mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
1.18.4 (#771)
## Minor features - Can now set `preloadBundles` in the addon config file. This will load asset bundles on the main menu and keep them loaded. Will improve initial load times at the cost of more memory usage. (#749) - Can now set `subtitlePath` in the addon config file for displaying a subtitle for your mod on the main menu. ## Improvements - Will show a warning popup if you have addons requiring the DLC installed but not the DLC itself (#728). ## Bug fixes - Fixes a bug where the ship was not removed from volumes when being repositioned. Affected INSANE people who had stars larger than 8000m wide. - Probably fixes a bug where the ship would think it is grounded when spawned in zero-g (#748). - Fixed a bug where using system override to spawn in a ship-less system would break (#738).
This commit is contained in:
commit
fb28b1e165
@ -22,7 +22,8 @@
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"DEBUG_PLACE_TEXT": "Place Nomai Text",
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"DEBUG_UNDO": "Undo",
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"DEBUG_REDO": "Redo",
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"Vessel": "Vessel"
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"Vessel": "Vessel",
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"DLC_REQUIRED": "WARNING\n\nYou have addons (like {0}) installed which require the DLC but it is not enabled.\n\nYour mods may not function as intended."
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},
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"OtherDictionary": {
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"NOMAI_SHUTTLE_COMPUTER": "The <![CDATA[<color=orange>shuttle</color>]]> is currently resting at <![CDATA[<color=lightblue>{0}</color>]]>."
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@ -17,7 +17,8 @@
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"RICH_PRESENCE_WARPING": "En route vers {0}.",
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"OUTDATED_VERSION_WARNING": "AVERTISSEMENT\n\nNew Horizons fonctionne seulement sur la version {0} ou plus récente. Vous êtes sur la version {1}.\n\nVeuillez mettre à jour votre jeu ou désinstaller NH.",
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"JSON_FAILED_TO_LOAD": "Fichier(s) invalide(s): {0}",
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"Vessel": "Vaisseau"
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"Vessel": "Vaisseau",
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"DLC_REQUIRED": "AVERTISSEMENT\n\nVous avez installé des addons (par exemple, {0}) qui nécessitent le DLC mais il n'est pas activé.\n\nVos mods peuvent ne pas fonctionner."
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},
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"AchievementTranslations": {
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"NH_EATEN_OUTSIDE_BRAMBLE": {
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12
NewHorizons/External/Configs/AddonConfig.cs
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12
NewHorizons/External/Configs/AddonConfig.cs
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@ -31,5 +31,17 @@ namespace NewHorizons.External.Configs
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/// If popupMessage is set, should it repeat every time the game starts or only once
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/// </summary>
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public bool repeatPopup;
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/// <summary>
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/// These asset bundles will be loaded on the title screen and stay loaded. Will improve initial load time at the cost of increased memory use.
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/// The path is the relative directory of the asset bundle in the mod folder.
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/// </summary>
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public string[] preloadAssetBundles;
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/// <summary>
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/// The path to the addons subtitle for the main menu.
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/// Defaults to "subtitle.png".
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/// </summary>
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public string subtitlePath = "subtitle.png";
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}
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}
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9
NewHorizons/External/NewHorizonBody.cs
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9
NewHorizons/External/NewHorizonBody.cs
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@ -26,6 +26,15 @@ namespace NewHorizons.External
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public GameObject Object;
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public bool RequiresDLC()
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{
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var detailPaths = Config.Props.details.Select(x => x.path);
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return Config.Cloak != null
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|| Config.Props?.rafts != null
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|| Config.Props?.slideShows != null
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|| detailPaths.Any(x => x.StartsWith("Ringworld") || x.StartsWith("Dreamworld"));
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}
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#region Cache
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public void LoadCache()
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{
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@ -2,6 +2,7 @@ using NewHorizons.Builder.General;
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using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using System.Collections;
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using System.Linq;
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using UnityEngine;
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namespace NewHorizons.Handlers
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@ -76,7 +77,44 @@ namespace NewHorizons.Handlers
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pos += SpawnPointBuilder.ShipSpawn.transform.TransformDirection(SpawnPointBuilder.ShipSpawnOffset);
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}
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// #748 Before moving the ship, reset all its landing pad sensors
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// Else they might think its still touching TH
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// Doing this before moving the ship so that if they start contacting in the new spawn point then that gets preserved
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foreach (var landingPadSensor in ship.GetComponentsInChildren<LandingPadSensor>())
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{
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landingPadSensor._contactBody = null;
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}
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SpawnBody(ship.GetAttachedOWRigidbody(), SpawnPointBuilder.ShipSpawn, pos);
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// Bug affecting mods with massive stars (8600m+ radius)
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// TH has an orbital radius of 8600m, meaning the base game ship spawn ends up inside the star
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// This places the ship into the star's fluid volumes (destruction volume and atmosphere)
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// When the ship is teleported out, it doesn't update it's detected fluid volumes and gets affected by drag forever
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// Can fix by turning the volumes off and on again
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// Done after re-positioning else it'd just get re-added to the old volumes
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// .ToList is because it makes a copy of the array, else it errors:
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// "InvalidOperationException: Collection was modified; enumeration operation may not execute."
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foreach (var volume in ship.GetComponentInChildren<ShipFluidDetector>()._activeVolumes.ToList())
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{
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if (volume.gameObject.activeInHierarchy)
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{
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volume.gameObject.SetActive(false);
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volume.gameObject.SetActive(true);
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}
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}
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// Also applies to force volumes
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foreach (var volume in ship.GetComponentInChildren<AlignmentForceDetector>()._activeVolumes.ToList())
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{
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if (volume.gameObject.activeInHierarchy)
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{
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volume.gameObject.SetActive(false);
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volume.gameObject.SetActive(true);
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}
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}
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// For some reason none of this seems to apply to the Player.
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// If somebody ever makes a sound volume thats somehow always applying to the player tho then itd probably be this
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}
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}
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else if (Main.Instance.CurrentStarSystem != "SolarSystem" && !Main.Instance.IsWarpingFromShip)
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@ -61,9 +61,17 @@ namespace NewHorizons.Handlers
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private void AddSubtitles()
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{
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foreach (var mod in Main.MountedAddons.Where(mod => File.Exists($"{mod.ModHelper.Manifest.ModFolderPath}subtitle.png")))
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foreach (var mod in Main.MountedAddons)
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{
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AddSubtitle(mod, "subtitle.png");
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if (Main.AddonConfigs.TryGetValue(mod, out var addonConfig) && File.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, addonConfig.subtitlePath)))
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{
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AddSubtitle(mod, addonConfig.subtitlePath);
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}
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// Else default to subtitle.png
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else if (File.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, "subtitle.png")))
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{
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AddSubtitle(mod, "subtitle.png");
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}
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}
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}
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@ -50,9 +50,10 @@ namespace NewHorizons
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private static bool _wasConfigured = false;
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private static string _defaultSystemOverride;
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public static Dictionary<string, NewHorizonsSystem> SystemDict = new Dictionary<string, NewHorizonsSystem>();
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public static Dictionary<string, List<NewHorizonsBody>> BodyDict = new Dictionary<string, List<NewHorizonsBody>>();
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public static List<IModBehaviour> MountedAddons = new List<IModBehaviour>();
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public static Dictionary<string, NewHorizonsSystem> SystemDict = new();
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public static Dictionary<string, List<NewHorizonsBody>> BodyDict = new();
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public static List<IModBehaviour> MountedAddons = new();
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public static Dictionary<IModBehaviour, AddonConfig> AddonConfigs = new();
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public static float SecondsElapsedInLoop = -1;
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@ -99,6 +100,8 @@ namespace NewHorizons
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public bool PlayerSpawned { get; set; }
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public bool ForceClearCaches { get; set; } // for reloading configs
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public bool FlagDLCRequired { get; set; }
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public ShipWarpController ShipWarpController { get; private set; }
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// API events
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@ -690,6 +693,14 @@ namespace NewHorizons
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var relativeDirectory = file.Replace(folder, "");
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var body = LoadConfig(mod, relativeDirectory);
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// Only bother checking if they need the DLC if they don't have it
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if (!HasDLC && !FlagDLCRequired && body.RequiresDLC())
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{
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FlagDLCRequired = true;
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var popupText = TranslationHandler.GetTranslation("DLC_REQUIRED", TranslationHandler.TextType.UI).Replace("{0}", mod.ModHelper.Manifest.Name);
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MenuHandler.RegisterOneTimePopup(this, popupText, true);
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}
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if (body != null)
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{
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// Wanna track the spawn point of each system
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@ -737,6 +748,15 @@ namespace NewHorizons
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{
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MenuHandler.RegisterOneTimePopup(mod, TranslationHandler.GetTranslation(addonConfig.popupMessage, TranslationHandler.TextType.UI), addonConfig.repeatPopup);
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}
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if (addonConfig.preloadAssetBundles != null)
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{
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foreach (var bundle in addonConfig.preloadAssetBundles)
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{
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AssetBundleUtilities.PreloadBundle(bundle, mod);
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}
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}
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AddonConfigs[mod] = addonConfig;
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}
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private void LoadTranslations(string folder, IModBehaviour mod)
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@ -921,8 +941,15 @@ namespace NewHorizons
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{
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CurrentStarSystem = _defaultSystemOverride;
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// Sometimes the override will not support spawning regularly, so always warp in
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IsWarpingFromShip = true;
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if (BodyDict.TryGetValue(_defaultSystemOverride, out var bodies) && bodies.Any(x => x.Config?.Spawn?.shipSpawn != null))
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{
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// #738 - Sometimes the override will not support spawning regularly, so always warp in if possible
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IsWarpingFromShip = true;
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}
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else
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{
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IsWarpingFromShip = false;
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}
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}
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else
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{
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@ -28,7 +28,6 @@ using static NewHorizons.External.Modules.ShipLogModule;
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namespace NewHorizons
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{
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public class NewHorizonsApi : INewHorizons
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{
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[Obsolete("Create(Dictionary<string, object> config) is deprecated, please use LoadConfigs(IModBehaviour mod) instead")]
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@ -1,4 +1,5 @@
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using HarmonyLib;
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using NewHorizons.Utility.Files;
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using NewHorizons.Utility.OWML;
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namespace NewHorizons.Patches.EyeScenePatches
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@ -6,10 +7,18 @@ namespace NewHorizons.Patches.EyeScenePatches
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[HarmonyPatch(typeof(SubmitActionLoadScene))]
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public static class SubmitActionLoadScenePatches
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{
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// To call the base method
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[HarmonyReversePatch]
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[HarmonyPatch(typeof(SubmitActionConfirm), nameof(SubmitActionConfirm.ConfirmSubmit))]
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public static void SubmitActionConfirm_ConfirmSubmit(SubmitActionConfirm instance) { }
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[HarmonyPrefix]
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[HarmonyPatch(nameof(SubmitActionLoadScene.ConfirmSubmit))]
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public static void SubmitActionLoadScene_ConfirmSubmit(SubmitActionLoadScene __instance)
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public static bool SubmitActionLoadScene_ConfirmSubmit(SubmitActionLoadScene __instance)
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{
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if (__instance._receivedSubmitAction) return false;
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// Title screen can warp you to eye and cause problems.
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if (__instance._sceneToLoad == SubmitActionLoadScene.LoadableScenes.EYE)
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{
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@ -17,6 +26,44 @@ namespace NewHorizons.Patches.EyeScenePatches
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Main.Instance.IsWarpingBackToEye = true;
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__instance._sceneToLoad = SubmitActionLoadScene.LoadableScenes.GAME;
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}
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// modified from patched function
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SubmitActionConfirm_ConfirmSubmit(__instance);
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__instance._receivedSubmitAction = true;
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Locator.GetMenuInputModule().DisableInputs();
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Delay.RunWhen(() =>
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{
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// update text. just use 0%
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__instance.ResetStringBuilder();
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__instance._nowLoadingSB.Append(UITextLibrary.GetString(UITextType.LoadingMessage));
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__instance._nowLoadingSB.Append(0.ToString("P0"));
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__instance._loadingText.text = __instance._nowLoadingSB.ToString();
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return AssetBundleUtilities.AreRequiredAssetsLoaded();
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}, () =>
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{
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switch (__instance._sceneToLoad)
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{
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case SubmitActionLoadScene.LoadableScenes.GAME:
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LoadManager.LoadSceneAsync(OWScene.SolarSystem, false, LoadManager.FadeType.ToBlack, 1f, false);
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__instance.ResetStringBuilder();
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__instance._waitingOnStreaming = true;
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break;
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case SubmitActionLoadScene.LoadableScenes.EYE:
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LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToBlack, 1f, false);
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__instance.ResetStringBuilder();
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break;
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case SubmitActionLoadScene.LoadableScenes.TITLE:
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LoadManager.LoadScene(OWScene.TitleScreen, LoadManager.FadeType.ToBlack, 2f, true);
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break;
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case SubmitActionLoadScene.LoadableScenes.CREDITS:
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LoadManager.LoadScene(OWScene.Credits_Fast, LoadManager.FadeType.ToBlack, 1f, false);
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break;
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}
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});
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return false;
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}
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}
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}
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@ -27,6 +27,17 @@
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"type": "boolean",
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"description": "If popupMessage is set, should it repeat every time the game starts or only once"
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},
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"preloadAssetBundles": {
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"type": "array",
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"description": "These asset bundles will be loaded on the title screen and stay loaded. Will improve initial load time at the cost of increased memory use.\nThe path is the relative directory of the asset bundle in the mod folder.",
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"items": {
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"type": "string"
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}
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},
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"subtitlePath": {
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"type": "string",
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"description": "The path to the addons subtitle for the main menu.\nDefaults to \"subtitle.png\"."
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},
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"$schema": {
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"type": "string",
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"description": "The schema to validate with"
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@ -3,24 +3,57 @@ using OWML.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace NewHorizons.Utility.Files
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{
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public static class AssetBundleUtilities
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{
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public static Dictionary<string, AssetBundle> AssetBundles = new Dictionary<string, AssetBundle>();
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public static Dictionary<string, (AssetBundle bundle, bool keepLoaded)> AssetBundles = new();
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private static readonly List<AssetBundleCreateRequest> _loadingBundles = new();
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public static void ClearCache()
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{
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foreach (var pair in AssetBundles)
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{
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if (pair.Value == null) NHLogger.LogError($"The asset bundle for {pair.Key} was null when trying to unload");
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else pair.Value.Unload(true);
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if (!pair.Value.keepLoaded)
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{
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if (pair.Value.bundle == null)
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{
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NHLogger.LogError($"The asset bundle for {pair.Key} was null when trying to unload");
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}
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else
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{
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pair.Value.bundle.Unload(true);
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}
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}
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}
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AssetBundles.Clear();
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AssetBundles = AssetBundles.Where(x => x.Value.keepLoaded).ToDictionary(x => x.Key, x => x.Value);
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}
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public static void PreloadBundle(string assetBundleRelativeDir, IModBehaviour mod)
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{
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string key = Path.GetFileName(assetBundleRelativeDir);
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var completePath = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, assetBundleRelativeDir);
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var request = AssetBundle.LoadFromFileAsync(completePath);
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_loadingBundles.Add(request);
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NHLogger.Log($"Preloading bundle {assetBundleRelativeDir} - {_loadingBundles.Count} left");
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request.completed += _ =>
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{
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_loadingBundles.Remove(request);
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NHLogger.Log($"Finshed preloading bundle {assetBundleRelativeDir} - {_loadingBundles.Count} left");
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AssetBundles[key] = (request.assetBundle, true);
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};
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}
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/// <summary>
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/// are preloaded bundles done loading?
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/// </summary>
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public static bool AreRequiredAssetsLoaded() => _loadingBundles.Count == 0;
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public static T Load<T>(string assetBundleRelativeDir, string pathInBundle, IModBehaviour mod) where T : UnityEngine.Object
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{
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string key = Path.GetFileName(assetBundleRelativeDir);
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@ -32,7 +65,7 @@ namespace NewHorizons.Utility.Files
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if (AssetBundles.ContainsKey(key))
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{
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bundle = AssetBundles[key];
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bundle = AssetBundles[key].bundle;
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}
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else
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{
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@ -44,7 +77,7 @@ namespace NewHorizons.Utility.Files
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return null;
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}
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AssetBundles[key] = bundle;
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AssetBundles[key] = (bundle, false);
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}
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obj = bundle.LoadAsset<T>(pathInBundle);
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@ -124,4 +157,4 @@ namespace NewHorizons.Utility.Files
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}
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}
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}
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}
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}
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@ -4,7 +4,7 @@
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"author": "xen, Bwc9876, clay, MegaPiggy, John, Trifid, Hawkbar, Book",
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"name": "New Horizons",
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"uniqueName": "xen.NewHorizons",
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"version": "1.18.3",
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"version": "1.18.4",
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"owmlVersion": "2.9.8",
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"dependencies": [ "JohnCorby.VanillaFix", "_nebula.MenuFramework", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
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"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "PacificEngine.OW_CommonResources" ],
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