3454 Commits

Author SHA1 Message Date
JohnCorby
a7560279ef set sector on submerge controller 2023-01-30 10:59:52 -08:00
JohnCorby
b0142b6ef8 bump version 2023-01-28 21:02:33 -08:00
JohnCorby
02f4d085bc set field here too (same bug as detail builder bug) 2023-01-28 20:56:40 -08:00
Will Corby
c382e90f7f
Add water, sand, lava to title screen planets (#495)
## Improvements
- Water, sand, and lava will appear on title screen planets
2023-01-23 10:06:58 -08:00
Nick
2dd9b2e995
Fix funnels not working on static bodies (#510) 2023-01-23 09:14:08 -05:00
Nick
e827399255 Merge branch 'dev' into funnel 2023-01-23 08:51:23 -05:00
Nick
d42df46a33 Only use primary body sector if its a binary focal point 2023-01-23 08:48:22 -05:00
Nick
e26ead5985
Use a fallback key for rich presence (#508) 2023-01-23 08:39:57 -05:00
Noah Pilarski
7ebfd1ebf6 use planet sector if no primary body 2023-01-23 05:25:18 -05:00
Will Corby
53ea4a055d
Fix submerge controller PR (#507)
set a field instead of calling a method because Awake hasnt run yet
2023-01-22 14:38:13 -08:00
JohnCorby
e38b8b5319 fix 2023-01-22 12:59:45 -08:00
Nick
0cecf29799 Update TitleSceneHandler.cs 2023-01-22 15:07:07 -05:00
Nick
72ac673bcb Fix materials (thanks john) 2023-01-22 14:58:39 -05:00
Noah Pilarski
5b48346655 Change key to newhorizons 2023-01-22 14:52:38 -05:00
Noah Pilarski
a98b2dd2f2 Add fallback key to rich presence 2023-01-22 14:52:23 -05:00
Will Corby
d6479df127
Submerge dark matter (#504)
## Improvements
- Ghost matter from detail props and from HazardVolumes now should be
deactivated when going underwater.
2023-01-21 22:57:04 -08:00
Noah Pilarski
28a5188178 Add hazard to effect volumes 2023-01-22 00:28:59 -05:00
JohnCorby
65519b4563 fix 2023-01-21 21:28:17 -08:00
Nick
2e19aada53 Update HazardVolumeBuilder.cs 2023-01-22 00:22:51 -05:00
JohnCorby
a17f0e88dc use layer 2023-01-21 21:19:12 -08:00
Nick
4108683515 Fix fluid detector 2023-01-22 00:15:35 -05:00
Nick
739236c7c0
make cr incompatible instead of just randomizer (#498) 2023-01-22 00:00:01 -05:00
Noah Pilarski
0b74011f99
Add volumes for changing star system and triggering credits (#502)
## Minor features
- Added `solarSystemVolume` and `creditsVolume` to the `Volumes` module.
Lets you change star system without setting up a black hole, and allows
going straight to the fast, final, or kazoo credits scenes.
2023-01-21 23:57:34 -05:00
Nick
f48c79908b Should fix submerging dark matter 2023-01-21 23:55:34 -05:00
Nick
d7c3e06e3a Add submerge controller to dark matter 2023-01-21 23:52:51 -05:00
Ben C
3253ef6ce9 Updated Schemas 2023-01-22 04:37:47 +00:00
Nick
f1097a65d5 Add volumes for changing star system and triggering credits 2023-01-21 23:35:13 -05:00
JohnCorby
cd2104c6a5 Merge remote-tracking branch 'origin/main' into cr-incompat 2023-01-19 15:51:42 -08:00
JohnCorby
7d168c14fc change randomizer to common resources 2023-01-19 15:51:24 -08:00
Ben C
dd3701b634
Fix the docs (#497)
Gorp
2023-01-19 12:25:28 -05:00
Ben C
821d0d5fe8 Fix the docs 2023-01-19 12:29:40 -05:00
Nick
d1d9935698
1.8.5 (#494)
## Improvements
- `Water` module now has `buoyancy` and `density` values.
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.

## Bug fixes
- Heightmap error logging will properly deal with empty strings now.
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
v1.8.5
2023-01-18 19:49:12 -05:00
Nick
086ca65f9d Bump version number 2023-01-18 01:13:46 -05:00
Nick
03c373c002 Merge branch 'main' into dev 2023-01-18 01:12:20 -05:00
Nick
b0fbf56882
More remote dialogue stuff (#493)
## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.

## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
2023-01-18 01:11:27 -05:00
Nick
204641414d Changes 2023-01-18 01:11:03 -05:00
Nick
c14c5bc5af Merge branch 'more-remote-dialogue-stuff' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into more-remote-dialogue-stuff 2023-01-18 00:32:46 -05:00
Nick
3c500508f5 It's late I'm stupid ok 2023-01-18 00:32:38 -05:00
Nick
5c67877ff8
Make height map builder use string.IsNullOrEmpty instead (#492)
because Newtonsoft.Json makes strings empty by default
2023-01-18 00:15:48 -05:00
Ben C
f3fbf652ea Updated Schemas 2023-01-18 05:15:37 +00:00
Nick
fb0d9e30f6 Get rid of enter conditions, just one prereq, clean up patch 2023-01-18 00:12:58 -05:00
Nick
b378d2f715 Merge branch 'more-remote-dialogue-stuff' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into more-remote-dialogue-stuff 2023-01-17 23:53:24 -05:00
Nick
362204dcbb Maybe fix RemoteDialogueTrigger softlock 2023-01-17 23:52:16 -05:00
Ben C
0ab7be1f71 Updated Schemas 2023-01-18 04:50:09 +00:00
Nick
a4bb3896c8 Expose prereqConditions and onTriggerEnterConditions 2023-01-17 23:45:21 -05:00
Noah Pilarski
1281dbd1a6
Add buoyancy and density properties to water (#489)
Resolves #488
2023-01-16 19:14:29 -05:00
Noah Pilarski
782f344065 Use string.IsNullOrEmpty instead 2023-01-16 19:13:48 -05:00
Ben C
0d160c30b0 Updated Schemas 2023-01-15 04:24:29 +00:00
Noah Pilarski
250d51abf4 Add buoyancy and density properties 2023-01-14 23:21:29 -05:00
Noah Pilarski
a2b47d3dce
1.8.4 (#487)
## Minor features
- Added "respawnHere" property for respawning in a custom system without
setting "startHere". (#485)
- Added Simplified Chinese translation (#484)

## Bug fixes
- Option to manually remove a sender warp for cases where the recursion
scanner fails.
- Stop recursion scanning if it runs too long
- Fix most OWRigidobjects not following a planet when it's moved.
- Fix slide projections being low-res on lower graphics settings. (#303)
v1.8.4
2023-01-14 18:02:49 -05:00