Joshua Thome
8b49f94bd4
Fix null item audio types breaking custom items
2025-02-16 23:25:46 -06:00
Joshua Thome
3270580422
Generate conditionals handler
2025-02-16 16:51:13 -06:00
Joshua Thome
25f36dcbb7
Handle merging conditionals lists in config
2025-02-16 16:50:59 -06:00
Joshua Thome
27ff63d400
Component to process conditional checks
2025-02-16 16:46:47 -06:00
Joshua Thome
ad3c18517e
Helper methods to calculate and apply checks
2025-02-16 16:45:17 -06:00
Joshua Thome
678c1e13ea
Conditional check data structures
2025-02-16 16:44:51 -06:00
xen-42
7697e5bb49
profiling nh ( #1030 )
...
semi-automated profile marker generation. disable-able with a
project-wide compiler flag
2025-02-15 23:38:55 -05:00
JohnCorby
ec5d42c042
doc
2025-02-15 20:35:30 -08:00
Joshua Thome
52a1b0e4ce
Eye Travel Ordering ( #1051 )
...
## Minor features
- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves #1037 )
## Improvements
- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
2025-02-15 21:16:17 -06:00
Will Corby
cb17ba061e
fix hawkbar's eye of the universe bug ( #1050 )
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## Bug fixes
- fixes a bug at the eye of the universe where new horizons checks for a
condition instead of a persistent condition
2025-02-15 19:07:03 -08:00
Ben C
3736cb5cea
Updated Schemas
2025-02-16 03:06:04 +00:00
Joshua Thome
c775fda2fc
Add "afterTraveler" to position custom travelers in the campfire order, and fix order with both solanum and prisoner
2025-02-15 21:04:06 -06:00
AnonymousStrangerOW
343e54888a
fix hawkbar's eye of the universe bug
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- fixes a bug at the eye of the universe where new horizons checks for a condition instead of a persistent condition
2025-02-15 21:53:06 -05:00
JohnCorby
c7f3ea8bc2
disable profiler
2025-02-15 18:35:24 -08:00
JohnCorby
79231ee843
Merge branch 'dev' into profiler
2025-02-15 15:46:18 -08:00
xen-42
264db8b11f
Cache map mode outlines ( #1047 )
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## Improvements
- Cached generation of map mode outlines to improve loading time
2025-02-15 15:39:13 -05:00
JohnCorby
5e1fa2aac2
Merge branch 'dev' into profiler
2025-02-15 12:39:08 -08:00
xen-42
8eb5ba8ee8
Move map mode icon creation to image utilities
2025-02-15 11:36:18 -05:00
xen-42
01816b7e02
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2025-02-15 03:19:33 -05:00
xen-42
360d2d0849
Update manifest.json
2025-02-15 03:19:31 -05:00
xen-42
0ce4b20ac1
Colour splashes ( #773 )
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## Improvements
- Colourize splash effects to custom fluid volumes (implements #740 )
2025-02-15 03:18:53 -05:00
Ben C
cf77e9c1a0
Updated Schemas
2025-02-15 08:05:15 +00:00
xen-42
506a781bff
Document
2025-02-15 03:02:57 -05:00
xen-42
730f6f804f
Better proc gen ( #1045 )
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## Minor features
- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes #1014
2025-02-15 03:01:55 -05:00
xen-42
0139a66781
Cache map mode outlines
2025-02-15 02:59:33 -05:00
xen-42
a12395b547
Cache guys in invul
2025-02-15 02:36:00 -05:00
xen-42
39126f3ee9
You know what maybe it does just work I don't care
2025-02-15 02:30:16 -05:00
xen-42
3228dbad0a
Merge branch 'dev' into coloured-splashes
2025-02-15 02:20:48 -05:00
xen-42
4499bc3312
Document double fog tint
2025-02-15 02:13:50 -05:00
xen-42
4e982f6460
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2025-02-15 02:11:43 -05:00
xen-42
964a4b2d60
Comment explaining #831
2025-02-15 02:11:20 -05:00
Ben C
3f221ee677
Updated Schemas
2025-02-15 06:55:57 +00:00
xen-42
2a1b2484cb
Do the thing where the screen fades out on black holes only ( #1046 )
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## Improvements
- Screen fades out faster now on system-changing black hole. Fixes #783 .
2025-02-15 01:54:49 -05:00
xen-42
0f259e1ccd
Add normal, metallic, smoothness to proc gen
2025-02-15 01:54:11 -05:00
xen-42
93a61da2f8
Do the thing where the screen fades out on black holes only
2025-02-15 01:43:38 -05:00
Ben C
b76623edb1
Updated Schemas
2025-02-15 06:21:09 +00:00
xen-42
06fd45e83e
Add rock, make materials work, probably use less memory
2025-02-15 01:18:50 -05:00
JohnCorby
3a490cee89
use FindAll
2025-02-14 21:28:13 -08:00
JohnCorby
c5ae20d22b
Revert "test both remove children methods"
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This reverts commit 0fa7cfe2c528bbf9cb3bd598395c04d4dd3df39f.
2025-02-14 21:26:51 -08:00
JohnCorby
165f94d1cd
i made an oopsie
2025-02-14 21:20:05 -08:00
JohnCorby
0fa7cfe2c5
test both remove children methods
2025-02-14 21:15:53 -08:00
xen-42
698e35733a
Improve credit volumes ( #837 )
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## Minor features
- Reworked game over screens. Can now either use credits volumes as
before, or set `gameOver` in the addon manifest where you can define a
dialogue condition which will then trigger a game over sequence the next
time you die (displaying a message and/or triggering the credits). Fixes
#832
- Allowed game over to trigger flashback without resetting to menu
(credits type `none`).
- Allowed game over to fade to black instead of causing death (leave
death type field empty)
- Allowed game over to set credits volume text colour.
2025-02-14 23:14:14 -05:00
xen-42
d770cc6bd3
Add some light to asteroids why not
2025-02-14 23:13:34 -05:00
xen-42
65fd7abba7
Fix bad merges
2025-02-14 22:48:55 -05:00
xen-42
b4e02146e6
Merge branch 'dev' into better-proc-gen
2025-02-14 22:45:27 -05:00
Ben C
8f9440bf1a
Updated Schemas
2025-02-15 03:38:18 +00:00
xen-42
73d84898c1
Merge branch 'improve-credit-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into improve-credit-volumes
2025-02-14 22:32:53 -05:00
xen-42
929b463c47
Add support to addon manifest
2025-02-14 22:32:52 -05:00
Ben C
d957540fbd
Updated Schemas
2025-02-15 02:54:28 +00:00
xen-42
37c43d0104
Merge branch 'improve-credit-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into improve-credit-volumes
2025-02-14 21:51:47 -05:00