515 Commits

Author SHA1 Message Date
JohnCorby
a705dbc4a8 use Color.white here too 2023-06-14 15:47:25 -07:00
Nick
047666aff2 Share one material for all flares on a star 2023-06-14 18:42:22 -04:00
JohnCorby
7e47edecbf StarBuilder: use material instead of sharedMaterial 2023-06-14 15:08:15 -07:00
JohnCorby
8e9cd7c3c6 use issue number instead of pr number 2023-06-12 17:39:44 -07:00
JohnCorby
94220128e1 add the comment xen wanted 2023-06-12 17:38:34 -07:00
JohnCorby
9441824877 oops 2023-06-05 20:36:35 -07:00
JohnCorby
5e2eedde15 make volume layers match base game 2023-06-05 19:51:55 -07:00
coderCleric
3bfd688e57 Fixed "None" vine prefab causing an NRE on dimension enter 2023-05-15 14:50:45 -06:00
TerrificTrifid
6a8299f4cc Don't normalize stretch height 2023-04-25 21:54:53 -05:00
JohnCorby
95dee80853 dont wrap unless we have to 2023-04-24 16:46:00 -07:00
JohnCorby
39e70a11ab remove irrelevant comment 2023-04-23 17:47:04 -07:00
JohnCorby
9616a1aca4 switch to simpler rotation shader 2023-04-23 16:14:48 -07:00
JohnCorby
492aed3259 im silly 2023-04-22 15:20:57 -07:00
JohnCorby
c3251a8a35 dont load tiles if no useLOD 2023-04-22 15:09:18 -07:00
JohnCorby
418b5f902e keywords are disabled by default 2023-04-22 15:05:31 -07:00
JohnCorby
44ffd89502 normal should be linear 2023-04-22 14:53:05 -07:00
JohnCorby
341e31e9a1 oops 2023-04-22 14:46:50 -07:00
JohnCorby
5ba8a4241b Merge branch 'dev' into triplanar-heightmap
# Conflicts:
#	NewHorizons/Builder/Props/ScatterBuilder.cs
2023-04-22 14:43:08 -07:00
Nick
4afe64f776 Fix issue with VS (set textures to null) 2023-04-22 16:26:42 -04:00
JohnCorby
abbe7efedc bruh? 2023-04-22 13:21:38 -07:00
Nick
942a37df2a im insano mode 2023-04-22 16:11:55 -04:00
JohnCorby
e45a213153 silly mode 2023-04-22 12:57:48 -07:00
Nick
2ad9784b34 Fix primary body stuff 2023-04-22 15:51:36 -04:00
JohnCorby
342130e216 make it a readonly struct to reduce allocations etc 2023-04-22 12:48:20 -07:00
Nick
76a0dd9f42 Clean up tiles 2023-04-22 15:32:40 -04:00
Nick
deaa55efe9 Fix issue with textures being null, heightmap being reused 2023-04-22 14:42:06 -04:00
JohnCorby
cfd1fda28e CoordinateUtilities.cs: match shader jank 2023-04-21 19:49:13 -07:00
JohnCorby
468126b9b0 use size instead of scale 2023-04-21 19:39:10 -07:00
TerrificTrifid
7866981119 Fix load method 2023-04-21 19:19:22 -05:00
TerrificTrifid
09fbd3124a Fix collider stretch bug 2023-04-21 16:52:33 -05:00
TerrificTrifid
df6c31d45e Restructure 2023-04-21 16:50:33 -05:00
JohnCorby
3d94e07a98 okay xen jeez sorry 2023-04-21 13:08:40 -07:00
JohnCorby
1005d7d6b5 oops i forgot one 2023-04-20 19:33:20 -07:00
JohnCorby
c677134583 all the maps 2023-04-20 19:32:26 -07:00
Nick
944ba3fde3 Add colours and fix orientation 2023-03-26 00:56:26 -04:00
Nick
d81dde6ea0 Try and fail to make the tails move right 2023-03-26 00:19:36 -04:00
Nick
52e1971568 Add scale curve to comet 2023-03-25 22:42:25 -04:00
Nick
2d54076a67 Have comet face away from primary body 2023-03-25 22:35:46 -04:00
Nick
64e2e3ce19 Rearrange components, add comet tail controller 2023-03-25 22:11:05 -04:00
Nick
5dd8e8db4e Add in comet tail module 2023-03-25 21:50:07 -04:00
Nick
219002bad8 Namespace issues 2023-03-25 15:21:07 -04:00
Nick
b20c59e860 MORE REARRANGE!!!!! 2023-03-25 15:15:24 -04:00
Nick
3cede76bed Remove all unused usings 2023-03-25 13:51:15 -04:00
Nick
85797df25c Big reorganize 2023-03-25 13:44:31 -04:00
Nick
608c9bb27f Properly check if texture exists 2023-03-25 11:44:35 -04:00
Nick
df41617c04 Set water to use Layer util 2023-03-23 21:27:09 -04:00
Nick
aa88285748
Warp pads (#546)
## Major features
- Nomai warp pads! You can build transmitters (like the towers on Ash
Twin) and receivers on other planets. Can also be used to just make
permanent teleportation pads if the alignment window is set to 360
degrees. Receivers also take in position arguments for a Nomai computer
which will display the departure and arrival times.
2023-03-23 00:58:44 -04:00
Nick
d847f13e83 Simplify calls to detail builder 2023-03-22 23:46:40 -04:00
Joshua Thome
c7632aa70e Pair up singularities after all planets have been built 2023-03-22 18:27:09 -05:00
JohnCorby
0cfe62dda5 rename LayerUtilities to Layer 2023-03-21 17:27:07 -07:00