4318 Commits

Author SHA1 Message Date
Nick
aae7afc26b Fix the warp bug again 2023-08-14 16:20:45 -04:00
Nick
8481c3a75e
Fix flares being white #668 (#694)
## Bug fixes
- Fix flares turning white in the main system again #668
- Fix rotations of props that used `RemoveComponents`. This won't
visibly affect any existing mods, and just makes it so that the rotation
shown in Unity Explorer will match what's used in the config.
2023-08-12 17:18:51 -04:00
Nick
f51bf0875a Update manifest.json 2023-08-12 17:18:23 -04:00
Nick
31674ca79d Also include scale 2023-08-12 17:13:55 -04:00
Nick
77651a4d26 Remove and sort usings 2023-08-12 17:11:47 -04:00
Nick
9bd1b32270 Fixed the rotations of details which used RemoveComponents 2023-08-12 17:09:25 -04:00
Nick
1416e07f9b Fix flares being white #668 2023-08-12 15:18:40 -04:00
Nick
0a76fca4cb Update manifest.json 2023-08-12 14:09:57 -04:00
Nick
9536c3d4ea If a black hole isn't paired right don't give up on all others 2023-08-12 14:09:35 -04:00
Nick
d926e0d15a
joe (#692)
mama
2023-08-11 18:33:30 -04:00
JohnCorby
63b06a8d98 not a shape 2023-08-11 15:32:29 -07:00
JohnCorby
8e282ef5ec joe 2023-08-11 15:31:44 -07:00
Ben C
999c3a18c1 Updated Schemas 2023-08-11 22:23:53 +00:00
Nick
b9b78d3ac2 Update manifest.json 2023-08-11 18:20:38 -04:00
Nick
7008c546d6 Rename addPhysics to pushable 2023-08-11 18:19:58 -04:00
Nick
774680ebfe Merge branch 'main' into dev 2023-08-11 16:53:03 -04:00
Nick
ee93de4117 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2023-08-11 16:52:57 -04:00
Nick
54b57ba33b Update manifest.json 2023-08-11 16:52:51 -04:00
Nick
3cf224540b
AddPhysics on planet allows it to be deorbited #194 (#688)
## Minor features
- `AddPhysics` on `Base` module for planets allows a planet to be pushed
out of orbit. Intended for satellites or small props floating in orbit.
Implements #194

## Bug Fixes
- Fix default system override being unreliable #687
2023-08-11 16:45:28 -04:00
Nick
8c211998f6 Disable bad mods 2023-08-11 16:43:34 -04:00
Nick
7438ed3076
Make AddPhysics a bit better (#689)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
- Add option to freeze a physics detail until its touched. Good for
things in zero g

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-08-10 22:06:29 -04:00
JohnCorby
9a2302a66b xen suggestions 2023-08-10 18:59:41 -07:00
JohnCorby
8612dde424 make it not targetable 2023-08-10 18:49:50 -07:00
JohnCorby
8363bc6f6a grr i did it again 2023-08-10 18:44:07 -07:00
JohnCorby
bc6fdb175c Merge remote-tracking branch 'origin/fix-addphysics' into fix-addphysics 2023-08-10 18:42:01 -07:00
JohnCorby
fee49a8468 probe impulse 2023-08-10 18:40:20 -07:00
Ben C
9899f38dfd Updated Schemas 2023-08-11 00:50:59 +00:00
JohnCorby
937dcf37c5 Merge remote-tracking branch 'origin/fix-addphysics' into fix-addphysics 2023-08-10 17:48:19 -07:00
JohnCorby
2a67040fb1 default value 2023-08-10 17:48:04 -07:00
Ben C
5f5c971518 Updated Schemas 2023-08-11 00:47:52 +00:00
JohnCorby
41285823ca docs and comments 2023-08-10 17:45:03 -07:00
JohnCorby
edeeb6f9ec remove test code for SuspendUntilImpact 2023-08-10 17:43:19 -07:00
JohnCorby
3f86d1b7f5 Merge remote-tracking branch 'origin/fix-addphysics' into fix-addphysics 2023-08-10 17:42:06 -07:00
Ben C
dfc0ee8836 Updated Schemas 2023-08-11 00:41:45 +00:00
JohnCorby
a1c3ead359 format 2023-08-10 17:40:52 -07:00
JohnCorby
fb1085e7b9 better doc 2023-08-10 17:40:47 -07:00
JohnCorby
a968308597 copy without killing you 2023-08-10 17:39:00 -07:00
JohnCorby
6ab184ef07 copy paste blah 2023-08-10 17:31:50 -07:00
JohnCorby
4c60dcc0f8 remove hacks. add suspend until impact 2023-08-10 16:32:43 -07:00
JohnCorby
c8eb55f506 mucho hacks 2023-08-10 14:57:35 -07:00
JohnCorby
d735e65032 testing 2023-08-10 14:09:08 -07:00
Nick
7b4d0bf412
Change credits 2023-08-10 09:36:24 -04:00
JohnCorby
24482174f1 addphysics: set angular velocity too 2023-08-10 00:11:50 -07:00
Nick
2914856c74 Remove and sort using 2023-08-10 00:59:40 -04:00
Nick
7a5630bc0e Fix default system override #687 2023-08-10 00:54:31 -04:00
JohnCorby
caca976e0c unrelated to pr: put comments i meant to put before 2023-08-09 21:34:16 -07:00
Nick
0bcaa3f7ef Add comments 2023-08-10 00:31:50 -04:00
Ben C
39324e00b0 Updated Schemas 2023-08-10 03:52:34 +00:00
Nick
03455b5426 AddPhysics on planet allows it to be deorbited #194 2023-08-09 23:49:41 -04:00
Will Corby
194aae1995
1.14.0 (#684)
## Major features
- Implement Nomai shuttles and gravity cannons. The gravity cannon also
takes a position for a computer displaying where the shuttle is
currently landed, and a position for the gravity cannon controls.
Shuttles are linked to gravity cannons using the `id` and `shuttleID`
parameters.
- Added a `CreateNomaiText` method to the API that allows you to
directly write Nomai text without loading from an external xml file.

## Improvements
- Load times are now faster when going to a new star system.

## Bug fixes
- Fix Nomai mask being coloured weird sometimes (let center of the
universe die)
- Make clearing `default system` options setting actually reset it
- Details preserve sectors better. This means you can set up subsectors
in your own bundles and they should work.
- Shadows glitch out way less
- Custom planets now can have better, longer shadows (using
ProxyShadowCaster and ProxyShadowCasterGroup from existing details and
in bundles)
  - Shadows no longer jitter
  - Note: short-distance shadows still cast from planets behind suns.
However, this also happens in vanilla, so it is not fixed here
v1.14.0
2023-08-07 21:55:20 -07:00