<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- bump up detector shape limit 4x
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- stretch now behaves more intuitively (does not divide min/max height
by the largest stretch axis)
- [x] make ball pit mod work
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- physics details are now affected by tornadoes
fix#580. i give up on tornadoes
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- generated textures are now cached. this should reduce memory usage
- textures are named by file path and then the effects applied to them,
for example `[path] > invert > tint [color]`
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
fix#581
## Major features
- Heightmap overhaul!!!!
- normal maps (bump maps)
- smoothness (gloss) and metallic maps
- tiling versions of texture/normal/smoothness/metallic maps for finer
up-close detail
- texture painting
- use the red, green, blue, and alpha channels of a blend texture to
determine where each set of tile textures goes.
- you can also use black spots on the blend map to include a fifth
"base" set of tile textures for where there's a lack of
red/blue/blue/alpha.
## Minor features
-
## Improvements
-
## Bug fixes
-