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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Fixed heightmap shader seam
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@ -1,9 +1,9 @@
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ManifestFileVersion: 0
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CRC: 3840241390
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CRC: 3597037522
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Hashes:
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AssetFileHash:
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serializedVersion: 2
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Hash: 1c2c90716d1ed7c9cbf5f785e41eace6
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Hash: 33678ea445c06b269454371064cc3a5c
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TypeTreeHash:
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serializedVersion: 2
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Hash: 6370d3f9de9eca57f523bce048404a46
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@ -12,6 +12,7 @@ ClassTypes:
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- Class: 48
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Script: {instanceID: 0}
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Assets:
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- Assets/SphereTextureWrapper.shader
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- Assets/UnlitTransparent.shader
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- Assets/Shaders/SphereTextureWrapper.shader
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- Assets/Shaders/Ring.shader
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- Assets/Shaders/UnlitTransparent.shader
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Dependencies: []
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@ -97,8 +97,8 @@ namespace NewHorizons.Body
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float latitude = (Mathf.Rad2Deg * Mathf.Acos(v.z / Mathf.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z)));
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float longitude = 180f;
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if(v.x > 0) longitude = Mathf.Rad2Deg * Mathf.Atan(v.y / v.x) + 90f;
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if(v.x < 0) longitude = Mathf.Rad2Deg * (Mathf.Atan(v.y / v.x) + Mathf.PI) + 90f;
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if(v.x > 0) longitude = Mathf.Rad2Deg * Mathf.Atan(v.y / v.x);
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if(v.x < 0) longitude = Mathf.Rad2Deg * (Mathf.Atan(v.y / v.x) + Mathf.PI);
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float sampleX = heightMap.width * longitude / 360f;
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float sampleY = heightMap.height * latitude / 180f;
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@ -42,7 +42,7 @@ namespace NewHorizons.Builder.Body
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cubeSphere.AddComponent<MeshFilter>();
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cubeSphere.GetComponent<MeshFilter>().mesh = mesh;
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if(PlanetShader == null) PlanetShader = Main.ShaderBundle.LoadAsset<Shader>("Assets/SphereTextureWrapper.shader");
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if(PlanetShader == null) PlanetShader = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapper.shader");
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var cubeSphereMR = cubeSphere.AddComponent<MeshRenderer>();
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cubeSphereMR.material = new Material(PlanetShader);
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@ -13,6 +13,7 @@ namespace NewHorizons.Builder.Body
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static class RingBuilder
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{
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public static Shader RingShader;
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public static Shader UnlitShader;
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public static void Make(GameObject body, RingModule ring, IModAssets assets)
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{
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@ -39,9 +40,10 @@ namespace NewHorizons.Builder.Body
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var ringMR = ringGO.AddComponent<MeshRenderer>();
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var texture = ringTexture;
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if (RingShader == null) RingShader = Main.ShaderBundle.LoadAsset<Shader>("Assets/UnlitTransparent.shader");
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if (RingShader == null) RingShader = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/Ring.shader");
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if (UnlitShader == null) UnlitShader = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/UnlitTransparent.shader");
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var mat = new Material(RingShader);
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var mat = new Material(ring.Unlit ? UnlitShader : RingShader);
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mat.mainTexture = texture;
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mat.renderQueue = 2895;
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ringMR.material = mat;
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1
NewHorizons/External/RingModule.cs
vendored
1
NewHorizons/External/RingModule.cs
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@ -13,5 +13,6 @@ namespace NewHorizons.External
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public float Inclination { get; set; }
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public float LongitudeOfAscendingNode { get; set; }
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public string Texture { get; set; }
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public bool Unlit { get; set; } = true;
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}
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}
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