b4608c2 Use layer util 2023-03-18 16:48:31 -04:00
Nick
b040373123 Does it break if I do this 2023-03-18 16:28:05 -04:00
TerrificTrifid
4d5404bc6d Fix map mode sunlight and water sunlight 2023-02-21 19:07:24 -06:00
JohnCorby
245870c2b9 set RadialFluidVolume._radius in the size controller 2023-01-30 13:48:39 -08:00
Nick
d7c3e06e3a Add submerge controller to dark matter 2023-01-21 23:52:51 -05:00
Noah Pilarski
250d51abf4 Add buoyancy and density properties 2023-01-14 23:21:29 -05:00
Noah Pilarski
311750a646 Merge branch 'dev' into eye-of-the-universe 2022-10-10 17:09:57 -04:00
JohnCorby
e748c49a3f remove NHFluidVolume since we now patch a proper depth function into RadialFluidVolume 2022-10-09 15:14:13 -07:00
Nick
fb2de48d8f Use bool to check if we should init prefabs (avoids excess null checks) 2022-09-30 22:58:31 -04:00
Noah Pilarski
2222a4cd93 Merge branch 'dev' into eye-of-the-universe 2022-09-15 18:37:14 -04:00
Nick
5a5ea46b05 Categorized some stuff in components and fixed Trifids star thing maybe 2022-09-15 00:41:05 -04:00
Noah Pilarski
b8c28e3734 Me when 2022-09-11 03:08:11 -04:00
Noah Pilarski
1182865753 Almost forgor 2022-09-11 02:35:31 -04:00
Noah Pilarski
6caa2d8991 Get prefabs from solar system and then head back to eye 2022-09-11 01:32:07 -04:00
Nick
5c5b4e0764 Wrap Main.Instance.ModHelper.Events.Unity into Delay 2022-07-13 23:48:43 -04:00
Nick
c4f0516d53 Use SetScaleCurve everywhere 2022-07-10 11:02:56 -04:00
Noah Pilarski
977c790ef5 Use SearchUtilities.Find instead GameObject.Find 2022-06-03 03:02:05 -04:00
JohnCorby
a12ba1f466 fix inner fog yay 2022-05-24 22:44:44 -07:00
JohnCorby
745a776182 comment 2022-05-24 22:36:48 -07:00
JohnCorby
20b87db3a7 WATER WORK!!!!!!!!!!!!!! (enough) 2022-05-24 22:34:18 -07:00
JohnCorby
f118ac1080 water work almost 2022-05-24 22:21:07 -07:00
JohnCorby
d32f907426 shmoopy 2022-05-24 22:09:44 -07:00
JohnCorby
297377e1f1 fix case / field-ness for SandModule and VariableSizeModule 2022-05-24 10:59:38 -07:00
JohnCorby
cb1c3891fa revert color thing 2022-05-24 10:36:38 -07:00
JohnCorby
53dd88584b Revert "reformat again"
This reverts commit 93d82358
2022-05-22 18:55:27 -07:00
JohnCorby
93d82358fa reformat again 2022-05-22 18:48:23 -07:00
JohnCorby
656ff16305 Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
2022-05-22 18:41:34 -07:00
Ben C
7c0ba55977 Reformat 2022-05-22 21:30:45 -04:00
JohnCorby
64f81f9dca make color good 2022-05-22 16:25:53 -07:00
Ben C
466df12003 Got Schema generation working! 2022-05-22 18:57:05 -04:00
Ben C
da63bfd192 Stop using name-based Shader Property Lookup 2022-05-21 23:18:22 -04:00
JohnCorby
3aacfc2736 ScriptableObject.CreateInstance 2022-05-19 17:16:52 -07:00
JohnCorby
9ba32a7ae0 le typo 2022-05-19 17:13:03 -07:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Nick
55e8be6546 Fix positions 2022-05-12 01:47:20 -04:00
Nick
0a548d5f12 Make all classes public 2022-05-11 22:07:51 -04:00
Nick
18ebcb85cc Put sectors on everything 2022-05-10 21:42:30 -04:00
Nick
74a683def0 Rafts + patching with HarmonyLib 2022-05-05 18:43:04 -04:00
Nick
c54f7336d5 Get rid of all SetValue things 2022-04-20 23:48:18 -04:00
Nick J. Connors
4806df2dcf Fix OceanFog shader stuff 2022-02-24 22:30:41 -05:00
Nick J. Connors
14a08d9ad8 Merge branch 'master' into ship-log 2022-02-19 15:41:01 -05:00
Nick J. Connors
c1b5402f8f Do alpha on water 2022-02-08 11:32:31 -05:00
Nick J. Connors
701f908798 Brought over changes from ship log branch 2022-02-07 23:27:35 -05:00