Initialize ShapeManager after patching

This commit is contained in:
TerrificTrifid 2023-05-01 22:18:45 -05:00
parent ee2c6dc2d3
commit 605d34da47

View File

@ -189,6 +189,7 @@ namespace NewHorizons
{
// Patches
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly());
ShapeManager.Initialize();
SceneManager.sceneLoaded += OnSceneLoaded;
SceneManager.sceneUnloaded += OnSceneUnloaded;