5481 Commits

Author SHA1 Message Date
Joshua Thome
52a1b0e4ce
Eye Travel Ordering (#1051)
## Minor features

- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves #1037)

## Improvements

- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
2025-02-15 21:16:17 -06:00
Will Corby
cb17ba061e
fix hawkbar's eye of the universe bug (#1050)
## Bug fixes

- fixes a bug at the eye of the universe where new horizons checks for a
condition instead of a persistent condition
2025-02-15 19:07:03 -08:00
Ben C
3736cb5cea Updated Schemas 2025-02-16 03:06:04 +00:00
Joshua Thome
c775fda2fc Add "afterTraveler" to position custom travelers in the campfire order, and fix order with both solanum and prisoner 2025-02-15 21:04:06 -06:00
AnonymousStrangerOW
343e54888a fix hawkbar's eye of the universe bug
- fixes a bug at the eye of the universe where new horizons checks for a condition instead of a persistent condition
2025-02-15 21:53:06 -05:00
xen-42
264db8b11f
Cache map mode outlines (#1047)
## Improvements

- Cached generation of map mode outlines to improve loading time
2025-02-15 15:39:13 -05:00
xen-42
8eb5ba8ee8 Move map mode icon creation to image utilities 2025-02-15 11:36:18 -05:00
xen-42
01816b7e02 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2025-02-15 03:19:33 -05:00
xen-42
360d2d0849 Update manifest.json 2025-02-15 03:19:31 -05:00
xen-42
0ce4b20ac1
Colour splashes (#773)
## Improvements
- Colourize splash effects to custom fluid volumes (implements #740)
2025-02-15 03:18:53 -05:00
Ben C
cf77e9c1a0 Updated Schemas 2025-02-15 08:05:15 +00:00
xen-42
506a781bff Document 2025-02-15 03:02:57 -05:00
xen-42
730f6f804f
Better proc gen (#1045)
## Minor features

- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes #1014
2025-02-15 03:01:55 -05:00
xen-42
0139a66781 Cache map mode outlines 2025-02-15 02:59:33 -05:00
xen-42
a12395b547 Cache guys in invul 2025-02-15 02:36:00 -05:00
xen-42
39126f3ee9 You know what maybe it does just work I don't care 2025-02-15 02:30:16 -05:00
xen-42
3228dbad0a Merge branch 'dev' into coloured-splashes 2025-02-15 02:20:48 -05:00
xen-42
4499bc3312 Document double fog tint 2025-02-15 02:13:50 -05:00
xen-42
4e982f6460 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2025-02-15 02:11:43 -05:00
xen-42
964a4b2d60 Comment explaining #831 2025-02-15 02:11:20 -05:00
Ben C
3f221ee677 Updated Schemas 2025-02-15 06:55:57 +00:00
xen-42
2a1b2484cb
Do the thing where the screen fades out on black holes only (#1046)
## Improvements

- Screen fades out faster now on system-changing black hole. Fixes #783.
2025-02-15 01:54:49 -05:00
xen-42
0f259e1ccd Add normal, metallic, smoothness to proc gen 2025-02-15 01:54:11 -05:00
xen-42
93a61da2f8 Do the thing where the screen fades out on black holes only 2025-02-15 01:43:38 -05:00
Ben C
b76623edb1 Updated Schemas 2025-02-15 06:21:09 +00:00
xen-42
06fd45e83e Add rock, make materials work, probably use less memory 2025-02-15 01:18:50 -05:00
xen-42
698e35733a
Improve credit volumes (#837)
## Minor features
- Reworked game over screens. Can now either use credits volumes as
before, or set `gameOver` in the addon manifest where you can define a
dialogue condition which will then trigger a game over sequence the next
time you die (displaying a message and/or triggering the credits). Fixes
#832
- Allowed game over to trigger flashback without resetting to menu
(credits type `none`).
- Allowed game over to fade to black instead of causing death (leave
death type field empty)
- Allowed game over to set credits volume text colour.
2025-02-14 23:14:14 -05:00
xen-42
d770cc6bd3 Add some light to asteroids why not 2025-02-14 23:13:34 -05:00
xen-42
65fd7abba7 Fix bad merges 2025-02-14 22:48:55 -05:00
xen-42
b4e02146e6 Merge branch 'dev' into better-proc-gen 2025-02-14 22:45:27 -05:00
Ben C
8f9440bf1a Updated Schemas 2025-02-15 03:38:18 +00:00
xen-42
73d84898c1 Merge branch 'improve-credit-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into improve-credit-volumes 2025-02-14 22:32:53 -05:00
xen-42
929b463c47 Add support to addon manifest 2025-02-14 22:32:52 -05:00
Ben C
d957540fbd Updated Schemas 2025-02-15 02:54:28 +00:00
xen-42
37c43d0104 Merge branch 'improve-credit-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into improve-credit-volumes 2025-02-14 21:51:47 -05:00
xen-42
0dfc2381a3 Move game over stuff to its own module, add condition 2025-02-14 21:51:37 -05:00
Ben C
7567ec7a4d Updated Schemas 2025-02-15 02:27:17 +00:00
xen-42
392fc404f4 Fix no audio and eye closing effect 2025-02-14 21:25:10 -05:00
xen-42
1b1bf47266 Merge branch 'dev' into improve-credit-volumes 2025-02-14 20:20:07 -05:00
xen-42
a55a7d451e
Reorganize a bit and add more docs (#1043)
Improved dialogue documentation by writing some more guides (Fixes #833)

I checked through the dialogue and nomai text schemas and I don't see
anything missing when compared to base game code.
2025-02-14 20:16:34 -05:00
xen-42
d27f075b81 Add the special name fields to FAQ 2025-02-14 20:05:35 -05:00
xen-42
1d0c1662ab Explain condition 2025-02-14 19:58:44 -05:00
xen-42
52cf65a189 Add other schema 2025-02-14 19:43:55 -05:00
xen-42
1010229f59 Add a short nomai text guide 2025-02-14 19:42:22 -05:00
xen-42
0cf0999f7b Mention caches 2025-02-14 18:26:12 -05:00
xen-42
3f3d6ce998 Reorganize a bit and add more docs 2025-02-14 18:22:02 -05:00
xen-42
841ee0a5df Just check player state 2025-02-14 17:43:02 -05:00
xen-42
d12ef2ac97
Slide reel streaming (#1040)
## Minor features
- Can set `displaySlides` on a slide reel now to define which slide
indices should be displayed on the physical reel model. Fixes #888.

## Improvements

- Slide reels are now streamed (Fixes #898). Other projectors (auto,
torch) are not streamed yet.
- Empty slide reel slots are now transparent on the slide reel model.
Requires existing slide reel caches to be cleared.

## Bug fixes

- Fixed a 3 frame hitch when changing tools


So the strategy is:
If the cache does not exist, do nothing different. It will take like 5
minutes and all your memory but that doesn't matter that's on the dev to
make sure that they pre-gen the caches (the sequential pre-caching
option should stop you running out of memory when making the cache
probably). Users won't experience any of that

Then we just do not ever load the inverted cached images when loading
slides from the cache. Only do it right as the player is about to see a
slide, by patching any base game method that tries to get a streamed
slide. We currently do not change how auto-projectors and vision torches
work.

TODO:
- [x] Track who is requesting to load what image so that an unsocketed
slide reel doesnt unload all slides
- [x] Investigate why load times are longer
- [x] Make loading the images async (on an SSD doing it sync is
unnoticeable but might be on older hardware)
- [x] I need somebody to test this on an HDD and see that the slide
reels are actually loading async without hitching
- [x] When slotting slide reels in on EOTP you get a ~3 frame drop. Does
not affect NH Examples (smaller images). Need to figure out why (since
this is meant to be async it shouldnt matter the image size)

In EOTP I save 6 seconds of load time and 3.5gb of memory (6.5gb vs
10gb)
2025-02-14 13:22:19 -05:00
JohnCorby
d1ceaaaf71 cache ship cockpit controller 2025-02-13 19:57:12 -08:00
xen-42
c93ed5fc14 Fix caching the ship log slide projector 2025-02-13 18:37:01 -05:00