## Minor features
- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves#1037)
## Improvements
- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
## Minor features
- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes#1014
## Minor features
- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes#1003
## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world.
## Minor features
- The spawn module now has `playerSpawnPoints` and `shipSpawnPoints`
allowing you to define multiple possible spawns on one planet.
- Spawn points now have `makeDefaultIfFactRevealed` and
`makeDefaultIfPersistentCondition` allowing you to change which spawn
the player uses. Priority goes fact -> persistent condition -> default
- Black holes and change star system volumes now have `spawnPointID`. If
this is set, entering one of these volumes will send you to the spawn
with a matching `id` (fixes#917)
## Bug fixes:
- Fix empty warp drive ship log page appearing
- Use save data directly when checking for facts for ship log warp drive