Updated Schemas

This commit is contained in:
Ben C 2025-01-06 22:57:13 +00:00
parent 59be082cad
commit e8e8559cfe

View File

@ -1269,13 +1269,6 @@
"$ref": "#/definitions/ProjectionInfo"
}
},
"quantumGroups": {
"type": "array",
"description": "A list of quantum groups that props can be added to. An example of a group would be a list of possible locations for a QuantumSocketedObject.",
"items": {
"$ref": "#/definitions/QuantumGroupInfo"
}
},
"tornados": {
"type": "array",
"description": "Add tornadoes to this planet",
@ -1346,6 +1339,18 @@
"$ref": "#/definitions/ShuttleInfo"
}
},
"socketQuantumGroups": {
"type": "array",
"items": {
"$ref": "#/definitions/SocketQuantumGroupInfo"
}
},
"stateQuantumGroups": {
"type": "array",
"items": {
"$ref": "#/definitions/StateQuantumGroupInfo"
}
},
"dreamCampfires": {
"type": "array",
"description": "Add campfires that allow you to enter the dream world/simulation (requires Echoes of the Eye DLC). Must be paired with a dream arrival point, which can be placed on this planet or elsewhere.",
@ -2457,91 +2462,6 @@
"rusted"
]
},
"QuantumGroupInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"type": {
"description": "What type of group this is: does it define a list of states a single quantum object could take or a list of sockets one or more quantum objects could share?",
"$ref": "#/definitions/QuantumGroupType"
},
"id": {
"type": "string",
"description": "A unique string used by props (that are marked as quantum) use to refer back to this group"
},
"sockets": {
"type": "array",
"description": "Only required if type is `sockets`. This lists all the possible locations for any props assigned to this group.",
"items": {
"$ref": "#/definitions/QuantumSocketInfo"
}
},
"hasEmptyState": {
"type": "boolean",
"description": "Optional. Only used if type is `states`. If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states."
},
"sequential": {
"type": "boolean",
"description": "Optional. Only used if type is `states`. If this is true, then the states will be presented in order, rather than in a random order"
},
"loop": {
"type": "boolean",
"description": "Optional. Only used if type is `states` and `sequential` is true. If this is false, then after the last state has appeared, the object will no longer change state",
"default": true
}
}
},
"QuantumGroupType": {
"type": "string",
"description": "",
"x-enumNames": [
"Sockets",
"States"
],
"enum": [
"sockets",
"states"
]
},
"QuantumSocketInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"rotation": {
"description": "Rotation of the object",
"$ref": "#/definitions/MVector3"
},
"alignRadial": {
"type": [
"boolean",
"null"
],
"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
},
"position": {
"description": "Position of the object",
"$ref": "#/definitions/MVector3"
},
"isRelativeToParent": {
"type": "boolean",
"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
},
"parentPath": {
"type": "string",
"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
},
"rename": {
"type": "string",
"description": "An optional rename of this object"
},
"probability": {
"type": "number",
"description": "The probability any props that are part of this group will occupy this socket",
"format": "float",
"default": 1.0
}
}
},
"TornadoInfo": {
"type": "object",
"additionalProperties": false,
@ -3491,6 +3411,82 @@
}
}
},
"SocketQuantumGroupInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"id": {
"type": "string"
},
"sockets": {
"type": "array",
"items": {
"$ref": "#/definitions/QuantumSocketInfo"
}
}
}
},
"QuantumSocketInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"rotation": {
"description": "Rotation of the object",
"$ref": "#/definitions/MVector3"
},
"alignRadial": {
"type": [
"boolean",
"null"
],
"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
},
"position": {
"description": "Position of the object",
"$ref": "#/definitions/MVector3"
},
"isRelativeToParent": {
"type": "boolean",
"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
},
"parentPath": {
"type": "string",
"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
},
"rename": {
"type": "string",
"description": "An optional rename of this object"
},
"probability": {
"type": "number",
"description": "The probability any props that are part of this group will occupy this socket",
"format": "float",
"default": 1.0
}
}
},
"StateQuantumGroupInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"id": {
"type": "string"
},
"sequential": {
"type": "boolean",
"description": "Optional. If this is true, then the states will be presented in order, rather than in a random order"
},
"loop": {
"type": "boolean",
"description": "Optional. Only used if `sequential` is true. If this is false, then after the last state has appeared, the object will no longer change state",
"default": true
},
"hasEmptyState": {
"type": "boolean",
"description": "Optional. Only used if type is `states`. If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states."
}
}
},
"DreamCampfireInfo": {
"type": "object",
"additionalProperties": false,