4167 Commits

Author SHA1 Message Date
Nick
74b10f4e53 Add entry positions to the api 2023-07-21 11:15:24 -04:00
Nick
0f187f6aca Add api method to make ship logs 2023-07-21 11:03:26 -04:00
Nick
212e16b5f0
fix ??= guy (#657)
doesnt work on unity objects lol
2023-07-20 19:08:14 -04:00
JohnCorby
7914292d53 dont do ??= on UnityEngine.Object 2023-07-20 15:55:11 -07:00
Nick
130ee2cd29 Update manifest.json 2023-07-20 10:58:25 -04:00
Noah Pilarski
b1536d9dc2
Implement day night audio volume (#656)
## Major features
- Added new day/night audio volume. Switches between two clips depending
on the time of day. Resolves #319 .
2023-07-19 23:54:47 -04:00
Ben C
1546a76147 Updated Schemas 2023-07-20 03:24:41 +00:00
Nick
2082884e02
Black hole fixes (#653)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Black hole vanish effects now tied to the size of the black hole.
Fixes #215.
- Black hole ambience pitch isn't weirdly high for large black holes
anymore. Fixes #226.
- Change system black holes now make a sound when entering them.

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-19 23:24:28 -04:00
Nick
65b0010d3f
Empty game object (#654)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-19 23:24:12 -04:00
Nick
04dab26ad6 Implement day night audio volume 2023-07-19 23:22:38 -04:00
Nick
b40247d0af Do black hole sound when you go in unpaired ones 2023-07-19 22:18:22 -04:00
Nick
f2706eaf4d Don't have doppler effect on black holes. Resolves #226 2023-07-19 22:04:36 -04:00
Ben C
e479ec2ad9 Updated Schemas 2023-07-20 01:56:33 +00:00
Nick
6413a0284d Resize black hole entry effect to the size of the black hole
Resolves #215
2023-07-19 21:54:45 -04:00
Noah Pilarski
c5873aa0ef
Hide on condition (#652)
## Minor features
- Added `activationCondition` and `deactivationCondition` to details,
allowing them to be enabled/disabled depending on a dialogue condition.
Resolves #482.

## Improvements
- If the `path` for a detail is empty it will create an empty game
object now. This can be useful for adding other props to it as its
children.
2023-07-19 21:40:34 -04:00
Nick
35bcb2c707 Merge branch 'hide-on-condition' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hide-on-condition 2023-07-19 21:28:48 -04:00
Nick
58a49ff9fd If detail path is null create an empty game object 2023-07-19 21:28:43 -04:00
Ben C
d97d75e602 Updated Schemas 2023-07-20 01:23:39 +00:00
Nick
3ede915cc4 Implement conditional object activation 2023-07-19 21:21:29 -04:00
Nick
a0dfc6d928 Merge branch 'main' into dev 2023-07-19 00:44:30 -04:00
Nick
72d9785cac Update manifest.json 2023-07-19 00:43:06 -04:00
Nick
1eb3e04729 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2023-07-19 00:18:48 -04:00
Nick
91e3144e1b Fix stupid initial tidally locked rotation 2023-07-19 00:18:41 -04:00
Nick
bb49be0002
Fog Ramp Path (#569)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
- Add support for custom `fogColorRampTexture` (resolves #530)

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-19 00:10:22 -04:00
Nick
e26ab0fa18 Revert "Try fixing ship having no marker spawned in bramble dimension"
This reverts commit fe52a13439f0bc941ac3852c4639be052b17718f.
2023-07-19 00:08:33 -04:00
Ben C
25f36ecf34 Updated Schemas 2023-07-19 04:07:01 +00:00
JohnCorby
ea3ee71b97 remove "?" since MVector3 is already nullable 2023-07-18 21:02:57 -07:00
Ben C
0bdf9c087a Updated Schemas 2023-07-19 04:02:11 +00:00
JohnCorby
8a17c693e4 better 2023-07-18 20:59:21 -07:00
Nick
fe52a13439 Try fixing ship having no marker spawned in bramble dimension 2023-07-18 23:52:45 -04:00
JohnCorby
76cca07f2d better description 2023-07-18 20:52:35 -07:00
JohnCorby
c7ad09e3e7 Merge branch 'dev' into more-fog 2023-07-18 20:47:53 -07:00
Nick
1915efc0c2 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2023-07-18 23:36:42 -04:00
Nick
3f11a31d2d Change furthest orbit to solar system radius 2023-07-18 23:36:36 -04:00
Ben C
f0f1638095 Updated Schemas 2023-07-19 03:35:23 +00:00
Nick
a5e55f4081 Fixes ship/scout HUD markers being hidden #647 2023-07-18 23:32:45 -04:00
Nick
b76845a172 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2023-07-18 23:28:49 -04:00
Nick
177f69861a Don't be summoned back to the star by default 2023-07-18 23:28:03 -04:00
Ben C
02a5b34441 Updated Schemas 2023-07-19 03:19:13 +00:00
Nick
a755f150d3
forgot idgaf and am commiting to dev these days (#650)
…o solar system

<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-18 23:16:56 -04:00
Nick
b74ef01c94 Don't free map angle by default, fix map scales, reimplement return to solar system 2023-07-18 23:15:46 -04:00
Nick
f8cc0e4b64 Make tidal locking affecting spawn more consistent 2023-07-18 11:07:19 -04:00
Nick
5202326fce
Spawn offset (#644)
## Improvements
- Added `offset` to player and ship spawn positions. By default it moves
them up by 4m to prevent clipping into the ground but this can be non
ideal in cramped spawn locations.
2023-07-18 10:22:16 -04:00
Nick
71ae25ae2a
Merge branch 'dev' into what-if-more-frames 2023-07-18 10:21:50 -04:00
Nick
accdbe55ab
Random stuff (#645)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
- Added `solarFlareSettings` to star where you can change the size, life
length, and time between spawns of solar flares. Fixes #368, fixes #369.
- Added `initialRotation` to orbit module. Fixes #360.

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Bramble dimensions now support having gravity. Fixes #632.
- Warp-drive system images can go in the `systems` folder now instead of
in `planets`. Fixes #637.

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Will no longer show 2 debug prompts in certain mods. Fixes #643.
- Stability between loops should be improved as coroutines are now
cancelled when the scene unloads. If you were for some reason using the
`Delay` class from inside NH for your mod and relying on it doing things
between scenes, then what the hell is wrong with you.
2023-07-18 10:21:20 -04:00
Nick
e8c7588a10 Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes 2023-07-18 02:10:38 -04:00
Nick
6c49034e1e Allow system images to be in systems or planets folders
Fixes #637
2023-07-18 02:10:32 -04:00
Ben C
6ca3ee7ae6 Updated Schemas 2023-07-18 05:50:23 +00:00
Nick
3caaf7b916 Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes 2023-07-18 01:48:17 -04:00
Nick
94441dcc4b Adds solar flare module for scale, life length, time between flares. Implements #368 2023-07-18 01:48:11 -04:00