4998 Commits

Author SHA1 Message Date
Joshua Thome
9b8d44a819 Dreamworld dimensions 2024-10-05 09:55:03 -05:00
Joshua Thome
823aa36b56 Handle possible null parent parent 2024-10-05 01:40:23 -05:00
Joshua Thome
06491ec9bd Add comments to dreamworldcontroller patch 2024-10-05 01:40:15 -05:00
Joshua Thome
fed8bcebeb Merge branch 'hawkbar-dreamworld' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-dreamworld 2024-10-05 01:29:35 -05:00
Joshua Thome
3317221f58 Remove ambient light code 2024-10-05 01:29:25 -05:00
Ben C
821cd982ea Updated Schemas 2024-10-05 05:59:44 +00:00
Joshua Thome
2b24279713 Merge branch 'hawkbar-dreamworld' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-dreamworld 2024-10-05 00:58:42 -05:00
Joshua Thome
fd06497193 Document simulation planets should be static 2024-10-05 00:58:28 -05:00
Ben C
26dbc04864 Updated Schemas 2024-10-05 05:56:53 +00:00
Joshua Thome
637fa401cf Disable ambient lights in dream world 2024-10-05 00:55:40 -05:00
Joshua Thome
6528d2c654 Build simulation meshes 2024-10-05 00:55:29 -05:00
Joshua Thome
1be3bf209f Dream arrival point and dream campfire builders 2024-10-05 00:55:12 -05:00
xen-42
2b3b7e277e Update SlideReelAsyncImageLoader.cs 2024-08-08 11:50:21 -04:00
xen-42
610d43d7cb Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-08-07 14:23:56 -04:00
xen-42
c1c9f60ef9 bumped the wrong version 2024-08-07 14:23:54 -04:00
xen-42
b3de2b2ce6
Fix documentation error and add log for future debuging for QueryBody; Set SolarSystem relative path if a mod adds a .json file to overwrite it. (#926)
<!-- Be sure to reference the existing issue if it exists -->

## Bug fixes

- Added log message in the event the QueryBody could not find a body
- Fixed documentation to match API
- Discovered that if you modify the default SolarySystem, `QuerySystem`
will fail due to an IO error as the relative path is not set. While not
an ideal solution, we have settled on just setting the relativePath if a
mod adjusts the system. This will mean that the last mod loaded that
makes these changes will have set the relative path.
2024-08-07 14:23:07 -04:00
xen-42
fb00001e36 Remove debug log 2024-08-07 14:22:43 -04:00
xen-42
b82cf5aa75 Fix NH breaking ship hud marker with visible stranger installed 2024-08-07 14:21:28 -04:00
xen-42
a6037db562 Only change relative path for base system, else log a warning 2024-08-05 15:35:37 -04:00
xen-42
78b658f568 Merge branch 'dev' into pr/926 2024-08-05 15:20:07 -04:00
xen-42
6deb1aa58a
Update system relative path only when doing extras stuff (#928) 2024-08-05 15:19:10 -04:00
xen-42
b9c7c2b280 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-08-05 15:17:53 -04:00
xen-42
2657798c7e Merge branch 'main' into dev 2024-08-05 15:17:52 -04:00
xen-42
9fe2a307ba
Sequential load slide cache (#923)
## Minor features
- New option setting "sequential pre-caching" will prevent running out
of memory when creating slide reel caches
2024-08-05 15:17:12 -04:00
xen-42
8614d082ff Update Main.cs 2024-08-05 15:15:34 -04:00
Magnus
5fae85f209 Set the SolarSystem's relative path if changed by a mod. 2024-08-05 12:14:20 -07:00
Magnus
1fa4664b34 Added missing semicolon 2024-08-05 12:13:51 -07:00
Magnus
a8c4641743 Fix documentation error and add log for future debuging 2024-08-04 13:32:15 -07:00
xen-42
a564afcf0c Ensure inverted slide reels have the same key regardless of if they're from the cache folder or not 2024-07-14 21:04:31 -04:00
xen-42
63cb8e6f5d Use deleteTexturesWhenDone on autoprojectors, add comments to make it clearer what this does 2024-07-14 20:48:56 -04:00
xen-42
18f35df554 Sequential loading works, is under new option, also redid default config to have tooltips and stuff 2024-07-14 18:47:50 -04:00
xen-42
63ae94a9a3
Update manifest.json 2024-07-14 16:43:14 -04:00
xen-42
446157acf4
Update README.md 2024-07-14 16:41:26 -04:00
xen-42
82a9eb5ab8
Update FUNDING.yml 2024-07-14 16:41:08 -04:00
xen-42
39e982b092
1.22.3 (#922)
## Improvements
- Updated Polish translation
- Shader replacement will now work on underwater effects among other
things
- Improved error message when SlideReelCache is out of date

## Bug fixes
- Fixed prop placer details potentially being invisible when placed.
- Fix warp receiver computer not working
- Fix inactive signals being used with signalscope strongest signal
method. This bug prevented some vanilla frequencies from showing up in
custom systems.
v1.22.3
2024-07-14 14:55:44 -04:00
xen-42
784b1adb60 it doesnt work 2024-07-11 21:12:07 -04:00
xen-42
d4a50374e9
Fix inactive signals being used with signalscope strongest signal method (#918)
## Bug fixes

- Fix inactive signals being used with signalscope strongest signal
method. This bug prevented some vanilla frequencies from showing up in
custom systems.
2024-07-11 19:22:54 -04:00
xen-42
b14036c7d2
Warp receiver computer fix and rename some cloned prefabs in WarpPadBuilder (#919)
## Bug fixes

- Fix warp receiver computer not working
2024-07-11 19:22:12 -04:00
xen-42
261030e053 Update manifest.json 2024-07-11 19:21:16 -04:00
xen-42
3977b92844 Update SlideReelAsyncImageLoader.cs 2024-07-11 19:20:28 -04:00
xen-42
05126b3539 Tell them to delete slide reel cache if image missing 2024-07-11 19:18:34 -04:00
xen-42
ba5f5ee7b8 Fix part of how stupid prop placer is 2024-07-11 19:08:20 -04:00
xen-42
ed2b22a0c3 More shader replacement from grask of the pask 2024-07-09 00:10:51 -04:00
Noah Pilarski
deb075335a
Updated Polish translations (#920)
## Improvements

-Expanded Polish localization
2024-07-08 16:54:10 -04:00
Ganymede (moon)
3ab7e4fe0a
Update polish.json 2024-07-08 20:45:53 +02:00
Ganymede (moon)
a7d404c3a5
Update polish.json 2024-07-08 19:37:39 +02:00
Noah Pilarski
58996f2e85 Rename some more 2024-07-07 01:48:27 -04:00
Noah Pilarski
5a56bb8111 comment 2024-07-07 01:16:36 -04:00
Noah Pilarski
712d432d21 Rename 2024-07-07 01:10:30 -04:00
Noah Pilarski
73c54dafd4 Fix warp computer log 2024-07-07 01:10:30 -04:00