<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Black hole vanish effects now tied to the size of the black hole.
Fixes#215.
- Black hole ambience pitch isn't weirdly high for large black holes
anymore. Fixes#226.
- Change system black holes now make a sound when entering them.
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
## Minor features
- Added `activationCondition` and `deactivationCondition` to details,
allowing them to be enabled/disabled depending on a dialogue condition.
Resolves#482.
## Improvements
- If the `path` for a detail is empty it will create an empty game
object now. This can be useful for adding other props to it as its
children.
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
- Add support for custom `fogColorRampTexture` (resolves#530)
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
…o solar system
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
## Improvements
- Added `offset` to player and ship spawn positions. By default it moves
them up by 4m to prevent clipping into the ground but this can be non
ideal in cramped spawn locations.