## Minor features
- `AddPhysics` on `Base` module for planets allows a planet to be pushed
out of orbit. Intended for satellites or small props floating in orbit.
Implements #194
## Bug Fixes
- Fix default system override being unreliable #687
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
- Add option to freeze a physics detail until its touched. Good for
things in zero g
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
## Major features
- Implement Nomai shuttles and gravity cannons. The gravity cannon also
takes a position for a computer displaying where the shuttle is
currently landed, and a position for the gravity cannon controls.
Shuttles are linked to gravity cannons using the `id` and `shuttleID`
parameters.
- Added a `CreateNomaiText` method to the API that allows you to
directly write Nomai text without loading from an external xml file.
## Improvements
- Load times are now faster when going to a new star system.
## Bug fixes
- Fix Nomai mask being coloured weird sometimes (let center of the
universe die)
- Make clearing `default system` options setting actually reset it
- Details preserve sectors better. This means you can set up subsectors
in your own bundles and they should work.
- Shadows glitch out way less
- Custom planets now can have better, longer shadows (using
ProxyShadowCaster and ProxyShadowCasterGroup from existing details and
in bundles)
- Shadows no longer jitter
- Note: short-distance shadows still cast from planets behind suns.
However, this also happens in vanilla, so it is not fixed here
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Shadows glitch out way less
- Custom planets now can have better, longer shadows (using
ProxyShadowCaster and ProxyShadowCasterGroup from existing details and
in bundles)
- Shadows no longer jitter
- Note: short-distance shadows still cast from planets behind suns.
However, this also happens in vanilla, so it is not fixed here