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Remove ambient light code
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@ -65,8 +65,6 @@ namespace NewHorizons.Builder.General
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}
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}
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lightGO.AddComponent<AmbientLight>();
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return light;
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}
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}
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@ -1,27 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Components
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{
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public class AmbientLight : MonoBehaviour
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{
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Light light;
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float cachedIntensity;
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void Awake()
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{
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light = GetComponent<Light>();
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cachedIntensity = light.intensity;
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}
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void Update()
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{
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var targetIntensity = PlayerState.InDreamWorld() ? 0f : cachedIntensity;
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light.intensity = Mathf.MoveTowards(light.intensity, targetIntensity, Time.deltaTime * 5f);
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}
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}
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}
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