Stop propagated signals from having a detection area

This commit is contained in:
coderCleric 2024-01-09 15:03:16 -07:00
parent 891b65ec9a
commit 68bac3a36c

View File

@ -402,6 +402,11 @@ namespace NewHorizons.Builder.Props
signalGO.GetComponent<AudioSignal>()._sourceRadius = 1;
signalGO.transform.position = brambleNode.transform.position;
signalGO.transform.parent = brambleNode.transform;
//Don't need the unknown signal detection bits
Component.Destroy(signalGO.GetComponent<AudioSignalDetectionTrigger>());
Component.Destroy(signalGO.GetComponent<OWTriggerVolume>());
Component.Destroy(signalGO.GetComponent<SphereShape>());
}
}