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better doc
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@ -19,7 +19,7 @@ public class AddPhysics : MonoBehaviour
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[Tooltip("The radius that the added sphere collider will use for physics collision.\n" +
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"If there's already good colliders on the detail, you can make this 0.")]
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public float Radius = 1f;
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[Tooltip("If true, this detail will stay still until it bumps something.")]
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[Tooltip("If true, this detail will stay still until it touches something.")]
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public bool SuspendUntilImpact;
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[NonSerialized]
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@ -76,7 +76,7 @@ namespace NewHorizons.External.Modules.Props
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[DefaultValue(1f)] public float physicsRadius = 1f;
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/// <summary>
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/// If true, this detail will stay still until it bumps something.
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/// If true, this detail will stay still until it touches something.
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/// </summary>
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public bool physicsSuspendUntilImpact;
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