JohnCorby
a705dbc4a8
use Color.white here too
2023-06-14 15:47:25 -07:00
Nick
047666aff2
Share one material for all flares on a star
2023-06-14 18:42:22 -04:00
JohnCorby
7e47edecbf
StarBuilder: use material instead of sharedMaterial
2023-06-14 15:08:15 -07:00
JohnCorby
8e9cd7c3c6
use issue number instead of pr number
2023-06-12 17:39:44 -07:00
JohnCorby
94220128e1
add the comment xen wanted
2023-06-12 17:38:34 -07:00
JohnCorby
9441824877
oops
2023-06-05 20:36:35 -07:00
JohnCorby
5e2eedde15
make volume layers match base game
2023-06-05 19:51:55 -07:00
coderCleric
3bfd688e57
Fixed "None" vine prefab causing an NRE on dimension enter
2023-05-15 14:50:45 -06:00
TerrificTrifid
6a8299f4cc
Don't normalize stretch height
2023-04-25 21:54:53 -05:00
JohnCorby
95dee80853
dont wrap unless we have to
2023-04-24 16:46:00 -07:00
JohnCorby
39e70a11ab
remove irrelevant comment
2023-04-23 17:47:04 -07:00
JohnCorby
9616a1aca4
switch to simpler rotation shader
2023-04-23 16:14:48 -07:00
JohnCorby
492aed3259
im silly
2023-04-22 15:20:57 -07:00
JohnCorby
c3251a8a35
dont load tiles if no useLOD
2023-04-22 15:09:18 -07:00
JohnCorby
418b5f902e
keywords are disabled by default
2023-04-22 15:05:31 -07:00
JohnCorby
44ffd89502
normal should be linear
2023-04-22 14:53:05 -07:00
JohnCorby
341e31e9a1
oops
2023-04-22 14:46:50 -07:00
JohnCorby
5ba8a4241b
Merge branch 'dev' into triplanar-heightmap
...
# Conflicts:
# NewHorizons/Builder/Props/ScatterBuilder.cs
2023-04-22 14:43:08 -07:00
Nick
4afe64f776
Fix issue with VS (set textures to null)
2023-04-22 16:26:42 -04:00
JohnCorby
abbe7efedc
bruh?
2023-04-22 13:21:38 -07:00
Nick
942a37df2a
im insano mode
2023-04-22 16:11:55 -04:00
JohnCorby
e45a213153
silly mode
2023-04-22 12:57:48 -07:00
Nick
2ad9784b34
Fix primary body stuff
2023-04-22 15:51:36 -04:00
JohnCorby
342130e216
make it a readonly struct to reduce allocations etc
2023-04-22 12:48:20 -07:00
Nick
76a0dd9f42
Clean up tiles
2023-04-22 15:32:40 -04:00
Nick
deaa55efe9
Fix issue with textures being null, heightmap being reused
2023-04-22 14:42:06 -04:00
JohnCorby
cfd1fda28e
CoordinateUtilities.cs: match shader jank
2023-04-21 19:49:13 -07:00
JohnCorby
468126b9b0
use size instead of scale
2023-04-21 19:39:10 -07:00
TerrificTrifid
7866981119
Fix load method
2023-04-21 19:19:22 -05:00
TerrificTrifid
09fbd3124a
Fix collider stretch bug
2023-04-21 16:52:33 -05:00
TerrificTrifid
df6c31d45e
Restructure
2023-04-21 16:50:33 -05:00
JohnCorby
3d94e07a98
okay xen jeez sorry
2023-04-21 13:08:40 -07:00
JohnCorby
1005d7d6b5
oops i forgot one
2023-04-20 19:33:20 -07:00
JohnCorby
c677134583
all the maps
2023-04-20 19:32:26 -07:00
Nick
944ba3fde3
Add colours and fix orientation
2023-03-26 00:56:26 -04:00
Nick
d81dde6ea0
Try and fail to make the tails move right
2023-03-26 00:19:36 -04:00
Nick
52e1971568
Add scale curve to comet
2023-03-25 22:42:25 -04:00
Nick
2d54076a67
Have comet face away from primary body
2023-03-25 22:35:46 -04:00
Nick
64e2e3ce19
Rearrange components, add comet tail controller
2023-03-25 22:11:05 -04:00
Nick
5dd8e8db4e
Add in comet tail module
2023-03-25 21:50:07 -04:00
Nick
219002bad8
Namespace issues
2023-03-25 15:21:07 -04:00
Nick
b20c59e860
MORE REARRANGE!!!!!
2023-03-25 15:15:24 -04:00
Nick
3cede76bed
Remove all unused usings
2023-03-25 13:51:15 -04:00
Nick
85797df25c
Big reorganize
2023-03-25 13:44:31 -04:00
Nick
608c9bb27f
Properly check if texture exists
2023-03-25 11:44:35 -04:00
Nick
df41617c04
Set water to use Layer util
2023-03-23 21:27:09 -04:00
Nick
aa88285748
Warp pads ( #546 )
...
## Major features
- Nomai warp pads! You can build transmitters (like the towers on Ash
Twin) and receivers on other planets. Can also be used to just make
permanent teleportation pads if the alignment window is set to 360
degrees. Receivers also take in position arguments for a Nomai computer
which will display the departure and arrival times.
2023-03-23 00:58:44 -04:00
Nick
d847f13e83
Simplify calls to detail builder
2023-03-22 23:46:40 -04:00
Joshua Thome
c7632aa70e
Pair up singularities after all planets have been built
2023-03-22 18:27:09 -05:00
JohnCorby
0cfe62dda5
rename LayerUtilities to Layer
2023-03-21 17:27:07 -07:00