Do not try catch anymore
This would cause some addon devs to just ignore an error when they really shouldn't. Now it will show the body where this error occurs since the error gets handled higher up.
## Improvements
- Relative spawning when warping with vessel just like vanilla
- No more wake up effects for vessel warping
## Bug fixes
- Fixed nomai lamps on custom vessel looking like they are off
- Fixed broken black and white holes on custom vessel
- Fixed vessel coordinate orb not unlocking on start
## Minor features
- New `reelModel` and `reelCondition` parameters in prop `slideShows`
for slide reel mesh and material. (#811)
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
## Bug fixes
- If `pathToExistingDialogue` points to a dialogue object that has a
null asset, it will now set its asset to yours instead of erroring.
- We now search in the body for `pathToExistingDialogue`. You no longer
have to put the root object at the beginning of the path.
## Minor features
- Added `parentPath` to scatter. This parent should be at the position
where you'd like to scatter (which would usually be zero).
## Improvements
- Now avoiding unnecessary EndConversation calls. (Fix#859)
## Bug fixes
- Prevents a softlock when at the eye (JohnCorby's fault) (Fix#865)
- Pause on load like in base game (Fix#783)
- Fixed disabled reference frames not being disabled (for the third
time)
- Fixed sectors being rotated on tidally locked bodies
- Fixed scatter not working properly on tidally locked bodies
- Fixed returning to solar system radius not being calculated correctly
- Supposedly fixed rafts but didn't actually (wtf Hawkbar!)
- Stop popups spamming your entire save file potentially.
## Minor features
- Added `parentPath` to scatter. This parent should be at the position
where you'd like to scatter (which would usually be zero).
## Bug fixes
- Fix scatter not working properly on tidally locked bodies