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synced 2025-12-11 20:15:44 +01:00
Have comet face away from primary body
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3eb9bbd709
commit
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@ -14,16 +14,25 @@ namespace NewHorizons.Builder.Body
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internal static void InitPrefab()
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{
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if (_tailPrefab == null) _tailPrefab = SearchUtilities.Find("Comet_Body/Sector_CO/Effects_CO/Effects_CO_TailMeshes").InstantiateInactive().Rename("Prefab_CO_Tail").DontDestroyOnLoad();
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if (_tailPrefab == null)
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{
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_tailPrefab = SearchUtilities.Find("Comet_Body/Sector_CO/Effects_CO/Effects_CO_TailMeshes").InstantiateInactive().Rename("Prefab_CO_Tail").DontDestroyOnLoad();
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}
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}
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public static void Make(GameObject planetGO, Sector sector, CometTailModule cometTailModule, PlanetConfig config)
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{
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var cometTail = GameObject.Instantiate(_tailPrefab, sector?.transform ?? planetGO.transform);
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cometTail.transform.position = planetGO.transform.position;
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cometTail.name = "CometTail";
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var rootObj = new GameObject("CometRoot");
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rootObj.SetActive(false);
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rootObj.transform.parent = sector?.transform ?? planetGO.transform;
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rootObj.transform.localPosition = Vector3.zero;
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var controller = cometTail.AddComponent<CometTailController>();
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var cometTail = GameObject.Instantiate(_tailPrefab, rootObj.transform).Rename("CometTail");
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cometTail.transform.localPosition = Vector3.zero;
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cometTail.transform.localRotation = Quaternion.Euler(90, 90, 0);
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cometTail.SetActive(true);
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var controller = rootObj.AddComponent<CometTailController>();
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controller.size = (cometTailModule.innerRadius ?? config.Base.surfaceSize) / 110;
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@ -36,7 +45,7 @@ namespace NewHorizons.Builder.Body
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controller.SetPrimaryBody(AstroObjectLocator.GetAstroObject(cometTailModule.primaryBody).transform);
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});
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cometTail.SetActive(true);
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rootObj.SetActive(true);
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}
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}
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}
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