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Cache guys in invul
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@ -4,7 +4,7 @@ using UnityEngine.SceneManagement;
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namespace NewHorizons.Handlers
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{
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internal class InvulnerabilityHandler
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public static class InvulnerabilityHandler
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{
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/// <summary>
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/// Used in patches
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@ -32,8 +32,25 @@ namespace NewHorizons.Handlers
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}
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}
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private static DeathManager GetDeathManager() => GameObject.FindObjectOfType<DeathManager>();
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private static PlayerResources GetPlayerResouces() => GameObject.FindObjectOfType<PlayerResources>();
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private static DeathManager _deathManager;
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private static DeathManager GetDeathManager()
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{
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if (_deathManager == null)
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{
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_deathManager = GameObject.FindObjectOfType<DeathManager>();
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}
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return _deathManager;
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}
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private static PlayerResources _playerResources;
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private static PlayerResources GetPlayerResouces()
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{
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if (_playerResources == null)
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{
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_playerResources = GameObject.FindObjectOfType<PlayerResources>();
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}
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return _playerResources;
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}
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static InvulnerabilityHandler()
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{
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