Use layer util

This commit is contained in:
Nick 2023-03-18 16:48:31 -04:00
parent 7a2d3cc893
commit 851b4608c2
28 changed files with 184 additions and 162 deletions

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@ -1,4 +1,5 @@
using NewHorizons.External.Configs;
using NewHorizons.Utility.OWUtilities;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
@ -8,7 +9,7 @@ namespace NewHorizons.Builder.Atmosphere
{
var airGO = new GameObject("Air");
airGO.SetActive(false);
airGO.layer = 17;
airGO.layer = LayerUtilities.BasicEffectVolume;
airGO.transform.parent = sector?.transform ?? planetGO.transform;
var sc = airGO.AddComponent<SphereCollider>();

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@ -7,6 +7,7 @@ using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using System.Collections.Generic;
using Tessellation;
using NewHorizons.Utility.OWUtilities;
namespace NewHorizons.Builder.Atmosphere
{
@ -118,7 +119,7 @@ namespace NewHorizons.Builder.Atmosphere
GameObject cloudsFluidGO = new GameObject("CloudsFluid");
cloudsFluidGO.SetActive(false);
cloudsFluidGO.layer = 17;
cloudsFluidGO.layer = LayerUtilities.BasicEffectVolume;
cloudsFluidGO.transform.parent = cloudsMainGO.transform;
SphereCollider fluidSC = cloudsFluidGO.AddComponent<SphereCollider>();
@ -251,7 +252,7 @@ namespace NewHorizons.Builder.Atmosphere
if (atmo.clouds.unlit)
{
cloudsTopGO.layer = LayerMask.NameToLayer("IgnoreSun");
cloudsTopGO.layer = LayerUtilities.IgnoreSun;
}
if (atmo.clouds.rotationSpeed != 0f)
@ -303,7 +304,7 @@ namespace NewHorizons.Builder.Atmosphere
{
GameObject tcrqcGO = new GameObject("TransparentCloudRenderQueueController");
tcrqcGO.transform.SetParent(cloudsTransparentGO.transform, false);
tcrqcGO.layer = LayerMask.NameToLayer("BasicEffectVolume");
tcrqcGO.layer = LayerUtilities.BasicEffectVolume;
var shape = tcrqcGO.AddComponent<SphereShape>();
shape.radius = 1;

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@ -8,6 +8,7 @@ using NewHorizons.External.Modules;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using NewHorizons.Components.Volumes;
using NewHorizons.Utility.OWUtilities;
namespace NewHorizons.Builder.Body
{
@ -30,7 +31,7 @@ namespace NewHorizons.Builder.Body
ringVolume.transform.localPosition = Vector3.zero;
ringVolume.transform.localScale = Vector3.one;
ringVolume.transform.localRotation = Quaternion.identity;
ringVolume.layer = LayerMask.NameToLayer("BasicEffectVolume");
ringVolume.layer = LayerUtilities.BasicEffectVolume;
var ringShape = ringVolume.AddComponent<RingShape>();
ringShape.innerRadius = ring.innerRadius;

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@ -11,6 +11,7 @@ using System.Drawing;
using Color = UnityEngine.Color;
using NewHorizons.Components.Volumes;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
namespace NewHorizons.Builder.Body
{
@ -191,7 +192,7 @@ namespace NewHorizons.Builder.Body
if (hasDestructionVolume || targetStarSystem != null)
{
var destructionVolumeGO = new GameObject("DestructionVolume");
destructionVolumeGO.layer = LayerMask.NameToLayer("BasicEffectVolume");
destructionVolumeGO.layer = LayerUtilities.BasicEffectVolume;
destructionVolumeGO.transform.parent = singularity.transform;
destructionVolumeGO.transform.localScale = Vector3.one;
destructionVolumeGO.transform.localPosition = Vector3.zero;

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@ -9,6 +9,7 @@ using OWML.Common;
using UnityEngine.InputSystem.XR;
using System.Linq;
using NewHorizons.Components.Stars;
using NewHorizons.Utility.OWUtilities;
namespace NewHorizons.Builder.Body
{
@ -122,7 +123,7 @@ namespace NewHorizons.Builder.Body
heatVolume.transform.SetParent(starGO.transform, false);
heatVolume.transform.localPosition = Vector3.zero;
heatVolume.transform.localScale = Vector3.one;
heatVolume.layer = LayerMask.NameToLayer("BasicEffectVolume");
heatVolume.layer = LayerUtilities.BasicEffectVolume;
heatVolume.AddComponent<SphereShape>().radius = 1.1f;
heatVolume.AddComponent<OWTriggerVolume>();
heatVolume.AddComponent<HeatHazardVolume>()._damagePerSecond = 20f;
@ -132,7 +133,7 @@ namespace NewHorizons.Builder.Body
deathVolume.transform.SetParent(starGO.transform, false);
deathVolume.transform.localPosition = Vector3.zero;
deathVolume.transform.localScale = Vector3.one;
deathVolume.layer = LayerMask.NameToLayer("BasicEffectVolume");
deathVolume.layer = LayerUtilities.BasicEffectVolume;
var sphereCollider = deathVolume.AddComponent<SphereCollider>();
sphereCollider.radius = 1f;
sphereCollider.isTrigger = true;
@ -148,7 +149,7 @@ namespace NewHorizons.Builder.Body
planetDestructionVolume.transform.SetParent(starGO.transform, false);
planetDestructionVolume.transform.localPosition = Vector3.zero;
planetDestructionVolume.transform.localScale = Vector3.one;
planetDestructionVolume.layer = LayerMask.NameToLayer("BasicEffectVolume");
planetDestructionVolume.layer = LayerUtilities.BasicEffectVolume;
var planetSphereCollider = planetDestructionVolume.AddComponent<SphereCollider>();
planetSphereCollider.radius = 0.8f;
planetSphereCollider.isTrigger = true;
@ -445,7 +446,7 @@ namespace NewHorizons.Builder.Body
supernovaWallAudio.transform.SetParent(supernovaGO.transform, false);
supernovaWallAudio.transform.localPosition = Vector3.zero;
supernovaWallAudio.transform.localScale = Vector3.one;
supernovaWallAudio.layer = LayerMask.NameToLayer("BasicEffectVolume");
supernovaWallAudio.layer = LayerUtilities.BasicEffectVolume;
var audioSource = supernovaWallAudio.AddComponent<AudioSource>();
audioSource.loop = true;
audioSource.maxDistance = 2000;

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@ -4,6 +4,7 @@ using UnityEngine;
using NewHorizons.External.Modules.VariableSize;
using Tessellation;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
namespace NewHorizons.Builder.Body
{
@ -53,7 +54,7 @@ namespace NewHorizons.Builder.Body
// Don't ignore sun when not under clouds
waterGO.layer = 0;
Delay.FireOnNextUpdate(() => { if (planetGO.FindChild("Sector/SunOverride") != null) waterGO.layer = 15; });
Delay.FireOnNextUpdate(() => { if (planetGO.FindChild("Sector/SunOverride") != null) waterGO.layer = LayerUtilities.IgnoreSun; });
TessellatedSphereRenderer TSR = waterGO.AddComponent<TessellatedSphereRenderer>();
TSR.tessellationMeshGroup = ScriptableObject.CreateInstance<MeshGroup>();
@ -100,7 +101,7 @@ namespace NewHorizons.Builder.Body
var buoyancyObject = new GameObject("WaterVolume");
buoyancyObject.transform.parent = waterGO.transform;
buoyancyObject.transform.localScale = Vector3.one;
buoyancyObject.layer = LayerMask.NameToLayer("BasicEffectVolume");
buoyancyObject.layer = LayerUtilities.BasicEffectVolume;
var sphereCollider = buoyancyObject.AddComponent<SphereCollider>();
sphereCollider.radius = 1;

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@ -1,6 +1,7 @@
using NewHorizons.Components.Orbital;
using NewHorizons.External.Configs;
using NewHorizons.Utility;
using NewHorizons.Utility.OWUtilities;
using System.Collections.Generic;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
@ -81,7 +82,7 @@ namespace NewHorizons.Builder.General
detectorGO.SetActive(false);
detectorGO.transform.parent = planetGO.transform;
detectorGO.transform.localPosition = Vector3.zero;
detectorGO.layer = LayerMask.NameToLayer("BasicDetector");
detectorGO.layer = LayerUtilities.BasicDetector;
ConstantForceDetector forceDetector = detectorGO.AddComponent<ConstantForceDetector>();
forceDetector._inheritElement0 = true;
@ -90,7 +91,7 @@ namespace NewHorizons.Builder.General
// For falling into sun
if (!config.Base.invulnerableToSun && config.Star == null && config.FocalPoint == null)
{
detectorGO.layer = LayerMask.NameToLayer("AdvancedDetector");
detectorGO.layer = LayerUtilities.AdvancedDetector;
var fluidDetector = detectorGO.AddComponent<DynamicFluidDetector>();
var sphereCollider = detectorGO.AddComponent<SphereCollider>();

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@ -1,5 +1,6 @@
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility.OWUtilities;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
@ -23,7 +24,7 @@ namespace NewHorizons.Builder.General
var gravityGO = new GameObject("GravityWell");
gravityGO.transform.parent = planetGO.transform;
gravityGO.transform.localPosition = Vector3.zero;
gravityGO.layer = 17;
gravityGO.layer = LayerUtilities.BasicEffectVolume;
gravityGO.SetActive(false);
var SC = gravityGO.AddComponent<SphereCollider>();

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@ -1,5 +1,6 @@
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility.OWUtilities;
using UnityEngine;
namespace NewHorizons.Builder.General
{
@ -12,7 +13,7 @@ namespace NewHorizons.Builder.General
var rfGO = new GameObject("RFVolume");
rfGO.transform.parent = planetGO.transform;
rfGO.transform.localPosition = Vector3.zero;
rfGO.layer = 19;
rfGO.layer = LayerUtilities.ReferenceFrameVolume;
rfGO.SetActive(false);
var SC = rfGO.AddComponent<SphereCollider>();

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@ -1,6 +1,7 @@
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
using System;
using System.Reflection;
using UnityEngine;
@ -17,7 +18,7 @@ namespace NewHorizons.Builder.General
{
GameObject spawnGO = new GameObject("PlayerSpawnPoint");
spawnGO.transform.parent = planetGO.transform;
spawnGO.layer = 8;
spawnGO.layer = LayerUtilities.PlayerSafetyCollider;
spawnGO.transform.localPosition = module.playerSpawnPoint;
@ -39,7 +40,7 @@ namespace NewHorizons.Builder.General
{
GameObject spawnGO = new GameObject("ShipSpawnPoint");
spawnGO.transform.parent = planetGO.transform;
spawnGO.layer = 8;
spawnGO.layer = LayerUtilities.PlayerSafetyCollider;
spawnGO.transform.localPosition = module.shipSpawnPoint;
@ -70,7 +71,7 @@ namespace NewHorizons.Builder.General
Logger.LogVerbose("Overriding player spawn to be inside ship");
GameObject playerSpawnGO = new GameObject("PlayerSpawnPoint");
playerSpawnGO.transform.parent = ship.transform;
playerSpawnGO.layer = 8;
playerSpawnGO.layer = LayerUtilities.PlayerSafetyCollider;
playerSpawnGO.transform.localPosition = new Vector3(0, 0, 0);

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@ -7,6 +7,7 @@ using UnityEngine;
using NewHorizons.Utility;
using Logger = NewHorizons.Utility.Logger;
using NewHorizons.Components;
using NewHorizons.Utility.OWUtilities;
namespace NewHorizons.Builder.Props
{
@ -103,7 +104,7 @@ namespace NewHorizons.Builder.Props
var conversationZone = new GameObject("ConversationZone");
conversationZone.SetActive(false);
conversationZone.layer = LayerMask.NameToLayer("Interactible");
conversationZone.layer = LayerUtilities.Interactible;
var sphere = conversationZone.AddComponent<SphereCollider>();
sphere.radius = info.radius;
@ -259,7 +260,7 @@ namespace NewHorizons.Builder.Props
var playerTrackingZone = new GameObject("PlayerTrackingZone");
playerTrackingZone.SetActive(false);
playerTrackingZone.layer = LayerMask.NameToLayer("BasicEffectVolume");
playerTrackingZone.layer = LayerUtilities.BasicEffectVolume;
playerTrackingZone.SetActive(false);
var sphereCollider = playerTrackingZone.AddComponent<SphereCollider>();

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@ -2,7 +2,7 @@ using HarmonyLib;
using NewHorizons.Components.Quantum;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility.UnityUtilities;
using NewHorizons.Utility.Geometry;
using OWML.Common;
using System;
using System.Collections.Generic;

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@ -1,6 +1,7 @@
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWUtilities;
using OWML.Common;
using System;
using System.Linq;
@ -86,7 +87,7 @@ namespace NewHorizons.Builder.Props
if (_shareStonePrefab == null)
{
GameObject stone = new GameObject("ShareStoneFallback");
stone.layer = LayerMask.NameToLayer("Interactible");
stone.layer = LayerUtilities.Interactible;
stone.SetActive(false);
SphereCollider sc = stone.AddComponent<SphereCollider>();
sc.center = Vector3.zero;

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@ -1,6 +1,7 @@
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
using OWML.Common;
using OWML.Utils;
using System.Collections.Generic;
@ -130,7 +131,7 @@ namespace NewHorizons.Builder.Props
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent) signalGO.transform.localPosition = pos;
else signalGO.transform.position = planetGO.transform.TransformPoint(pos);
signalGO.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
signalGO.layer = LayerUtilities.AdvancedEffectVolume;
var source = signalGO.AddComponent<AudioSource>();
var owAudioSource = signalGO.AddComponent<OWAudioSource>();

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@ -1,14 +1,13 @@
using NewHorizons.Utility.UnityUtilities;
using System.Collections;
using NewHorizons.Utility.Geometry;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Profiling;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public class NomaiTextArcArranger : MonoBehaviour {
public class NomaiTextArcArranger : MonoBehaviour
{
private static int MAX_MOVE_DISTANCE = 2;
public List<SpiralManipulator> spirals = new List<SpiralManipulator>();
@ -23,7 +22,7 @@ namespace NewHorizons.Builder.Props
public float maxY = 2.6f;
public float minY = -1f;
public static SpiralManipulator CreateSpiral(NomaiTextArcBuilder.SpiralProfile profile, GameObject spiralMeshHolder)
public static SpiralManipulator CreateSpiral(NomaiTextArcBuilder.SpiralProfile profile, GameObject spiralMeshHolder)
{
var rootArc = NomaiTextArcBuilder.BuildSpiralGameObject(profile);
rootArc.transform.parent = spiralMeshHolder.transform;
@ -31,7 +30,7 @@ namespace NewHorizons.Builder.Props
var manip = rootArc.AddComponent<SpiralManipulator>();
if (Random.value < 0.5) manip.transform.localScale = new Vector3(-1, 1, 1); // randomly mirror
// add to arranger
var arranger = spiralMeshHolder.GetAddComponent<NomaiTextArcArranger>();
if (arranger.root == null) arranger.root = manip;
@ -40,11 +39,11 @@ namespace NewHorizons.Builder.Props
return manip;
}
public void FDGSimulationStep()
public void FDGSimulationStep()
{
if (updateToposortOnNextStep)
{
if (updateToposortOnNextStep)
{
updateToposortOnNextStep = false;
GenerateReverseToposort();
}
@ -56,13 +55,13 @@ namespace NewHorizons.Builder.Props
Vector2 force = Vector2.zero;
// accumulate the force the children feel
if (childForces.ContainsKey(s1))
if (childForces.ContainsKey(s1))
{
force += 0.9f * childForces[s1];
}
// push away from fellow spirals
foreach (var s2 in spirals)
foreach (var s2 in spirals)
{
if (s1 == s2) continue;
if (s1.parent == s2) continue;
@ -74,29 +73,29 @@ namespace NewHorizons.Builder.Props
var f2 = (s2.localPosition - s1.localPosition);
force -= f2 / Mathf.Pow(f2.magnitude, 6);
}
// push away from the edges
var MAX_EDGE_PUSH_FORCE = 1;
force += new Vector2(0, -1) * Mathf.Max(0, (s1.transform.localPosition.y + maxY)*(MAX_EDGE_PUSH_FORCE / maxY) - MAX_EDGE_PUSH_FORCE);
force += new Vector2(0, 1) * Mathf.Max(0, (s1.transform.localPosition.y + minY)*(MAX_EDGE_PUSH_FORCE / minY) - MAX_EDGE_PUSH_FORCE);
force += new Vector2(-1, 0) * Mathf.Max(0, (s1.transform.localPosition.x + maxX)*(MAX_EDGE_PUSH_FORCE / maxX) - MAX_EDGE_PUSH_FORCE);
force += new Vector2(1, 0) * Mathf.Max(0, (s1.transform.localPosition.x + minX)*(MAX_EDGE_PUSH_FORCE / minX) - MAX_EDGE_PUSH_FORCE);
force += new Vector2(0, -1) * Mathf.Max(0, (s1.transform.localPosition.y + maxY) * (MAX_EDGE_PUSH_FORCE / maxY) - MAX_EDGE_PUSH_FORCE);
force += new Vector2(0, 1) * Mathf.Max(0, (s1.transform.localPosition.y + minY) * (MAX_EDGE_PUSH_FORCE / minY) - MAX_EDGE_PUSH_FORCE);
force += new Vector2(-1, 0) * Mathf.Max(0, (s1.transform.localPosition.x + maxX) * (MAX_EDGE_PUSH_FORCE / maxX) - MAX_EDGE_PUSH_FORCE);
force += new Vector2(1, 0) * Mathf.Max(0, (s1.transform.localPosition.x + minX) * (MAX_EDGE_PUSH_FORCE / minX) - MAX_EDGE_PUSH_FORCE);
// push up just to make everything a little more pretty (this is not neccessary to get an arrangement that simply has no overlap/spirals exiting the bounds)
force += new Vector2(0, 1) * 1;
force += new Vector2(0, 1) * 1;
// renormalize the force magnitude (keeps force sizes reasonable, and improves stability in the case of small forces)
var avg = 1; // the size of vector required to get a medium push
var scale = 0.75f;
force = force.normalized * scale * (1 / (1 + Mathf.Exp(avg-force.magnitude)) - 1 / (1 + Mathf.Exp(avg))); // apply a sigmoid-ish smoothing operation, so only giant forces actually move the spirals
force = force.normalized * scale * (1 / (1 + Mathf.Exp(avg - force.magnitude)) - 1 / (1 + Mathf.Exp(avg))); // apply a sigmoid-ish smoothing operation, so only giant forces actually move the spirals
// if this is the root spiral, then rotate it instead of trying to move it
if (s1.parent == null)
if (s1.parent == null)
{
// this is the root spiral, so rotate instead of moving
var finalAngle = Mathf.Atan2(force.y, force.x); // root spiral is always at 0, 0
var currentAngle = Mathf.Atan2(s1.center.y, s1.center.x); // root spiral is always at 0, 0
s1.transform.localEulerAngles = new Vector3(0, 0, finalAngle-currentAngle);
s1.transform.localEulerAngles = new Vector3(0, 0, finalAngle - currentAngle);
s1.UpdateChildren();
continue;
@ -105,11 +104,11 @@ namespace NewHorizons.Builder.Props
// pick the parent point that's closest to center+force, and move to there
var spiral = s1;
var parentPoints = spiral.parent.GetComponent<NomaiTextLine>().GetPoints();
var idealPoint = spiral.position + force;
var bestPointIndex = 0;
var bestPointDistance = 99999999f;
for (var j = SpiralManipulator.MIN_PARENT_POINT; j < SpiralManipulator.MAX_PARENT_POINT && j < parentPoints.Length; j++)
for (var j = SpiralManipulator.MIN_PARENT_POINT; j < SpiralManipulator.MAX_PARENT_POINT && j < parentPoints.Length; j++)
{
// don't put this spiral on a point already occupied by a sibling
if (j != spiral._parentPointIndex && spiral.parent.pointsOccupiedByChildren.Contains(j)) continue;
@ -118,33 +117,34 @@ namespace NewHorizons.Builder.Props
point = spiral.parent.transform.TransformPoint(point);
var dist = Vector2.Distance(point, idealPoint);
if (dist < bestPointDistance) {
if (dist < bestPointDistance)
{
bestPointDistance = dist;
bestPointIndex = j;
}
}
// limit the distance a spiral can move in a single step
bestPointIndex = spiral._parentPointIndex + Mathf.Min(MAX_MOVE_DISTANCE, Mathf.Max(-MAX_MOVE_DISTANCE, bestPointIndex - spiral._parentPointIndex)); // minimize step size to help stability
// actually move the spiral
spiral.PlaceOnParentPoint(bestPointIndex);
// Enforce bounds
if (OutsideBounds(s1))
if (OutsideBounds(s1))
{
var start = s1._parentPointIndex;
var originalMirror = s1.Mirrored;
var success = AttemptToPushSpiralInBounds(s1, start);
if (!success)
if (!success)
{
// try flipping it if nothing worked with original mirror state
s1.Mirror();
s1.Mirror();
success = AttemptToPushSpiralInBounds(s1, start);
}
if (!success)
if (!success)
{
// if we couldn't put it inside the bounds, put it back how we found it (this increases stability of the rest of the spirals)
if (s1.Mirrored != originalMirror) s1.Mirror();
@ -164,22 +164,22 @@ namespace NewHorizons.Builder.Props
reverseToposortedSpirals = new List<SpiralManipulator>();
Queue<SpiralManipulator> frontierQueue = new Queue<SpiralManipulator>();
frontierQueue.Enqueue(root);
while(frontierQueue.Count > 0)
while (frontierQueue.Count > 0)
{
var spiral = frontierQueue.Dequeue();
reverseToposortedSpirals.Add(spiral);
foreach(var child in spiral.children) frontierQueue.Enqueue(child);
foreach (var child in spiral.children) frontierQueue.Enqueue(child);
}
reverseToposortedSpirals.Reverse();
}
#region overlap handling
// returns whether there was overlap or not
public bool AttemptOverlapResolution()
public bool AttemptOverlapResolution()
{
var overlappingSpirals = FindOverlap();
if (overlappingSpirals.x < 0) return false;
@ -195,27 +195,27 @@ namespace NewHorizons.Builder.Props
return true;
}
public Vector2Int FindOverlap()
public Vector2Int FindOverlap()
{
var index = -1;
foreach (var s1 in spirals)
foreach (var s1 in spirals)
{
index++;
if (s1.parent == null) continue;
var jndex = -1;
foreach (var s2 in spirals)
foreach (var s2 in spirals)
{
jndex++;
if (SpiralsOverlap(s1, s2)) return new Vector2Int(index, jndex);;
if (SpiralsOverlap(s1, s2)) return new Vector2Int(index, jndex); ;
}
}
return new Vector2Int(-1, -1);
}
public bool SpiralsOverlap(SpiralManipulator s1, SpiralManipulator s2)
public bool SpiralsOverlap(SpiralManipulator s1, SpiralManipulator s2)
{
if (s1 == s2) return false;
if (Vector3.Distance(s1.center, s2.center) > Mathf.Max(s1.NomaiTextLine.GetWorldRadius(), s2.NomaiTextLine.GetWorldRadius())) return false; // no overlap possible - too far away
@ -229,31 +229,32 @@ namespace NewHorizons.Builder.Props
if (s1.parent == s2) s1Points.RemoveAt(0); // don't consider the base points so that we can check if children overlap their parents
if (s2.parent == s1) s2Points.RemoveAt(0); // (note: the base point of a child is always exactly overlapping with one of the parent's points)
foreach(var p1 in s1Points)
foreach (var p1 in s1Points)
{
foreach(var p2 in s2Points)
foreach (var p2 in s2Points)
{
if (Vector3.SqrMagnitude(p1-p2) <= thresholdForOverlap) return true; // s1 and s2 overlap
if (Vector3.SqrMagnitude(p1 - p2) <= thresholdForOverlap) return true; // s1 and s2 overlap
}
}
return false;
}
#endregion overlap handling
#region bounds handling
public bool OutsideBounds(SpiralManipulator spiral)
public bool OutsideBounds(SpiralManipulator spiral)
{
var points = spiral.NomaiTextLine.GetPoints()
.Select(p => spiral.transform.TransformPoint(p))
.Select(p => spiral.transform.parent.InverseTransformPoint(p))
.ToList();
foreach(var point in points) {
foreach (var point in points)
{
if (point.x < minX || point.x > maxX ||
point.y < minY || point.y > maxY)
point.y < minY || point.y > maxY)
{
return true;
}
@ -262,29 +263,29 @@ namespace NewHorizons.Builder.Props
return false;
}
private bool AttemptToPushSpiralInBounds(SpiralManipulator s1, int start)
private bool AttemptToPushSpiralInBounds(SpiralManipulator s1, int start)
{
var range = Mathf.Max(start-SpiralManipulator.MIN_PARENT_POINT, SpiralManipulator.MAX_PARENT_POINT-start);
var range = Mathf.Max(start - SpiralManipulator.MIN_PARENT_POINT, SpiralManipulator.MAX_PARENT_POINT - start);
for (var i = 1; i <= range; i++)
{
if (start-i >= SpiralManipulator.MIN_PARENT_POINT)
{
s1.PlaceOnParentPoint(start-i);
if (start - i >= SpiralManipulator.MIN_PARENT_POINT)
{
s1.PlaceOnParentPoint(start - i);
if (!OutsideBounds(s1)) return true;
}
if (start+i <= SpiralManipulator.MAX_PARENT_POINT)
{
s1.PlaceOnParentPoint(start+i);
if (start + i <= SpiralManipulator.MAX_PARENT_POINT)
{
s1.PlaceOnParentPoint(start + i);
if (!OutsideBounds(s1)) return true;
}
}
return false;
}
public void DrawBoundsWithDebugSpheres()
public void DrawBoundsWithDebugSpheres()
{
AddDebugShape.AddSphere(this.gameObject, 0.1f, Color.green).transform.localPosition = new Vector3(minX, minY, 0);
AddDebugShape.AddSphere(this.gameObject, 0.1f, Color.green).transform.localPosition = new Vector3(minX, maxY, 0);
@ -292,17 +293,18 @@ namespace NewHorizons.Builder.Props
AddDebugShape.AddSphere(this.gameObject, 0.1f, Color.green).transform.localPosition = new Vector3(maxX, minY, 0);
AddDebugShape.AddSphere(this.gameObject, 0.1f, Color.red).transform.localPosition = new Vector3(0, 0, 0);
}
#endregion bounds handling
}
public class SpiralManipulator : MonoBehaviour {
public class SpiralManipulator : MonoBehaviour
{
public SpiralManipulator parent;
public List<SpiralManipulator> children = new List<SpiralManipulator>();
public HashSet<int> pointsOccupiedByChildren = new HashSet<int>();
public int _parentPointIndex = -1;
public static int MIN_PARENT_POINT = 3;
public static int MAX_PARENT_POINT = 26;
@ -311,32 +313,33 @@ namespace NewHorizons.Builder.Props
public bool Mirrored { get { return this.transform.localScale.x < 0; } }
private NomaiTextLine _NomaiTextLine;
public NomaiTextLine NomaiTextLine
public NomaiTextLine NomaiTextLine
{
get
get
{
if (_NomaiTextLine == null) _NomaiTextLine = GetComponent<NomaiTextLine>();
return _NomaiTextLine;
}
}
public Vector2 center
{
get { return NomaiTextLine.GetWorldCenter(); }
public Vector2 center
{
get { return NomaiTextLine.GetWorldCenter(); }
}
public Vector2 localPosition
public Vector2 localPosition
{
get { return new Vector2(this.transform.localPosition.x, this.transform.localPosition.y); }
}
public Vector2 position
public Vector2 position
{
get { return new Vector2(this.transform.position.x, this.transform.position.y); }
}
#endregion properties
public SpiralManipulator AddChild(NomaiTextArcBuilder.SpiralProfile profile) {
public SpiralManipulator AddChild(NomaiTextArcBuilder.SpiralProfile profile)
{
var child = NomaiTextArcArranger.CreateSpiral(profile, this.transform.parent.gameObject);
var index = Random.Range(MIN_PARENT_POINT, MAX_PARENT_POINT);
@ -348,33 +351,33 @@ namespace NewHorizons.Builder.Props
return child;
}
public void Mirror()
{
public void Mirror()
{
this.transform.localScale = new Vector3(-this.transform.localScale.x, 1, 1);
if (this.parent != null) this.PlaceOnParentPoint(this._parentPointIndex);
}
public void UpdateChildren()
public void UpdateChildren()
{
foreach(var child in this.children)
foreach (var child in this.children)
{
child.PlaceOnParentPoint(child._parentPointIndex);
}
}
public int PlaceOnParentPoint(int parentPointIndex, bool updateChildren=true)
public int PlaceOnParentPoint(int parentPointIndex, bool updateChildren = true)
{
// validate
var _points = parent.GetComponent<NomaiTextLine>().GetPoints();
parentPointIndex = Mathf.Max(0, Mathf.Min(parentPointIndex, _points.Length-1));
parentPointIndex = Mathf.Max(0, Mathf.Min(parentPointIndex, _points.Length - 1));
// track occupied points
if (this._parentPointIndex != -1) parent.pointsOccupiedByChildren.Remove(this._parentPointIndex);
this._parentPointIndex = parentPointIndex;
parent.pointsOccupiedByChildren.Add(parentPointIndex);
// calculate the normal
var normal = _points[Mathf.Min(parentPointIndex+1, _points.Length-1)] - _points[Mathf.Max(parentPointIndex-1, 0)];
var normal = _points[Mathf.Min(parentPointIndex + 1, _points.Length - 1)] - _points[Mathf.Max(parentPointIndex - 1, 0)];
if (parent.transform.localScale.x < 0) normal = new Vector3(normal.x, -normal.y, -normal.z);
float rot = Mathf.Atan2(normal.y, normal.x) * Mathf.Rad2Deg;

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@ -1,20 +1,18 @@
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using OWML.Common;
using NewHorizons.Utility.Geometry;
using NewHorizons.Utility.OWMLUtilities;
using Newtonsoft.Json;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml;
using UnityEngine;
using Enum = System.Enum;
using Logger = NewHorizons.Utility.Logger;
using Random = UnityEngine.Random;
using OWML.Utils;
using Newtonsoft.Json;
using System;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.UnityUtilities;
namespace NewHorizons.Builder.Props
{

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@ -1,5 +1,6 @@
using NewHorizons.Components.Achievement;
using NewHorizons.External.Modules;
using NewHorizons.Utility.OWUtilities;
using OWML.Common;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
@ -122,7 +123,7 @@ namespace NewHorizons.Builder.ShipLog
private static void MakeObservable(GameObject go, Sector sector, VolumesModule.RevealVolumeInfo info, IModBehaviour mod)
{
go.layer = LayerMask.NameToLayer("Interactible");
go.layer = LayerUtilities.Interactible;
var sphere = go.AddComponent<SphereCollider>();
sphere.radius = info.radius;

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@ -1,15 +1,15 @@
using NewHorizons.External.Configs;
using NewHorizons.Utility;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
using OWML.Common;
using System;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.StarSystem
{
public static class SkyboxBuilder
{
private static readonly int _skyboxLayer = LayerMask.NameToLayer("Skybox");
private static readonly Shader _unlitShader = Shader.Find("Unlit/Texture");
public static void Make(StarSystemConfig.SkyboxModule module, IModBehaviour mod)
@ -33,7 +33,7 @@ namespace NewHorizons.Builder.StarSystem
var skySphere = new GameObject("Sky Sphere");
skySphere.transform.SetParent(skybox.transform, false);
skySphere.layer = _skyboxLayer;
skySphere.layer = LayerUtilities.Skybox;
skySphere.transform.localScale = Vector3.one * 5f;
BuildSkySphereFace(skySphere, "Right", Quaternion.Euler(0f, 90f, 0f), mesh, rightTex);
@ -56,7 +56,7 @@ namespace NewHorizons.Builder.StarSystem
var go = new GameObject(name)
{
layer = _skyboxLayer
layer = LayerUtilities.Skybox
};
var mf = go.AddComponent<MeshFilter>();

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@ -1,5 +1,6 @@
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using NewHorizons.Utility.OWUtilities;
using OWML.Common;
using OWML.Utils;
using System;
@ -42,7 +43,7 @@ namespace NewHorizons.Builder.Volumes
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent) go.transform.localPosition = pos;
else go.transform.position = planetGO.transform.TransformPoint(pos);
go.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
go.layer = LayerUtilities.AdvancedEffectVolume;
var audioSource = go.AddComponent<AudioSource>();

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@ -1,4 +1,5 @@
using NewHorizons.External.Modules;
using NewHorizons.Utility.OWUtilities;
using OWML.Common;
using OWML.Utils;
using System;
@ -39,7 +40,7 @@ namespace NewHorizons.Builder.Volumes
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent) go.transform.localPosition = pos;
else go.transform.position = planetGO.transform.TransformPoint(pos);
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
go.layer = LayerUtilities.BasicEffectVolume;
var shape = go.AddComponent<SphereShape>();
shape.radius = info.radius;
@ -74,7 +75,7 @@ namespace NewHorizons.Builder.Volumes
var detectorGO = new GameObject("ConstantFluidDetector");
detectorGO.transform.parent = go.transform;
detectorGO.transform.localPosition = Vector3.zero;
detectorGO.layer = LayerMask.NameToLayer("BasicDetector");
detectorGO.layer = LayerUtilities.BasicDetector;
var detector = detectorGO.AddComponent<ConstantFluidDetector>();
detector._onlyDetectableFluid = water;
detector._buoyancy.boundingRadius = 1;

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@ -1,5 +1,6 @@
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using NewHorizons.Utility.OWUtilities;
using OWML.Common;
using System;
using System.Collections.Generic;
@ -42,7 +43,7 @@ namespace NewHorizons.Builder.Volumes
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent) go.transform.localPosition = pos;
else go.transform.position = planetGO.transform.TransformPoint(pos);
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
go.layer = LayerUtilities.BasicEffectVolume;
var shape = go.AddComponent<SphereShape>();
shape.radius = info.radius;

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@ -1,5 +1,6 @@
using NewHorizons.Components;
using NewHorizons.External.Modules;
using NewHorizons.Utility.OWUtilities;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
@ -35,7 +36,7 @@ namespace NewHorizons.Builder.Volumes
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent) go.transform.localPosition = pos;
else go.transform.position = planetGO.transform.TransformPoint(pos);
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
go.layer = LayerUtilities.BasicEffectVolume;
var collider = go.AddComponent<SphereCollider>();
collider.isTrigger = true;

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@ -1,5 +1,6 @@
using NewHorizons.Components;
using NewHorizons.External.Modules;
using NewHorizons.Utility.OWUtilities;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
@ -35,7 +36,7 @@ namespace NewHorizons.Builder.Volumes
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent) go.transform.localPosition = pos;
else go.transform.position = planetGO.transform.TransformPoint(pos);
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
go.layer = LayerUtilities.BasicEffectVolume;
var shape = go.AddComponent<SphereShape>();
shape.radius = info.radius;

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@ -1,4 +1,5 @@
using NewHorizons.OtherMods.AchievementsPlus;
using NewHorizons.Utility.OWUtilities;
using System;
using System.Collections.Generic;
using System.Linq;
@ -20,7 +21,7 @@ namespace NewHorizons.Components.Achievement
private void Reset()
{
gameObject.layer = LayerMask.NameToLayer("Interactible");
gameObject.layer = LayerUtilities.Interactible;
}
private void Awake()

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@ -1,4 +1,5 @@
using System.Collections;
using NewHorizons.Utility.OWUtilities;
using System.Collections;
using UnityEngine;
namespace NewHorizons.Components;
@ -38,7 +39,7 @@ public class AddPhysics : MonoBehaviour
var owRigidbody = bodyGo.AddComponent<OWRigidbody>();
owRigidbody._simulateInSector = Sector;
bodyGo.layer = LayerMask.NameToLayer("PhysicalDetector");
bodyGo.layer = LayerUtilities.PhysicalDetector;
bodyGo.tag = "DynamicPropDetector";
// this collider is not included in groups. oh well
bodyGo.AddComponent<SphereCollider>().radius = Radius;

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@ -16,6 +16,8 @@ using NewHorizons.OtherMods.VoiceActing;
using NewHorizons.Utility;
using NewHorizons.Utility.DebugMenu;
using NewHorizons.Utility.DebugUtilities;
using NewHorizons.Utility.OWMLUtilities;
using NewHorizons.Utility.OWUtilities;
using OWML.Common;
using OWML.ModHelper;
using OWML.Utils;

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@ -1,7 +1,5 @@
using NewHorizons.Builder.Props;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility.UnityUtilities;
using NewHorizons.Utility.Geometry;
using UnityEngine;
using UnityEngine.InputSystem;
@ -32,7 +30,7 @@ namespace NewHorizons.Utility.DebugUtilities
Locator.GetPromptManager().AddScreenPrompt(_raycastPrompt, PromptPosition.UpperRight, false);
}
}
private void OnDestroy()
{
if (_raycastPrompt != null)
@ -79,14 +77,14 @@ namespace NewHorizons.Utility.DebugUtilities
var posText = Vector3ToString(data.pos);
var normText = Vector3ToString(data.norm);
var rotText = Vector3ToString(data.rot.eulerAngles);
if(_surfaceSphere != null) GameObject.Destroy(_surfaceSphere);
if(_normalSphere1 != null) GameObject.Destroy(_normalSphere1);
if(_normalSphere2 != null) GameObject.Destroy(_normalSphere2);
if(_planeUpRightSphere != null) GameObject.Destroy(_planeUpRightSphere );
if(_planeUpLeftSphere != null) GameObject.Destroy(_planeUpLeftSphere );
if(_planeDownLeftSphere != null) GameObject.Destroy(_planeDownLeftSphere );
if(_planeDownRightSphere != null) GameObject.Destroy(_planeDownRightSphere);
if (_surfaceSphere != null) GameObject.Destroy(_surfaceSphere);
if (_normalSphere1 != null) GameObject.Destroy(_normalSphere1);
if (_normalSphere2 != null) GameObject.Destroy(_normalSphere2);
if (_planeUpRightSphere != null) GameObject.Destroy(_planeUpRightSphere);
if (_planeUpLeftSphere != null) GameObject.Destroy(_planeUpLeftSphere);
if (_planeDownLeftSphere != null) GameObject.Destroy(_planeDownLeftSphere);
if (_planeDownRightSphere != null) GameObject.Destroy(_planeDownRightSphere);
_surfaceSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, 0.1f, Color.green);
_normalSphere1 = AddDebugShape.AddSphere(data.hitBodyGameObject, 0.01f, Color.red);
@ -95,22 +93,22 @@ namespace NewHorizons.Utility.DebugUtilities
_surfaceSphere.transform.localPosition = data.pos;
_normalSphere1.transform.localPosition = data.pos + data.norm * 0.5f;
_normalSphere2.transform.localPosition = data.pos + data.norm;
// plane corners
var planeSize = 0.5f;
var planePointSize = 0.05f;
_planeUpRightSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.green);
_planeUpLeftSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.cyan) ;
_planeDownLeftSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.blue) ;
_planeDownRightSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.cyan) ;
_planeUpRightSphere .transform.localPosition = data.plane.origin + data.plane.u*1*planeSize + data.plane.v*1*planeSize;
_planeUpLeftSphere .transform.localPosition = data.plane.origin + data.plane.u*-1*planeSize + data.plane.v*1*planeSize;
_planeDownLeftSphere .transform.localPosition = data.plane.origin + data.plane.u*-1*planeSize + data.plane.v*-1*planeSize;
_planeDownRightSphere.transform.localPosition = data.plane.origin + data.plane.u*1*planeSize + data.plane.v*-1*planeSize;
_planeUpRightSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.green);
_planeUpLeftSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.cyan);
_planeDownLeftSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.blue);
_planeDownRightSphere = AddDebugShape.AddSphere(data.hitBodyGameObject, planePointSize, Color.cyan);
_planeUpRightSphere.transform.localPosition = data.plane.origin + data.plane.u * 1 * planeSize + data.plane.v * 1 * planeSize;
_planeUpLeftSphere.transform.localPosition = data.plane.origin + data.plane.u * -1 * planeSize + data.plane.v * 1 * planeSize;
_planeDownLeftSphere.transform.localPosition = data.plane.origin + data.plane.u * -1 * planeSize + data.plane.v * -1 * planeSize;
_planeDownRightSphere.transform.localPosition = data.plane.origin + data.plane.u * 1 * planeSize + data.plane.v * -1 * planeSize;
Logger.Log($"Raycast hit\n\n\"position\": {posText},\n\"rotation\": {rotText},\n\"normal\": {normText}\n\non collider [{data.colliderPath}] " +
(data.bodyPath != null? $"at rigidbody [{data.bodyPath}]" : "not attached to a rigidbody"));
(data.bodyPath != null ? $"at rigidbody [{data.bodyPath}]" : "not attached to a rigidbody"));
}
internal DebugRaycastData Raycast()
{
@ -132,12 +130,12 @@ namespace NewHorizons.Utility.DebugUtilities
var toOrigin = Vector3.ProjectOnPlane((origin - hitInfo.point).normalized, hitInfo.normal);
var worldSpaceRot = Quaternion.LookRotation(toOrigin, hitInfo.normal);
data.rot = hitInfo.rigidbody.transform.InverseTransformRotation(worldSpaceRot);
data.colliderPath = hitInfo.collider.transform.GetPath();
data.bodyPath = hitInfo.rigidbody.transform.GetPath();
data.hitBodyGameObject = hitInfo.rigidbody.gameObject;
data.hitObject = hitInfo.collider.gameObject;
data.plane = ConstructPlane(data);
}
}
@ -155,7 +153,7 @@ namespace NewHorizons.Utility.DebugUtilities
var U = data.pos - Vector3.zero; // U is the local "up" direction. the direction directly away from the center of the planet at this point. // pos is always relative to the body, so the body is considered to be at 0,0,0.
var R = data.pos; // R is our origin point for the plane
var N = data.norm.normalized; // N is the normal for this plane
if (Vector3.Cross(U, N) == Vector3.zero) U = new Vector3(0, 0, 1);
if (Vector3.Cross(U, N) == Vector3.zero) U = new Vector3(0, 1, 0); // if 0,0,1 was actually the same vector U already was (lol), try (0,1,0) instead
@ -163,11 +161,11 @@ namespace NewHorizons.Utility.DebugUtilities
// stackoverflow.com/a/9605695
// I don't know exactly how this works, but I'm projecting a point that is located above the plane's origin, relative to the planet, onto the plane. this gets us our v vector
var q = (2*U)-R;
var q = (2 * U) - R;
var dist = Vector3.Dot(N, q);
var v_raw = 2*U - dist*N;
var v = (R-v_raw).normalized;
var v_raw = 2 * U - dist * N;
var v = (R - v_raw).normalized;
var u = Vector3.Cross(N, v);
DebugRaycastPlane p = new DebugRaycastPlane()

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@ -1,5 +1,5 @@
using UnityEngine;
namespace NewHorizons.Utility.UnityUtilities
namespace NewHorizons.Utility.Geometry
{
public static class AddDebugShape
{