Updated Schemas

This commit is contained in:
Ben C 2024-11-01 19:37:12 +00:00
parent a16c479728
commit 4bec7914ac

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@ -1682,7 +1682,7 @@
},
"pathToAnimController": {
"type": "string",
"description": "If this dialogue is meant for a character, this is the relative path from the planet to that character's\nCharacterAnimController, TravelerController, TravelerEyeController (eye of the universe), FacePlayerWhenTalking, \nHearthianRecorderEffects or SolanumAnimController.\n\nIf it's a Recorder this will also delete the existing dialogue already attached to that prop.\n\nIf none of those components are present it will add a FacePlayerWhenTalking component."
"description": "If this dialogue is meant for a character, this is the relative path from the planet to that character's\nCharacterAnimController, TravelerController, TravelerEyeController (eye of the universe), FacePlayerWhenTalking, \nHearthianRecorderEffects or SolanumAnimController.\n\nIf it's a Recorder this will also delete the existing dialogue already attached to that prop.\n\nIf none of those components are present it will add a FacePlayerWhenTalking component.\n\n`pathToAnimController` also makes the dialogue into a child of the anim controller. This can be used with `isRelativeToParent`\nto position the dialogue on relative to the speaker. If you also provide `parentPath`, that will instead override which object \nis the parent, but the anim controller will otherwise function as expected."
},
"pathToExistingDialogue": {
"type": "string",