Nick
0a4ea4c277
Update manifest.json
2024-06-17 19:16:29 -04:00
xen-42
ae1c958541
If parent cant be found try creating prop again ( #881 )
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## Improvements
- Setting `parentPath` will be more robust on most props
Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Nick
c8cf634e75
Obsolete old RemoteBuilder method, give better name to used method
2024-06-17 18:57:46 -04:00
Will Corby
a541d5ddce
dont spam recenter on spawn ( #876 )
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- [ ] test with mods
- [x] evacuation
- [x] daylight savings
- [ ] whatever the one xen found that flung you off the planet
- [ ] other mods with tidally locked body spawn points
2024-06-17 15:44:23 -07:00
JohnCorby
a89fec9655
comment
2024-06-17 15:37:38 -07:00
JohnCorby
213aebce33
Merge remote-tracking branch 'origin/dont-spam-recenter' into dont-spam-recenter
2024-06-17 15:36:40 -07:00
JohnCorby
c08548ce86
default recenter to true
2024-06-17 15:36:07 -07:00
Nick
ef6b9cd7f1
Merge branch 'dev' into dont-spam-recenter
2024-06-17 18:30:09 -04:00
Nick
52e96ad133
Remove outdated comment
2024-06-17 18:21:39 -04:00
Nick
dd20750084
Split bool into for inverted and for atlas
2024-06-17 18:17:56 -04:00
xen-42
c84dbefcab
Make slide reel better ( #903 )
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Will explode if the cache is wrong.
Now the black screen loading time is like 5 seconds longer but the slide
reels are then done loading instead of popping in over the course of 2
minutes. (EOTP)
2024-06-17 18:09:31 -04:00
xen-42
ba73d517e4
Fix custom signal NRE ( #906 )
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## Bug fixes
- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
2024-06-17 18:08:53 -04:00
xen-42
765ce3040e
Fix quantum planet NRE ( #905 )
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## Bug fixes
- Fix quantum planet NRE when body gets updated (astro object gets
recreated)
2024-06-17 18:07:55 -04:00
Nick
dd05a79b1c
Don't try to load cache for vision reels
2024-06-17 18:06:25 -04:00
Nick
50db88ecbe
Load all slides async
2024-06-17 17:58:03 -04:00
Nick
a946d87cdc
Update SlideReelAsyncImageLoader.cs
2024-06-17 17:37:21 -04:00
Nick
0f433fc6d3
Fixed slide reels not working after first loop
2024-06-17 17:35:51 -04:00
Nick
6623805d78
Merge branch 'dev' into make-slide-reel-better
2024-06-17 17:15:45 -04:00
Nick
9570e24f37
Make error message more clear for textblock length mismatch
2024-06-17 16:47:23 -04:00
JohnCorby
6eed6642f4
Revert "PathToUrl"
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This reverts commit 396adcdbc6b5a770ffb3a69a8a8991368e8a305a.
2024-06-17 13:32:11 -07:00
JohnCorby
e12d357c1d
Revert "Move further up"
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This reverts commit 95116061f38eb0ba3f303a65b6273ecab3e62058.
2024-06-17 13:32:11 -07:00
Noah Pilarski
95116061f3
Move further up
2024-06-15 02:48:13 -04:00
JohnCorby
396adcdbc6
PathToUrl
2024-06-14 23:02:03 -07:00
Noah Pilarski
3694723ee8
also do GetCustomSignalName
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even though there is no NRE there could be in future
2024-06-14 23:41:25 -04:00
Noah Pilarski
d3f8c55f31
Fix GetCustomFrequencyName NRE
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happens when going to solar system to get prefabs for eye
2024-06-14 23:39:04 -04:00
Noah Pilarski
15531e5ec4
unparent after moving
2024-06-14 23:11:29 -04:00
Nick
879b98bf2e
Remove unused sequential loading
2024-06-14 21:54:07 -04:00
Noah Pilarski
92634dade1
Fix quantum planet NRE
2024-06-14 21:48:30 -04:00
Nick
827bf24339
Non sequential
2024-06-14 21:43:00 -04:00
xen-42
28038c8999
Actual async slide loading ( #897 )
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## Bug fixes
- Slides are now loaded in the background instead of freezing your game.
They were supposed to do this before, but clay wrote the code wrong and
none of us caught it until now. (Fixes #812 )
2024-06-14 12:30:09 -04:00
Nick
5b830ceef1
Remove and sort usings
2024-06-14 12:27:42 -04:00
Nick
79c5c46403
Should not have been adding a listener per slide
2024-06-14 12:14:36 -04:00
Nick
bcf0c2d0d9
Revert "make it match the path below"
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This reverts commit 23feed8b6ff5a444cb6ac96bbe60139356036c4b.
2024-06-14 12:02:07 -04:00
Nick
b71af63f2d
Merge branch 'dev' into make-slide-reel-better
2024-06-14 11:56:29 -04:00
JohnCorby
23feed8b6f
make it match the path below
2024-06-13 20:03:16 -07:00
JohnCorby
de8470e595
comment all the async stuff, STOP USING LOCKS AND ATOMICS
2024-06-13 19:44:45 -07:00
xen-42
e55818bfb8
Fix NRE in NHSupernovaPlanetEffectController that happens with vanilla bodies ( #890 )
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## Bug fixes
- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
2024-06-13 13:41:41 -04:00
Nick
c9d4125f95
Fix it breaking between loops if it didnt finish
2024-06-13 13:40:13 -04:00
Nick
31ada350b4
Cache atlas, works first loop
2024-06-13 13:07:51 -04:00
Nick
540a501b9a
Cache inverted images
2024-06-13 01:13:25 -04:00
Noah Pilarski
4c36a329b9
Update Actions ( #896 )
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Updates all the actions to the latest version for speed and no warnings
hopefully
2024-06-12 23:20:54 -04:00
Ben C
7dbf7c1e15
Update all the actions
2024-06-12 22:15:24 -04:00
Nick
493365155f
the guys
2024-06-12 22:05:49 -04:00
Nick
69fcc2b462
im fast as fuck boi
2024-06-12 22:00:11 -04:00
Nick
5cb900d772
what if coroutine
2024-06-12 21:04:41 -04:00
Nick
dc3f10ba33
Try stopping duplicate system cards
2024-06-12 20:51:26 -04:00
Nick
abfb3246d6
Update manifest.json
2024-06-12 20:37:17 -04:00
Nick
08e5fa2876
Map mode position outsider compat
2024-06-12 20:37:07 -04:00
xen-42
aca6ee2281
1.21.1 ( #892 )
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## Bug fixes
- Fixed the hatchling just never opening their eyes ever again after
warping
v1.21.1
2024-06-10 23:28:39 -04:00
Nick
4cb3b07d88
Update ShipWarpController.cs
2024-06-10 23:24:14 -04:00