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Updated Schemas
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@ -6395,10 +6395,6 @@
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"default": "none",
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"$ref": "#/definitions/NHCreditsType"
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},
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"gameOverText": {
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"type": "string",
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"description": "Text displayed in orange on game over. For localization, put translations under UI."
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},
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"deathType": {
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"description": "The type of death the player will have if they enter this volume. Don't set to have the camera just fade out.",
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"default": "default",
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@ -6411,9 +6407,9 @@
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}
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]
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},
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"gameOverTextColour": {
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"description": "Change the colour of the game over text. Leave empty to use the default orange.",
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"$ref": "#/definitions/MColor"
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"gameOver": {
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"description": "The game over message to display. Leave empty to go straight to credits.",
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"$ref": "#/definitions/GameOverModule"
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}
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}
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},
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@ -6433,6 +6429,24 @@
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"none"
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]
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},
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"GameOverModule": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"text": {
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"type": "string",
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"description": "Text displayed in orange on game over. For localization, put translations under UI."
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},
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"colour": {
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"description": "Change the colour of the game over text. Leave empty to use the default orange.",
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"$ref": "#/definitions/MColor"
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},
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"condition": {
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"type": "string",
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"description": "Condition that must be true for this game over to trigger. Leave empty to always trigger this game over.\nNote this is a regular dialogue condition, not a persistent condition."
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}
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}
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},
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"CometTailModule": {
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"type": "object",
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"additionalProperties": false,
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