3175 Commits

Author SHA1 Message Date
Noah
c3910844a9
Check contains half as much (#408)
## Improvements
- Improved signal scope lag somewhat
2022-10-02 12:59:06 -04:00
Noah Pilarski
79b45c002b Turn these into extension methods 2022-10-02 12:57:53 -04:00
Noah Pilarski
c23d403d2b Move texture prefabs to before _isInit
These can get destroyed by ImageUtilities
2022-10-02 12:50:49 -04:00
Noah Pilarski
3da4d9d6ee Match dev 2022-10-02 12:44:38 -04:00
Nick
720ecede5d Check contains half as much 2022-10-02 12:34:35 -04:00
Noah
f8f0ae92cb
Merge branch 'dev' into eye-of-the-universe 2022-10-02 11:57:42 -04:00
Nick
7e48f5b4bf
Translate credits, popups, update OWML version (#406)
## Improvements
- Allow translating popups and credits
- Updated OWML version, removed HarmonyX reference (handled by OWML)
v1.6.2
2022-10-01 01:02:13 -04:00
Nick
971ffd34fa Remove HarmonyX reference (OWML handles this now) 2022-10-01 00:57:03 -04:00
Nick
8c62b56bc0 Translate credits, popups, update OWML version 2022-10-01 00:50:31 -04:00
Nick
2c23db7ef3
1.6.1 (#399)
## Minor features
- Added new `stretch` option to scatter and details, allowing setting
the local scale on the x, y, and z axes.
- Added `volume` option to AudioVolumes for setting how loud the audio
is.

## Bug fixes
- Reimplemented group builder that was accidentally disabled. 
- Fix components flagged to be removed throwing errors on Awake
- Hardcoded backwards compat for mods broken by keepLoaded = false like
WARIO
- Fixed two debug raycast prompts appearing
- Sorted Nomai text prefabs to (hopefully) stop future updates breaking
them again (you have to re-orient them still since patch 13, sorry)
- Fixed some more paths that might be broken on Linux
v1.6.1
2022-10-01 00:21:31 -04:00
Nick
12d0d102f9
more path.combine (#405)
self explanatory (use it more)
2022-09-30 23:58:54 -04:00
Nick
29be18c69c Fix the weird orb bug 2022-09-30 23:57:25 -04:00
JohnCorby
b3a9a4690c use schema 2022-09-30 20:50:45 -07:00
JohnCorby
6c8d2ede89 use path.combine for linux 2022-09-30 20:45:39 -07:00
Nick
9bc68d74e3 Move ShockEffect backwards compat to the right place 2022-09-30 23:18:25 -04:00
Will Corby
69356395fa
Random fixes (#404)
## Bug fixes
- Fix components flagged to be removed throwing errors on Awake
- Hardcoded backwards compat for mods broken by keepLoaded = false like
WARIO
- Fixed two debug raycast prompts appearing
- Sorted Nomai text prefabs to (hopefully) stop future updates breaking
them again (you have to re-orient them still since patch 13, sorry)
2022-09-30 20:04:34 -07:00
Nick
fb2de48d8f Use bool to check if we should init prefabs (avoids excess null checks) 2022-09-30 22:58:31 -04:00
JohnCorby
7ce78d2ed0 comment 2022-09-30 19:51:59 -07:00
JohnCorby
e42c81488c Merge remote-tracking branch 'origin/random-fixes' into random-fixes 2022-09-30 19:49:09 -07:00
JohnCorby
ecc51a32f3 add missing parenthesis here lol 2022-09-30 19:49:04 -07:00
Nick
f0c24dc93e Merge branch 'random-fixes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into random-fixes 2022-09-30 22:47:09 -04:00
JohnCorby
63f87e4c6d sort arcs by path to hopefully prevent future updates from breaking everything 2022-09-30 19:46:36 -07:00
Nick
70467b76a1 Fixed #393 2022-09-30 22:45:39 -04:00
JohnCorby
db2d1aebcd move group builder down here too 2022-09-30 19:33:06 -07:00
JohnCorby
24eedc887a you dont need it here HAHA 2022-09-30 19:31:31 -07:00
Nick
d1da5c3791 Remove stupid null check, only set active at the end 2022-09-30 22:30:26 -04:00
Nick
d7730436d4 Whoops 2022-09-30 22:30:13 -04:00
Nick
6f55b8da3f Backwards compat for certain mods broken by keepLoaded = false 2022-09-30 22:24:54 -04:00
Noah Pilarski
33323ddea5 Fix tornados because latest patch 2022-09-22 17:13:07 -04:00
Noah Pilarski
9d245aa1e1 Merge branch 'dev' into eye-of-the-universe 2022-09-22 16:36:37 -04:00
Noah Pilarski
7dab741f32 Turn off proxies as well 2022-09-20 12:27:02 -04:00
Noah Pilarski
c8cc4534c1 Simplify 2022-09-20 12:26:40 -04:00
Noah Pilarski
81ec063c2b Set warping from at title screen 2022-09-20 10:09:02 -04:00
Noah Pilarski
be9a003768 Make eye coordinate prompt trigger active at eye 2022-09-20 10:08:46 -04:00
Noah Pilarski
d565ac52d1 Use TryParse instead 2022-09-19 02:38:56 -04:00
Noah Pilarski
a799eaf0f6 Merge branch 'dev' into enum 2022-09-19 02:22:15 -04:00
Nick
b5f5a4cabc
Update manifest.json 2022-09-19 00:09:38 -04:00
Will Corby
75a7ef7616
actually use group builder (#400)
i removed its usage by accident when reverting the goofy DetailFixer
hack xen did LOL!!!!
2022-09-18 21:01:49 -07:00
JohnCorby
07ad15afff bruh 2022-09-18 20:56:47 -07:00
Will Corby
329377098c
Log missing decal path (#397) 2022-09-18 20:16:16 -07:00
Noah Pilarski
2d619a58c2 Move this to be after reveals is set 2022-09-18 14:46:24 -04:00
Noah Pilarski
dc1cd2bade Log if NewlyRevealedFactIDs is null 2022-09-18 14:43:24 -04:00
Noah
3231848017
stretch for scatter too (#396)
just copy the way details do it
2022-09-17 19:34:33 -04:00
Noah Pilarski
2260188164 Log missing decal path 2022-09-17 19:33:21 -04:00
Noah Pilarski
aa3686230d No longer needed 2022-09-17 18:29:33 -04:00
Noah Pilarski
3a0cb180d5 Meteor oopsies 2022-09-17 17:52:55 -04:00
github-actions[bot]
50f2dc1625 Updated Schemas 2022-09-17 18:44:44 +00:00
JohnCorby
2cee9ebd42 add stretch to scatter 2022-09-17 11:42:45 -07:00
Noah Pilarski
9599003f87 Null check instead 2022-09-17 14:41:04 -04:00
Nick
25fc5ce2c5
Detail stretch (#395)
Vector3 scale for details
2022-09-17 12:05:30 -04:00