Noah Pilarski
782f344065
Use string.IsNullOrEmpty instead
2023-01-16 19:13:48 -05:00
Nick
6a44a684e0
Small clean-up / refactor
2022-08-22 21:36:11 -04:00
Noah Pilarski
9e8e2e4007
Add emission map/color ( #137 )
2022-08-22 19:43:54 -04:00
Noah Pilarski
cc4194ccad
Proxy atmosphere, fog, and lightning
2022-08-15 06:30:27 -04:00
JohnCorby
b0b661bd4d
todo
2022-07-30 12:00:27 -07:00
Nick
09aad2dfd8
Don't error if heightmap purposefully left blank
2022-07-27 23:39:21 -04:00
Nick
7c5511d5f9
If texture/heightmap files don't exist, do error
2022-07-27 22:12:57 -04:00
JohnCorby
bef2a32cef
just to exception tostring instead of printing message then stacktrace like gofy
2022-07-25 16:19:49 -07:00
JohnCorby
cc9adcf732
todo
2022-07-21 16:33:16 -07:00
JohnCorby
c131661761
nice
2022-07-21 16:27:33 -07:00
JohnCorby
99f642db60
fraction moment (its okay it gets reduced to .33 repeating when compiled)
2022-07-21 16:23:35 -07:00
Nick
cdb2fb1dac
Merge branch 'height-map-resolution' of https://github.com/xen-42/outer-wilds-new-horizons into height-map-resolution
2022-07-21 19:17:14 -04:00
Nick
8773c43846
Lower screen size before LOD transition
2022-07-21 19:17:08 -04:00
JohnCorby
5823919e4c
name the gameobject instead of the transform
2022-07-21 16:09:42 -07:00
Nick
7fdef89bf1
Update HeightMapBuilder.cs
2022-07-15 17:50:01 -04:00
Nick
093200c606
Add LOD to heightmaps
2022-07-14 20:04:15 -04:00
Noah Pilarski
074084c8f3
Use mathf instead
2022-07-13 19:54:50 -04:00
Noah Pilarski
53cf5f5eee
Add sphere collider to height map
...
You can sometimes go straight through the mesh collider if you are fast enough. This sphere collider stops this from happening. Now you will bounce off the sphere collider.
2022-07-13 19:50:31 -04:00
Nick
44f1791b98
Allow using more than 65535 vertices in CubeSphere and IcoSphere
2022-06-27 21:57:29 -04:00
Nick
304f3f359e
Fix bad cubesphere rotation
2022-06-27 21:04:16 -04:00
Nick
cc9895093e
Only delete heightmap if it wasn't in use
2022-06-19 21:55:51 -04:00
Nick
62269557d2
Fixed: Black sphere when using same height and texture map image #176
2022-06-13 06:22:59 -04:00
Noah Pilarski
f28e4030e2
Set Proxy Shadow Caster Super Group
2022-06-03 03:02:05 -04:00
JohnCorby
b10106b66c
height map: remove the texture next frame so it dont use memory
2022-05-24 23:11:21 -07:00
JohnCorby
c0ed8b17f5
remove todo
2022-05-24 23:06:00 -07:00
JohnCorby
53dd88584b
Revert "reformat again"
...
This reverts commit 93d82358
2022-05-22 18:55:27 -07:00
JohnCorby
93d82358fa
reformat again
2022-05-22 18:48:23 -07:00
JohnCorby
656ff16305
Revert "Reformat"
...
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
2022-05-22 18:41:34 -07:00
Ben C
7c0ba55977
Reformat
2022-05-22 21:30:45 -04:00
Ben C
466df12003
Got Schema generation working!
2022-05-22 18:57:05 -04:00
Ben C
da63bfd192
Stop using name-based Shader Property Lookup
2022-05-21 23:18:22 -04:00
Nick
e1e630aaef
Organize + validate
2022-05-17 19:41:45 -04:00
Nick
bb08b575ce
Make proxies look right
2022-05-14 18:33:34 -04:00
Nick
a7b649c32f
Namespace the asset bundle
2022-05-13 17:10:17 -04:00
Noah Pilarski
b6c5c4b637
Readd mesh stretch
2022-05-12 19:18:17 -04:00
Noah Pilarski
6f7314726a
Move Default
2022-05-12 18:51:13 -04:00
Noah Pilarski
b4739ce67f
Move stretch
2022-05-12 18:31:48 -04:00
Nick
55e8be6546
Fix positions
2022-05-12 01:47:20 -04:00
Nick
0a548d5f12
Make all classes public
2022-05-11 22:07:51 -04:00
Nick
18ebcb85cc
Put sectors on everything
2022-05-10 21:42:30 -04:00
Noah
7b4b949927
A few miscellaneous additions ( #92 )
...
* Add names
* More Asteroid Customization
* Store images
* Space Station Astro Object Type
* Stretch
* Add a few missing properties to schema
* MVector3
* Revert "Space Station Astro Object Type"
This reverts commit 4a8ee29af81185ebed3ed661e4b9ca643350020a.
Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-01 00:01:22 -04:00
Nick
4370783adb
Replace shaders
2022-03-11 10:00:04 -05:00
Nick J. Connors
2760bfd625
Fix namespaces
2022-03-01 11:47:52 -05:00
Nick J. Connors
877e240d6b
Switch over to loading textures manually
2022-02-23 02:35:04 -05:00
Nick J. Connors
e3015b51e9
Fixed heightmap shader seam
2022-01-04 02:22:09 -05:00
Nick J. Connors
a365f74760
Wormholes between systems + planets on title screen
2022-01-03 23:02:17 -05:00
Nick J. Connors
e9b9d5982e
Planets should cast shadows now
2022-01-03 15:21:50 -05:00
Nick J. Connors
2e0d9093c6
Some fixes + load assetbundles for props / audiofiles for signals
2022-01-03 02:21:40 -05:00
Nick J. Connors
f721781ef2
Reorganization + linear falloff equal mass binaries work
2021-12-22 12:25:52 -05:00