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TODO
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@ -40,6 +40,7 @@ namespace NewHorizons.Components.SizeControllers
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private void UpdateTargetPositions()
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{
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// body is null for proxies
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// TODO: this will make proxy tails face the real body rather than proxy body (ie wrong). fix properly in a different PR
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var toPrimary = ((_body ? _body.transform : transform).position - _dustTargetBody.transform.position).normalized;
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var velocityDirection = (_primaryBody?.GetVelocity() ?? Vector3.zero) - (_body ? _body.GetVelocity() : Vector3.zero); // Accept that this is flipped ok
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