## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. Just add new responses
to Slate's dialogue instead of replacing it! Will improve mod compat and
simplify translating.
## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
- How long could you use your ship warp drive to just go to the
eye?!?!?!?! How did I never notice this????? Nobody reported this???? Me
when I install signals+ and then the game goes "hey wanna just jump to
the end of the game"????????? What?!?!!?!?!?!?!?!?!?!!!!!!!!!!
AHHHHHHHHHHHHHHHHH!!!!
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
## Minor features
- Can now set `preloadBundles` in the addon config file. This will load
asset bundles on the main menu and keep them loaded. Will improve
initial load times at the cost of more memory usage. (#749)
- Can now set `subtitlePath` in the addon config file for displaying a
subtitle for your mod on the main menu.
## Improvements
- Will show a warning popup if you have addons requiring the DLC
installed but not the DLC itself (#728).
## Bug fixes
- Fixes a bug where the ship was not removed from volumes when being
repositioned. Affected INSANE people who had stars larger than 8000m
wide.
- Probably fixes a bug where the ship would think it is grounded when
spawned in zero-g (#748).
- Fixed a bug where using system override to spawn in a ship-less system
would break (#738).
## Minor features
- Can now set `preloadBundles` in the addon config file. This will load
asset bundles on the main menu and keep them loaded. Will improve
initial load times at the cost of more memory usage.
- Can now set `subtitlePath` in the addon config file for displaying a
subtitle for your mod on the main menu.
## Bug Fixes:
- Fixed an issue where Bramble-propagated signals would have a detection
area (thanks @coderCleric!)
- Exhibitions in the museum on the Eye correctly reflect the ship log
(thanks orclecle @TRSasasusu!)
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Exhibitions in the museum on the Eye correctly reflects shiplog
- By avoiding to make shiplog empty when arriving at the eye as in
solarsystem.
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fixed an issue where Bramble-propagated signals would have a detection
area.
[planets.zip](https://github.com/Outer-Wilds-New-Horizons/new-horizons/files/13880774/planets.zip)
The attached file puts a bramble node near the Hearthian Village that
demonstrates the different behaviors.