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Stop propagated signals from having a detection area
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@ -402,6 +402,11 @@ namespace NewHorizons.Builder.Props
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signalGO.GetComponent<AudioSignal>()._sourceRadius = 1;
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signalGO.transform.position = brambleNode.transform.position;
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signalGO.transform.parent = brambleNode.transform;
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//Don't need the unknown signal detection bits
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Component.Destroy(signalGO.GetComponent<AudioSignalDetectionTrigger>());
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Component.Destroy(signalGO.GetComponent<OWTriggerVolume>());
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Component.Destroy(signalGO.GetComponent<SphereShape>());
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}
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}
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