Stop propagated signals from having a detection area (#769)

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## Bug fixes

- Fixed an issue where Bramble-propagated signals would have a detection
area.


[planets.zip](https://github.com/Outer-Wilds-New-Horizons/new-horizons/files/13880774/planets.zip)
The attached file puts a bramble node near the Hearthian Village that
demonstrates the different behaviors.
This commit is contained in:
xen-42 2024-01-13 10:57:52 -05:00 committed by GitHub
commit 029510b509
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@ -402,6 +402,11 @@ namespace NewHorizons.Builder.Props
signalGO.GetComponent<AudioSignal>()._sourceRadius = 1;
signalGO.transform.position = brambleNode.transform.position;
signalGO.transform.parent = brambleNode.transform;
//Don't need the unknown signal detection bits
Component.Destroy(signalGO.GetComponent<AudioSignalDetectionTrigger>());
Component.Destroy(signalGO.GetComponent<OWTriggerVolume>());
Component.Destroy(signalGO.GetComponent<SphereShape>());
}
}