Nick
74b10f4e53
Add entry positions to the api
2023-07-21 11:15:24 -04:00
Nick
0f187f6aca
Add api method to make ship logs
2023-07-21 11:03:26 -04:00
JohnCorby
7914292d53
dont do ??= on UnityEngine.Object
2023-07-20 15:55:11 -07:00
Nick
130ee2cd29
Update manifest.json
2023-07-20 10:58:25 -04:00
Noah Pilarski
b1536d9dc2
Implement day night audio volume ( #656 )
...
## Major features
- Added new day/night audio volume. Switches between two clips depending
on the time of day. Resolves #319 .
2023-07-19 23:54:47 -04:00
Ben C
1546a76147
Updated Schemas
2023-07-20 03:24:41 +00:00
Nick
2082884e02
Black hole fixes ( #653 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Black hole vanish effects now tied to the size of the black hole.
Fixes #215 .
- Black hole ambience pitch isn't weirdly high for large black holes
anymore. Fixes #226 .
- Change system black holes now make a sound when entering them.
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-19 23:24:28 -04:00
Nick
04dab26ad6
Implement day night audio volume
2023-07-19 23:22:38 -04:00
Nick
b40247d0af
Do black hole sound when you go in unpaired ones
2023-07-19 22:18:22 -04:00
Nick
f2706eaf4d
Don't have doppler effect on black holes. Resolves #226
2023-07-19 22:04:36 -04:00
Ben C
e479ec2ad9
Updated Schemas
2023-07-20 01:56:33 +00:00
Nick
6413a0284d
Resize black hole entry effect to the size of the black hole
...
Resolves #215
2023-07-19 21:54:45 -04:00
Nick
35bcb2c707
Merge branch 'hide-on-condition' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hide-on-condition
2023-07-19 21:28:48 -04:00
Nick
58a49ff9fd
If detail path is null create an empty game object
2023-07-19 21:28:43 -04:00
Ben C
d97d75e602
Updated Schemas
2023-07-20 01:23:39 +00:00
Nick
3ede915cc4
Implement conditional object activation
2023-07-19 21:21:29 -04:00
Nick
72d9785cac
Update manifest.json
2023-07-19 00:43:06 -04:00
Nick
1eb3e04729
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2023-07-19 00:18:48 -04:00
Nick
91e3144e1b
Fix stupid initial tidally locked rotation
2023-07-19 00:18:41 -04:00
Nick
e26ab0fa18
Revert "Try fixing ship having no marker spawned in bramble dimension"
...
This reverts commit fe52a13439f0bc941ac3852c4639be052b17718f.
2023-07-19 00:08:33 -04:00
Ben C
25f36ecf34
Updated Schemas
2023-07-19 04:07:01 +00:00
JohnCorby
ea3ee71b97
remove "?" since MVector3 is already nullable
2023-07-18 21:02:57 -07:00
Ben C
0bdf9c087a
Updated Schemas
2023-07-19 04:02:11 +00:00
JohnCorby
8a17c693e4
better
2023-07-18 20:59:21 -07:00
Nick
fe52a13439
Try fixing ship having no marker spawned in bramble dimension
2023-07-18 23:52:45 -04:00
JohnCorby
76cca07f2d
better description
2023-07-18 20:52:35 -07:00
JohnCorby
c7ad09e3e7
Merge branch 'dev' into more-fog
2023-07-18 20:47:53 -07:00
Nick
1915efc0c2
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2023-07-18 23:36:42 -04:00
Nick
3f11a31d2d
Change furthest orbit to solar system radius
2023-07-18 23:36:36 -04:00
Ben C
f0f1638095
Updated Schemas
2023-07-19 03:35:23 +00:00
Nick
a5e55f4081
Fixes ship/scout HUD markers being hidden #647
2023-07-18 23:32:45 -04:00
Nick
b76845a172
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2023-07-18 23:28:49 -04:00
Nick
177f69861a
Don't be summoned back to the star by default
2023-07-18 23:28:03 -04:00
Ben C
02a5b34441
Updated Schemas
2023-07-19 03:19:13 +00:00
Nick
a755f150d3
forgot idgaf and am commiting to dev these days ( #650 )
...
…o solar system
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-18 23:16:56 -04:00
Nick
b74ef01c94
Don't free map angle by default, fix map scales, reimplement return to solar system
2023-07-18 23:15:46 -04:00
Nick
f8cc0e4b64
Make tidal locking affecting spawn more consistent
2023-07-18 11:07:19 -04:00
Nick
71ae25ae2a
Merge branch 'dev' into what-if-more-frames
2023-07-18 10:21:50 -04:00
Nick
e8c7588a10
Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes
2023-07-18 02:10:38 -04:00
Nick
6c49034e1e
Allow system images to be in systems or planets folders
...
Fixes #637
2023-07-18 02:10:32 -04:00
Ben C
6ca3ee7ae6
Updated Schemas
2023-07-18 05:50:23 +00:00
Nick
3caaf7b916
Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes
2023-07-18 01:48:17 -04:00
Nick
94441dcc4b
Adds solar flare module for scale, life length, time between flares. Implements #368
2023-07-18 01:48:11 -04:00
Ben C
00a67e243f
Updated Schemas
2023-07-18 05:23:53 +00:00
Nick
2fab63e83e
Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes
2023-07-18 01:20:54 -04:00
Nick
40f2480090
Add option for solar flare size. Implements #369
2023-07-18 01:20:48 -04:00
Ben C
0163f8c822
Updated Schemas
2023-07-18 05:10:55 +00:00
Nick
64efe36511
Initial planet rotation. Fixes #360
2023-07-18 01:08:59 -04:00
Nick
f05e2be30a
Clear all coroutines/delays on scene unload
2023-07-18 00:49:47 -04:00
Nick
13c0bdeec5
Prevent onsystemready being called twice, also dont call it from main menu
2023-07-18 00:25:02 -04:00